GoldenEye: Source Forums

Debriefing => General Goldeneye => Topic started by: markpeterjameslegg on August 08, 2010, 01:25:30 pm

Title: Experienced Players Scaring People Away.
Post by: markpeterjameslegg on August 08, 2010, 01:25:30 pm
Yeah, they are good, but i've been playing now for a month or so now, and although i'm still dying constantly, i think i've improved, I must admit, I myself get fed up sometimes. I still own the N64 with Goldeneye and sure, the Goldeneye source game-play is not as well balanced as the original, for example, a friend from work who never played Goldeneye before came round quite a while back so I set it up and we had a two player deathmatch, even though I had been playing this game for many years he still managed to win a few games, and pretty much gave as good as he got. I introduced him to Goldeneye Source a few weeks ago and initially he was impressed, but was convinced that the people he was playing against were cheating which put him off. I explained to him that these people had been playing for two years and were very accurate with their aim, also I mentioned about aiming for the head and shooting in bursts rather than holding the button down, but a couple of weeks later he was still convinced of cheating. I personally don't think they are cheating, because I do occasionally do get kills, though they are rare. I heard a rumour of a third party application that runs in the background enabling an on screen cursor, although i'm not sure that's true, but it would give them a big advantage over others. It does seem very strange sometimes when your clearly firing magazines of bullets towards someone's head, you can clearly see the blood splats, but they don't die, not only that, but they turn round and kill you with one shot in a second and your left thinking, "On the N64 they would have died from that", and you would be right, they would have, but this is not the N64. I've introduced a couple of brothers and a few mates to this mod now but none of them had the patience to stick with it and it's a real shame, because I think this mod is awesome, it's so professionally done, the map design is awesome, the music and sounds fantastic, and when you manage to play online with a friend it's at it's best, unfortunately I've always had trouble connecting with friends, I've managed a couple of times and it was an awesome gaming moment for us both, but there still seems to be issue's with my game not showing up on the server list and we just can't figure out why, I believe it's my router that's the problem on that one. I assume the developer's of this mod play on occasion, if only to test their new release's, if they do play on occasion, do they themselves find they die far too often compared to everyone else? I would also like to point out at this point to any newcomer's that the WNX Clan are strictly against cheating, it say's so on their website, I don't believe for one second they are cheating, no matter how many times I die, but I do believe that the game-play balancing needs a look at so that newcomers stand some kind of chance at enjoying the game as much as the experienced player's, with that said, the newcomer's need to realise that practice makes perfect, dedication to something you love will eventually pay off. I myself will continue to play, and will continue to try and resolve the issue with connecting with friends.
Title: Re: Experienced Players Scaring People Away.
Post by: killermonkey on August 08, 2010, 01:36:04 pm
You are going to have to get over the fact that people are better than you. Period.

I was the champ in the N64 when it came to playing against my friends. They feared me. Honestly I would win almost every round of play, but they would put up a good fight, don't get me wrong.

Video games are not about being fair, this isn't "no child left behind". Of course there is a certain degree of balance that must take place, but honestly it boils down to skill in our game, which is EXACTLY where the N64 version was as well. It took SKILL to kill people and win the match. It did not take the most powerful weapon on the map (although that does help) but in the end it is how you wield that weapon and how well you aim and relax.

According to your WnX banner in your signature you've only played on their servers for 3 hours. Do you really expect to be any good after doing ANYTHING for 3 hours? Give it a couple weeks man, trust me.
Title: Re: Experienced Players Scaring People Away.
Post by: JcFerggy on August 08, 2010, 01:39:41 pm
Wow, such a wall of text you got there.

Only thing I can comment on is sometimes you see blood from a shot yet they dont die is because of the server issues. You shot him on your computer, but on his he was already out of the way. Another thing is that after each successful hit, there is a pause before another hit can be taken, so if you shoot him in the arm first, then your next shot is in the head, he would not receive the deadly blow. That is why aiming is important.
Title: Re: Experienced Players Scaring People Away.
Post by: markpeterjameslegg on August 08, 2010, 02:39:12 pm
I agree totally, but you've mistaken my message as a complaint, rather than a suggestion. I think this is the best mod ever made, was just giving an opinion and sending a message to the newcomers that if they persist, they will improve. Just wish the people I introduced would have stuck around a bit longer, that's all. Also, I will continue to play when I can, but i've got 5 games on the go at the moment, and I know with time I will improve, as I stated above... I have gotten a little better since playing. Fact is, what you have done here is re-create a legendary fps from scratch, this mod is so good, it's as if Microsoft and Rare put it together themselves.

