GoldenEye: Source Forums

Editing and Customization => Modding Help => Topic started by: Divideo on February 24, 2010, 11:59:09 pm

Title: Prop and Character Modeller
Post by: Divideo on February 24, 2010, 11:59:09 pm
Hey, I want to learn how to make models and such, to help you guys along.  I am a quick learner, but don't know where to start.  What advice and recommendations do you have?  What programs and stuff should I use?  Any tips would be much appreciated
Title: Re: Prop and Character Modeller
Post by: Jonathon [SSL] on February 25, 2010, 01:01:39 am
Most modelers use a package like Maya, XSI, or 3DS Max for modeling and UV'ing, ZBrush for detailing, and Photoshop for texture creation.

My personal toolset is Maya/XSI for modeling/UV'ing, Zbrush for normalmapping the highpoly if there is one, Photoshop/Paint.NET for texturing, and XSI for rigging/animation since it's the only tool that seems to be compatible with Source engine animation.

Since you seem to be new, I would recommend to you XSI Mod Tool 7.5 for modeling and Paint.NET for texturing since these are both free programs and therefore you won't be at a loss if you decide you don't like modeling or it's too difficult.

I know that Spider has a fantastic head modeling tutorial (I'm using it, it has some fantastic techniques) which I'm sure another dev can come by and post a download link to.
Title: Modelling Question
Post by: Divideo on February 25, 2010, 03:17:11 am
Hi, I want to learn how to make models and characters, so that I can join the team and help out.  Would this be the way to go?  Check the link


http://www.metacafe.com/watch/2734790/noesis_interactive_trailer_character_design_integration_with_hl2_and_3ds_max/
Title: Re: Prop and Character Modeller
Post by: major on February 25, 2010, 03:20:34 am
Stop making 5 topics for the same question!


This is the 4th thread i've moved/deleted in last 5 mins.