GoldenEye: Source Forums
Debriefing => Questions, Help, & How To's => Topic started by: markpeterjameslegg on August 13, 2010, 10:12:20 am
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I have 3 years experience in level design, but only for Doom 3 on GTK Radiant, how would I go about designing maps for Goldeneye Source? Also going by these pictures of some of my work, do you think I would have the skill required considering GTK Radiant is a very simple tool to use compared to most?
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Is this a application?
With zero source experience, sad to say matches your chances.
Also next time take two seconds and search:
http://wiki.goldeneyesource.net/index.php/Setting_Up_Hammer
http://wiki.goldeneyesource.net/index.php/Setting_Up_Hammer_(old)
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I thought I'd help by moving this topic to the appropriate section
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Sorry mate, wasn't sure where to ask.
Also I had zero experience of Doom 3 once as well, but that didn't stop me, you shouldn't underestimate people.
I typed "Creating maps in Goldeneye Source" and various other keywords but had no luck finding anything to get me started.
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More or less the same as any other Source game. This (http://www.interlopers.net/tutorials/General_Half-Life_2) might be a place to start.
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Since you're allready familiar with a bsp engine, it won't be to hard to switch to source.
Just a matter of learning the interface and commands, the theoretical stuff e.g. level optimisation should be nearly the same.
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Since you're allready familiar with a bsp engine, it won't be to hard to switch to source.
Thats what I was going to say.
Yea, you deffinately have a good grasp of what level designing is all about. Now you need to perfect it though. I would highly recommend sticking to one medium of mapping.
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BSP used in Source =/= BSP used in DOOM 3
Doom 3 uses 100% real time lighting (no baking) and no PVS. This cuts the process down to just developing the BSP tree which is only 1 / 4 steps from the Source process and also a significant shift in work flow.
In hammer you spend most of your time positioning lighting and configuring exceptions instead of actually mapping.
Also I had zero experience of Doom 3 once as well, but that didn't stop me, you shouldn't underestimate people.
No one is underestimating you, however you can't expect to be snatched up / taken too seriously when you have zero experience in something. At some point I didn't know how to program as well (be it I was not in high school yet) and clearly I have overcome that hurdle in my life (over the last 10 years) but its a continual process of self exploration, learning, and dealing with ass holes like me who do not give people the benefit of the doubt without proper justification.
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but its a continual process of self exploration, learning, and dealing with ass holes like me who do not give people the benefit of the doubt without proper justification.
I am one of those assholes you dealt with in your life :'(
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You both are assholes :x
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I had a go, created a little map with a couple of area's but truth is I am not really going to have time, I am currently working on a new original Quake game for Doom 3 which is where the screenshots came from, and as I am the only person working on this, I have got my work cut out. But thanks to all those who helped. I'll just stick with playing this super mod and leave the mapping to the pro's.
Oh... and I love your Bunker map Kraid, great work.
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You both are assholes :x
lol!