"WERE NOT WORTHY"
Title: Re: Experienced Players Scaring People Away.
Post by: coolDisguise on August 08, 2010, 02:43:34 pm
So then here's to potential new players:
It's always like that - except for a few persons (and then mostly just in one special field) this simple rule applies "there's always someone better than you are".

We play games, because they are fun.
Competetive games are less fun if the opposition is 'unbeatable'.
-> If the opposition is unbeatable, the specific game isn't consider fun for the player facing that opposition.

And here's my hotfix:
If you can't manage to press yourself bearing defeat continously until you have improved so the opposition doesn't appear as unbeatable as before, play with others that start playing the game right when you start to play. Chances are this will be fun because you're 'learning' the game together and improving together. At first try to avoid the crowded servers if you don't feel that comfortable playing with the more experienced players. Then occasionally join these crowded servers to check how much you have improved - you'll be surprised by your own results.

As for cheaters, they aren't as often present as people think. Of couse, there will always be people that use some cheat calling it a 'trainer' or whatever. But most of the times they don't even learn anything from their 'trainer' and just spoil the fun of others. Yet I think people cheating forget about the part WHY a gamer plays: to have FUN. Clearly, it isn't much fun leaving others completely without any choice but to lose - everyone can spend their time having more fun: the one cheating by doin something else, the ones being cheated by playing without the cheater. Furthermore I think it's a question of honor (a gamer's honor, that is) to avoid cheating at least in competition with other human players - I don't think anyone cares what you're doing vs. AI as long as you don't compare the results with others.
Title: Re: Experienced Players Scaring People Away.
Post by: killermonkey on August 08, 2010, 04:51:43 pm
Ok well new players need to find their own strategy and pay style by being defeated many times. I feel like most games these days play to the lesser  group of players by being too handicapped and hand holding.

Remember the original nintendo games? I'm looking at you mega man... They were ruthless and required enormous skill and luck to beat. Those days of gaming greatness are quickly disappearing and I hope goldeneye source provides at least a little of that nostalgic challenge.

based on your post I think we are spot on :-)
Title: Re: Experienced Players Scaring People Away.
Post by: Mangley on August 08, 2010, 05:22:41 pm
One thing new players can do to improve is read up on the Wiki to understand the damage system and invulnerability system and generally how the game works.

I'll agree that for newcomers it can be pretty brutal when you have very skilled players around. I think that CoolDisguise is right that if new players are having a hard time they should try and avoid the more populated servers at first and play in smaller groups of friends or people who are evenly matched... but that will only take you so far.

Also it should be said that there are new players who come along and are instantly great at the game, with experience with fps games, a good sense of logic and a mind to take a look at the controls before they start playing they get a big head-start.

I think at the end of the day it's all down to attitude, do you want it easy or do you want a challenge and a learning curve?
Title: Re: Experienced Players Scaring People Away.
Post by: CCsaint10 on August 08, 2010, 06:11:37 pm
I love this tread. It reminds me of how awesome GE:S really is. It also reminds me of all my friends who think this game "has bad hit registry" and other problems when really it is just them not understanding the damage system and the complexity of a "mod" *GASP, A MOD*

I also remember all the people who ACTUALLY learn it. Those are the guys that I appreciate most. Congrats to the people who stuck with it and strive to play a challenging game.

I also play/ed megaman and always throughly enjoyed it for is difficulty too. :)
Title: Re: Experienced Players Scaring People Away.
Post by: markpeterjameslegg on August 08, 2010, 07:55:44 pm
Ive put some major practice in today, even manage to come second in one of the games... Coooool.





