GoldenEye: Source Forums
Debriefing => Impressions & Feedback => Topic started by: V!NCENT on February 24, 2010, 05:44:35 pm
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I thought KM said a long time ago (a little after the release of beta 3) that doors could open and close like in GE64.
When a door is partialy open, it could be closed again. You know what I mean.
Has this been scrapped? I'd love to see that in beta 4 but sadly it wasn't there :(
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I do believe that's up to the mapper. If not, then I forgot to code it in
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oh, the door interrupt so you can close it behind you.. ya we don't have support for that yet.
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Would be nice. :)
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some doors push you like the ones in facilty classic in the toilets, they open outwards.
Some double doors on archives are strange, one opens away from you but the other opens towards you.
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Cavern blast doors please! Atleast so I have a little sense of security...though, won't last long but hey, it's worth a shot. Also, with Caverns, the spawn area that you spawn by all those computers and stuff in the original had ALOT of explosives, should really do that too, cuase again nothing like spawning there and going, "son of a bitch, I'm fucked"
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Cavern blast doors please! Atleast so I have a little sense of security...though, won't last long but hey, it's worth a shot. Also, with Caverns, the spawn area that you spawn by all those computers and stuff in the original had ALOT of explosives, should really do that too, cuase again nothing like spawning there and going, "son of a bitch, I'm fucked"
Yeah, but I was reffering to the opening and closing 'animation'. Where in GE64 you could interupt the opening and closing and reverse it ;)