GoldenEye: Source Forums
Editing and Customization => Modding Help => Topic started by: teekay2010 on August 08, 2010, 07:13:29 pm
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How do you trigger a rolling explosion in a map? The traditional explosion entity doesn't seem to work with GES
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Interesting question....
Try using an env_explosion entity. You have to trigger the "Explode" input
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I think in general the env_explosion entity is pretty borked in most Source games, the only instance I can think of it being used is the bomb sites in CS:S.
From what I understand, the rolling explosions in GE:S are a replacement for the HL2 rocket/grenade explosions, whilst the env_explosion entity actually produces a different kind of explosion entirely... Though I'd love to see a GE:S explosion entity that can be used in maps, that would be great, and pretty much essential in the future if singleplayer goes ahead.
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Yeah, env_explosion doesn't work with the default settings (unless there's some trick to make it work that I don't know about). I've setup a basic button and when you use it it triggers Explode. Sadly, nothing happens in game.
I'm pretty sure it's currently possible to trigger explosions without rockets/grenades. If I remember correctly... Silo has two re-explodable poisonous barrels at the top of a set of stairs. If you shoot them, they catch on fire, then explode in a rolling explosion.
I tried vmex so I could decompile ge_silo, but I'm running 64-bit Windows 7 and I'm having problems getting vmex to notice JRE. So no luck there.
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Those barrels are explodable props... that's not actually part of the map itself, nor is it controlled by the map, just a model that will explode if damaged enough.
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I'll look into this. Rolling explosions spawn for any ingame explosion. It's a complete replacement to the HL2 explosion both in name and function. so if a prop is compiled to "explode" when takign too much damage it will spawn an explosion but really a GE explosion (rolling explosion). It's prolly some stupid initialization thing why you can't use the entity through hammer.
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wow, you just asked the same question I was having issues with a few days ago. I was trying to use env_explosion with no luck as a trigger...:( Km, if you could program something for this, i would love you. I was going to use it in my map....but at the moment I am without that ability. I would love you forever if you added an entity similar to how you did func_ge_precipitation. :)
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The entity is there, there is just a disconnect in the triggering of it. I'll debug and make sure it works for v4.1
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Awesome - so we'll see exploding monitors in bunker etc.? :D
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already exploding monitors in kraids 3rd party bunker.
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The entity is there, there is just a disconnect in the triggering of it. I'll debug and make sure it works for v4.1
I love you km. :)