"WERE NOT WORTHY"
Title: Re: Experienced Players Scaring People Away.
Post by: Rodney 1.666 on August 08, 2010, 10:37:48 pm
Remember the original nintendo games? I'm looking at you mega man... They were ruthless and required enormous skill and luck to beat.
Just so happens I finished MM10 for the first time an hour ago.
That's ten. Get ready, SNES. (once I'm done with the DLC)

Those days of gaming greatness are quickly disappearing and I hope goldeneye source provides at least a little of that nostalgic challenge.
Get yourself a copy of Battle Kid (http://screwattack.com/videos/Battle-Kid-Interview-with-Sivak).
Title: Re: Experienced Players Scaring People Away.
Post by: coolDisguise on August 08, 2010, 10:48:36 pm
Haha awesome.
Megaman clone - semi-hardcore mode.
Title: Re: Experienced Players Scaring People Away.
Post by: Rodney 1.666 on August 08, 2010, 10:50:24 pm
More of a Megaman/Metroid hybrid inspired by IWBTG (http://kayin.pyoko.org/iwbtg/) and other various Nintendo-hard platformers of yesteryear. [/offtopic]
Title: Re: Experienced Players Scaring People Away.
Post by: coolDisguise on August 08, 2010, 11:03:08 pm
[offtopic]
If you're into platformers you might also like this one:
http://www.moddb.com/games/mushroom-kingdom-fusion

Of course you might want to use an older (and therefore free) version of X-Padder or something...
[/offtopic]
Title: Re: Experienced Players Scaring People Away.
Post by: Rodney 1.666 on August 09, 2010, 01:03:53 am
Way ahead of you.
Title: Re: Experienced Players Scaring People Away.
Post by: [GE:S Com] DF Ank1 on August 09, 2010, 05:43:32 pm
yes its true. when i am online, and there are only experts, i say come on i dont want to play anymore because they are better then me and sometimes they kill at spawnpoint and then i throwm my mouse to the wall ^^
Title: Re: Experienced Players Scaring People Away.
Post by: killermonkey on August 09, 2010, 07:39:55 pm

yes its true. when i am online, and there are only experts, i say come on i dont want to play anymore because they are better then me and sometimes they kill at spawnpoint and then i throwm my mouse to the wall ^^

This made me lol at work
Title: Re: Experienced Players Scaring People Away.
Post by: El Dudereno on August 10, 2010, 07:23:58 pm
I'm tired of hearing people complain about spawn killing.  If I see you I am going to shoot you.  Do you really expect me to stop and wait til you get a gun then try to kill me?  I spawn kill but not because I sit in one spot waiting.  It's simply because you popped up in the room I was dashing through.  I've been spawn killed countless times but I still manage to win sometimes.   

Sonny Burnett...bring it bitches :) 
Title: Re: Experienced Players Scaring People Away.
Post by: Rodney 1.666 on August 11, 2010, 04:51:32 am
I'm tired of hearing people complain about spawn killing.  If I see you I am going to shoot you.  Do you really expect me to stop and wait til you get a gun then try to kill me?  I spawn kill but not because I sit in one spot waiting.  It's simply because you popped up in the room I was dashing through.

QFT
Title: Re: Experienced Players Scaring People Away.
Post by: El Dudereno on August 11, 2010, 01:24:07 pm
That's not very nice Rodney or is it Marc.  I was waxing Marc 1.666 last night so maybe that explains the hostility.  I'll be looking for you.  All in good fun playa.
Title: Re: Experienced Players Scaring People Away.
Post by: Proxie on August 11, 2010, 02:33:54 pm
That's not very nice Rodney or is it Marc.  I was waxing Marc 1.666 last night so maybe that explains the hostility.  I'll be looking for you.  All in good fun playa.
http://www.urbandictionary.com/define.php?term=QFT

He's agreeing with you, and its Macc.
Title: Re: Experienced Players Scaring People Away.
Post by: Rodney 1.666 on August 11, 2010, 02:48:34 pm
Indeed, and I don't recall any waxing.
If you were the one using Semedi there was a complete lack thereof.

Out of curiosity, what did you think that meant...
Title: Re: Experienced Players Scaring People Away.
Post by: El Dudereno on August 11, 2010, 03:13:08 pm
Quit Freaking Talking....I saw the Quote For Truth definition too but the first sounded more likely.  My appologies.  I was just messing with you Macc.  You were one of the top doggs so I'll give you that but I did win some matches too. 

They need to show the individual kill stats.  I'd like to know who I do wax most.  Then they can make an achievement for the most and least waxed.  Call it Wax on Wax off.

Ok now you can tell me to QFT...  ;D
Title: Re: Experienced Players Scaring People Away.
Post by: Proxie on August 11, 2010, 03:42:25 pm
They need to show the individual kill stats.

can get that here (http://www.ges-stats.com/hlstats.php?mode=playerinfo&player=10981#killstats) and here (http://www.ges-stats.com/hlstats.php?mode=players&game=ges), looks like you "waxed" Bobbert the most with 17 kills.
Title: Re: Experienced Players Scaring People Away.
Post by: El Dudereno on August 11, 2010, 05:04:41 pm
Well I don't remember that dude but thanks Proxie. 

(http://www.ges-stats.com/ge64sig-10981.png) (http://www.ges-stats.com/hlstats.php?mode=playerinfo&player=10981)
Title: Re: Experienced Players Scaring People Away.
Post by: VC on August 15, 2010, 02:16:23 pm
Newbies are also faced with a lot of un-learning to do.  I tried playing a couple nights ago, and I couldn't hit for shit.  Why?

L4D.

L4D will polish your reaction time, since a split second is the difference between winning and being treated like a Blooming Onion, but there is almost no accuracy component in L4D.  You hold the button down whenever a zombie is near the middle of your screen.  I was having no problem seeing people, but I was firing before I found the correct hitbox.  Also, jump exploits, which we already discussed.

When people come in from games like L4D, they will not be used to the pass/fail nature of Goldeneye damage math.  For myself, if I stick around for a day or two, I re-arrange my priorities and then it goes to MWtGG and I'm back in business, but players who don't understand why they're a living lamer spree will keep screwing up, even if they think they are aiming for the head like they're supposed to, and will become pissed when they see themselves as trying their best and still being torn apart by the top dogs.

I know because that night, discounting the jumphax incidents, I thought I was aiming for the head but then I started mentally screenshotting myself and realizing that I was still in L4D mode.  Once I realized that I started hearing things like "IS EVERYTHING YOU DO A HEADSHOT?" again.
Title: Re: Experienced Players Scaring People Away.
Post by: Stubbs on January 19, 2011, 07:59:16 pm
Why not put some tips for new players on the loading screens? There are a few things that would be very useful for a newcomer to read, such as:

- Time your shots. After a player takes damage, there is a brief delay before they can be hurt again.
- Aim for the head! Headshots do far more damage.
- Don't spam bullets. Weapons are more accurate when fired in short bursts.
- The weapons you spawn with are very weak. Seek out a better weapon as soon as possible!

You need to be doing the above, but you might not *start* doing that before ragequitting due to everybody else having this information. Personally, I found I was doing well on my first attempt, but I had read some of the ducomentation on 2/3s invincibility periods and so forth.
Title: Re: Experienced Players Scaring People Away.
Post by: Storm101 on January 19, 2011, 10:34:14 pm
It's really sad that the devs should have to add anything like that. It should all be common sense to GoldenEye fans. I've seen 3 people yesterday alone complain about how they can't tell who is on their team and who is not. It's like, haven't you ever played GoldenEye before? How can you not know who is Mi6 and who is Janus?
Title: Re: Experienced Players Scaring People Away.
Post by: Wake[of]theBunT on January 19, 2011, 10:38:49 pm
We will be working on tips and helps and dev commentaries and many things to coincide with our content patch. This patch will have some characters and hopefully some more ways to streamline the learning process.

Of the 120,000+ players, i doubt even half are goldeneye fans, most probly just heard about an old classic being remade that was worth checking out and expected a TF2/COD/CSS type FPS so they could be successful at it. Obviously they ragequit because they'd rather play games they already invested money and time in.

This isn't a fault of our game, but a reality of gaming and mods. We still wish to try convert these dropout rates with clever well-made education :)
Title: Re: Experienced Players Scaring People Away.
Post by: Storm101 on January 19, 2011, 10:58:11 pm
I suppose my post was rather ignorant. I never considered that THAT many people may be downloading GES without playing the original. Does anyone actually know anybody who has stuck with GES and has not played the original, though? I can't imagine very many do.
Title: Re: Experienced Players Scaring People Away.
Post by: terps4life90 on January 20, 2011, 01:02:14 am
Here is my advice to inexperienced players. This is going to be kind of mean but straight to the point. Something most people usually do when playing any game for the first time. Read documentation, learn how to play, and practice before rage quitting.
Title: Re: Experienced Players Scaring People Away.
Post by: HardcoreMango on January 22, 2011, 12:25:03 am
Went to a LAN last night, had people install GES, within 20 minutes everyone was playing a different game, they all complained about the invul between shots  :'(
Title: Re: Experienced Players Scaring People Away.
Post by: Rodney 1.666 on January 22, 2011, 01:52:42 am
Did you explain that there isn't a problem?
Title: Re: Experienced Players Scaring People Away.
Post by: Bashe on January 22, 2011, 03:04:17 am
I actually got BANNED for playing so well on some server. I had to go and dispute it because they were pretty sure I was hacking (they recorded demos apparently that showed me "passing through walls" ?????) and it turns out they were wrong and lifted the ban. It's times those I wonder if I should tone it down to make people happy, but I don't really feel like just limiting myself to keep the peace, y'know?
Title: Re: Experienced Players Scaring People Away.
Post by: Wake[of]theBunT on January 22, 2011, 05:09:41 am
Went to a LAN last night, had people install GES, within 20 minutes everyone was playing a different game, they all complained about the invul between shots  :'(

It would be completely and 100% imbalanced with weapons, and un-goldeneye to not have invuln mechanic. I don't even like that we have to explain it :P I guess because the assumption by them it is a faulty mechanic or a mistake or stupid. They usually never think its smart or innovative..which it in fact is :\
Title: Re: Experienced Players Scaring People Away.
Post by: VC on January 22, 2011, 07:49:58 pm
The resistance comes down to the presentation.

In the old games, you liked invuln, because it let you get out of traps in Mario and Mega Man.  You could spend some HP to get through a tough spot.

In GES, newbies only notice the other guy getting the benefit of this because they are taking forever to kill him, but the other people seem to kill your ass really fast, because they are hitting the high-damage zones.
Title: Re: Experienced Players Scaring People Away.
Post by: killermonkey on January 23, 2011, 12:02:52 am
Went to a LAN last night, had people install GES, within 20 minutes everyone was playing a different game, they all complained about the invul between shots  :'(

Oh well. I hope they enjoyed their cod or css.
Title: Re: Experienced Players Scaring People Away.
Post by: HardcoreMango on January 23, 2011, 04:28:55 am
Oh well. I hope they enjoyed their cod or css.
Was TF2  :P

I explained why it was there, they all grunted. I guess people are just used to the mechanics of newer games.
Title: Re: Experienced Players Scaring People Away.
Post by: namajnaG on January 23, 2011, 08:25:44 am
I guess people are just used to the mechanics of newer games.

And most of that people forgot what "fun" is there in a game.
Title: Re: Experienced Players Scaring People Away.
Post by: markpeterjameslegg on January 23, 2011, 12:17:37 pm
First off, I can't believe this post is still active, I wrote this a while ago. But I can understand why it's still going, the way I see it we have 2 sets of people here, we have the oldskool that played and loved the original (Like me), then we have the newcomers to Goldeneye that never played the original and are used to modern online multiplayer experiences like Call Of Duty which has earned it's reputation for good reason. Problem is that in terms of this mod, I believe the "Modern Gamers" outweigh the "Oldskool Gamers" and although some stick with it, most will leave and go back to their Call Of Duty. We oldskool players have such a big love for the original that we are willing to accept Goldeneye Source for what it is (Though not all the time), those that never experienced the original could never understand that or understand why we stick around.

I was reading about Goldeneye Wii multiplayer a little while ago, the reviewer and friends apparently couldn't put the pad down and being fans of the original thought it had come far since the good old days of the N64, but then I just found out a couple of days ago that Goldeneye Wii was built on the Call Of Duty - World At War engine which got me thinking maybe a fresh look at the mechanics is not necessarily a bad idea, take some inspiration from the modern mechanics of a game like Call Of Duty and bring this game forward into 2011, I believe the mod could only benefit from this in the future, and I believe that the mechanics of yesterday are what holds it back today. It will still be Goldeneye... In fact NO... It will be Goldeneye Source.
Title: Re: Experienced Players Scaring People Away.
Post by: kraid on January 23, 2011, 12:50:48 pm
LOL Goldeneye Wii is a bad example.

Look at their weapon selection (or the weapon selection of any CoD game without WWII setting), only automatic guns & rifles.
Allthough theoretically other guns like pistols are there but you won't see anyone using anything else then automatic rifles with reflex visir or scope in online matches.
Simple reason: you won't stand a chance with a pistol against a rifle spammer.

You'll never see a pistols only or explosives match like in the original.

As for the maps, the only decent one is archives, the rest are more or less one room maps with tons of props in there.

Title: Re: Experienced Players Scaring People Away.
Post by: markpeterjameslegg on January 23, 2011, 01:07:31 pm
Simple reason: you won't stand a chance with a pistol against a rifle spammer.

You'll never see a pistols only or explosives match like in the original.

As for the maps, the only decent one is archives, the rest are more or less one room maps with tons of props in there.

Totally agree with the above Kraid. I'm curious though, do you think a fresh look at the mechanics would benefit the future of the mod?
Title: Re: Experienced Players Scaring People Away.
Post by: killermonkey on January 23, 2011, 02:21:45 pm
Totally agree with the above Kraid. I'm curious though, do you think a fresh look at the mechanics would benefit the future of the mod?

No it won't. I'd rather see the mod die then change the mechanics.

If I can't kill an RCP90 spammer with my PP7 then we have failed at "RECREATING" the GoldenEye experience.

BTW, it is easy to dispatch a n00b with an RCP90 thanks to the invuln period and well placed, well timed shots of any pistol
Title: Re: Experienced Players Scaring People Away.
Post by: markpeterjameslegg on January 23, 2011, 03:43:16 pm
No it won't. I'd rather see the mod die then change the mechanics.

Don't think the mod will die, but you'll never shake off this common complaint. I suppose the question you have to ask is, "Did anyone ever complain about this on Goldeneye 64". The answer is "No", but then, the game was designed around a console environment and analogue controller. Unfortunately when applying the exact same mechanics to a PC environment with a mouse and keyboard, the original gameplay suffers somewhat in comparison.

Rare never had to explain in great detail the games mechanics in order for people to be able to enjoy Goldeneye 64, you just picked up the pad and spammed your friends, they spammed you back, and whoever put the most bullets into the other character won, it was that simple most of the time. I don't know how, but going from an N64 controller & autoaim to a mouse & keyboard with no auto aim whilst keeping the original mechanics has made the game complicated. It's lost the simplicity that made it so much fun.

Nevertheless, I still love this mod, and apologise for bringing it up again. I don't want you to think of this as a complaint, but rather an observation, I have all the respect in the world for what you guys have achieved here, it's nothing short of excellent, I know first hand how much work goes into a mod, especially one of this calibre, most pale in comparison.
Title: Re: Experienced Players Scaring People Away.
Post by: VC on January 23, 2011, 04:18:23 pm
The complaint is part of the problem.

In the old days, the game manufacturer offered you games and you put your quarters in and when you died like a bitch, you got more quarters.

Because the market is so wide and players can move-on at a moment's notice, design has drifted toward pacification of the userbase.  Suddenly, regenerating health, more bullets beating better bullets, and rocket jumps as an endorsed default method of navigation.

Eventually you just have to decide who your target audience is.  Just wait until Call of Duty has to alter its mechanics to satisfy the Peggle crowd.
Title: Re: Experienced Players Scaring People Away.
Post by: arturok1992 on January 23, 2011, 05:14:35 pm
I actually got BANNED for playing so well on some server. I had to go and dispute it because they were pretty sure I was hacking (they recorded demos apparently that showed me "passing through walls" ?????) and it turns out they were wrong and lifted the ban. It's times those I wonder if I should tone it down to make people happy, but I don't really feel like just limiting myself to keep the peace, y'know?

igrenade's server? They banned me because i was playing well. Those bitches must die.
Title: Re: Experienced Players Scaring People Away.
Post by: killermonkey on January 23, 2011, 06:17:58 pm
you just picked up the pad and spammed your friends, they spammed you back, and whoever put the most bullets into the other character won, it was that simple most of the time. I don't know how, but going from an N64 controller & autoaim to a mouse & keyboard with no auto aim whilst keeping the original mechanics has made the game complicated. It's lost the simplicity that made it so much fun.

This is a seriously false statement. We implemented the same exact mechanism (with minor tweaks) in GE:S as GE64 and all of a sudden you can't "spam kill" people anymore? Of course if EVERYONE spams EVERYONE else, its just like COD. Everyone does the same amount of damage at the same rate.

However, the technicality of GE64 and GE:S is that if you control your shots, pick the right weapon, and hit the right areas, you can annihilate the spammer quite easily with any weapon. In COD, your only choice is to spam or land a really lucky headshot. There is the HUGE distinction between GE:S/GE64 and "modern" shooters.

I can't express how little I care about people who complain about the damage in our game. They don't understand the mechanics, didn't take the time out of the day to read the documentation, and really only show their true ignorance to everyone that knows the truth. We don't stoop down to the level of the lowest common denominator like COD, TF2, L4D, etc do.
Title: Re: Experienced Players Scaring People Away.
Post by: markpeterjameslegg on January 23, 2011, 07:03:07 pm
Not false, when me and my brothers and mates all played there was none of this "Controlled Shots" talk, you just shot at each other, it just came naturally to hold your finger down, as it still does. And I think I stated before on another post that I have tried controlled shots with no noticeable difference to the amount of kills I make. And you talk about COD's mechanics like they are a bad thing, considering how many people play COD online in comparison to this mod I would have thought you would have chosen your words more wisely. The "Mechanics" are the difference between a good online game and a bad online game, so with that in mind I can only assume that with the sheer enormity of people playing COD online, Activision must have got it right. I have Call Of Duty 4, and it's awesome online, and the mechanics have never been an issue. And saying you don't care about what the people playing your mod think of it, as the lead developer is frankly surprising.
Title: Re: Experienced Players Scaring People Away.
Post by: killermonkey on January 23, 2011, 07:28:33 pm
You are choosing to read parts of what I wrote.

I said there is a huge distinction between COD, et al. and our mod/GE64. That distinction is invulnerability periods. I never said anything about the other games being good or bad compared to ours/GE64.

I care a lot about what our players think, WITH EXCEPTION TO DAMAGE. Let me quote myself:

Quote
I can't express how little I care about people who complain about the damage in our game.

You also are not paying attention. This conversation started with good players vs new players. The distinction between a really good GE64 player and you and your mates is that a really good player controlled their shots. Whether it was conscientious or not is a different issue, but some people recognized the mechanic of the game, and others frankly didn't. There was a large delta between me and my mates when I played GE64 with them, and that difference was the WAY that I played, not the weapons, or the controller, or whatever. It was my skill, my style, and my understanding of the game.
Title: Re: Experienced Players Scaring People Away.
Post by: markpeterjameslegg on January 23, 2011, 07:48:37 pm
Fair enough. It's nice to have a debate sometimes, but I won't bother you with it anymore. Respect. ;D
Title: Re: Experienced Players Scaring People Away.
Post by: Rodney 1.666 on January 23, 2011, 07:50:28 pm
Aw, I just sat down with my coffee when this was getting good...
Title: Re: Experienced Players Scaring People Away.
Post by: Mangley on January 23, 2011, 07:59:37 pm
And you talk about COD's mechanics like they are a bad thing, considering how many people play COD online in comparison to this mod I would have thought you would have chosen your words more wisely. The "Mechanics" are the difference between a good online game and a bad online game, so with that in mind I can only assume that with the sheer enormity of people playing COD online, Activision must have got it right.

This is pure ignorance. Lets dissect:

Comparing how many people play a Triple-A title game on multiple platforms with an entire dedicated game design studio behind it with a budget ranging in the millions for things like advertising, voice acting, special effects etc... to a mod developed for no money in people's free time who's playerbase consists solely of people who are interested enough in mods to try them, own a source game/or are prepared to buy one, meet the system requirements, use Steam etc...

Popularity has so little to do with game mechanics, particularly in the case of Call of Duty which is a successful series that has been running for almost a decade. There could be a CoD title that used identical mechanics to GE:S and it would still have millions of players simply because it's a CoD title.

Fact is the vast majority of players are easily pleased and aren't capable of thinking critically. They aren't even aware of what game mechanics are being employed and aren't clued enough to realise if these are good or bad.

And none of this implies that anyone thinks CoD is bad. In fact I think CoD is very good, it does what it does well and it satisfies the main-stream market. Main-stream consumers are virtually conditioned to stick to particular brands, titles, genres, whatever you call it, and it's only the minority who break away and are actually open minded or analytical to try the unusual and the obscure, and not all of those are prepared to climb the learning curve and patiently improve themselves.
Title: Re: Experienced Players Scaring People Away.
Post by: markpeterjameslegg on January 23, 2011, 08:04:44 pm
This is pure ignorance. Lets dissect:

Dissect away, I give up. ;D
Title: Re: Experienced Players Scaring People Away.
Post by: Mangley on January 23, 2011, 08:09:38 pm
Urgh, that's such a cop-out.

Though saying you give up is much better than saying 'lets agree to disagree'. Still it's pissweak, I want more people to admit they're downright wrong rather than backing out.

Well that's just me. It was good whilst it lasted.
Title: Re: Experienced Players Scaring People Away.
Post by: markpeterjameslegg on January 23, 2011, 08:43:49 pm
Im not wrong, your not right, im not right, your not wrong, I can argue, but to what end? At the end of the day, these chaps have done a great job, I don't want to bust their chops over my and other people's personnel preference. Respect. ;)
Title: Re: Experienced Players Scaring People Away.
Post by: killermonkey on January 23, 2011, 10:27:18 pm
Mark, don't be afraid of a little discourse. I highly doubt you will offend anyone on our team. We can all take a lot of heat and a little discussion never hurt anyone.

Respect.
Title: Re: Experienced Players Scaring People Away.
Post by: VC on January 24, 2011, 03:48:35 am
This thread is dildoes.

Fact: Goldeneye Source does things differently than any FPS out there.
Fact: Goldeneye Source uses the same system as Goldeneye 007.
Fact: Because the human inderface devices are completely different, Goldeneye Source exhibits the Goldeneye 007 system in its own way.
Fact: A good player can defeat almost any player with almost any weapon in a short amount of time, while a poor player will have difficulty even with a powerful weapon.
Fact: People who have it in their heads that they pwn j00r n00bs will not take kindly to being at the bottom of the learning curve when they trial Goldeneye Source, and will quickly retreat to the sandboxes that they are already kings of.
Fact: People who aren't full of themselves will find Goldeneye Source to be a very unforgiving game, and few will stay with it.
Fact: Those that do long enough to develop the apporpriate skill set will enjoy Goldeneye Source for countless hours.

The cards are on the table.  Deal with it.
Title: Re: Experienced Players Scaring People Away.
Post by: Emilia on January 24, 2011, 05:21:23 am
That is a very good quick summary VC.

I was the same when I first started playing this mod and just sticking with the game made me a better player.

I just find it very annoying that people have this mind set that if they can't pick it up the first time, they never will be good at it or it isn't worth their time.

It's different. Embrace the difference. If you are going to keep playing the same kind of game mechanics over and over, you have only one gaming skill. Congratulations.
Title: Re: Experienced Players Scaring People Away.
Post by: keefy on January 24, 2011, 04:31:45 pm
Good players scare away the bad players in every game it jsut that nowadays in othwer games there are systems implemented to help the bad players get frags and increase their sense of acomplishment there used to be a need for practice preactce practice now in most games its more or less down to what setup the players use rather than their outright skill at the game.
Title: Re: Experienced Players Scaring People Away.
Post by: Kinky on January 24, 2011, 10:52:00 pm
Reason for that is expanding your audience = more money. Makes sense and you cant blame the developers tbh. Hardcore gamers are also notoriously tight with their cash.. you dont see many CS 1.5 pros shelling out on microtransactions...

The beauty of modding is that you arent bound by sales targets and revenue. However you then have to accept that your audience will always be limited...