GoldenEye: Source Forums
Debriefing => Impressions & Feedback => Topic started by: SoFGR on February 23, 2010, 07:40:58 am
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hello there, I've been following this mod since late 2005, I'm VERY impressed with your latest release and i'm trying to spread the word about how good this mod is whenever I get the chance
thing is , now that you got movement speed back to GE64 levels all the players in cradle move like grandmas, wallstrafing helps a lot but still ......
(http://img246.imageshack.us/img246/4584/gecradle0018.th.jpg) (http://img246.imageshack.us/i/gecradle0018.jpg/)
(http://img718.imageshack.us/img718/9766/gefacilitybackzone0013.th.jpg) (http://img718.imageshack.us/i/gefacilitybackzone0013.jpg/)
(http://img708.imageshack.us/img708/7135/gefacilitybackzone0016.th.jpg) (http://img708.imageshack.us/i/gefacilitybackzone0016.jpg/)
just look how easy it is for a half-decent experienced 21yr old gamer with an ancient optical mouse ( intellimouse explorer 3.0 @ 250hz ) to achieve total pwnage with golden gun and moonraker laser
imo the situation is not even funny, just imagine how many ppl get frustrated and disconnect from the server when these things happen
So here's what i suggest, since we are not 9 years old and we are not using gamepads and 14" CRTs coupled with RF cables anymore those 2 guns need major adjustments.
1) remove red sight aiming from golden gun and laser, especially the laser does not need any kind of crosshairs IMO because you can clearly see where you're shooting at.
2) make laser's firing rate a bit slower and make its battery last for only 40-50 shots. after that you will have to pick a new one
3) increase armor's spawning time to about every 40 seconds minimum, it's just too easy to camp near a vest in cradle/basement classic and kill everyone in sight , btw anyone who is carrying the golden gun should not be able to pickup armor more than once in other game modes too, not just in MWGG
I know that you guys are trying hard to make a faithfull port of this classic N64 game to the source engine but i think most players prefer balance and equal playing field over 100% fidelity
Here's some technical issues that i noticed too
1) something weird must going on with the sound engine, explosions sound clipped and distorted, especially when you hear 3-4 mines go off simultaneously, also when the music track is changing i get a 2 second stutter before it loads the next one, sometimes it happens with explosion sounds too i think
2) i really like the new damage system even if i was a AR33/rcp90/zmg whore back in the older days but i think hit detection is still not 100% optimal, according to this official article http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking#Optimizations my settings should be rate 30000 cmdrate 101 updaterate 101 and cl_interp 0.02 for 100 tick servers and 30k/66/66 interp 0.03 for 66tick servers, i've found that these settings work fine most of the time but i still see some weird stuff going on, like shooting a moving player with a golden gun and not killing him even if i see his model splashing blood ( blood splashes are clientside i know ) fortunately i often have the luxury to hit him again, this time killing him :p maybe I was playing on crappy servers ?
3) I cap my fps at 100 with the fps_max 101 cvar and my framerate is most of the time very stable, unless i play on cradle where it can even go below 55fps, this is big no-no for 66tick servers IMO because if your fps drops lower than 66 then you send less updates per second to the server than you should send ( a am i wrong ? ) Is there a way to get 100fps FIXED ? an unofficial fps config maybe ? my current system for reference is an E6600 @ 3.3 ghz + 4gigs of ddr2 @ 740mhz + evga gtx260 @ 676/1158/1457 195.62 WHQL, should i try enabling multicore rendering the with cvar mat_queue_mode "2" ?
thanks again for you outstanding job, this total conversion reminds me so much of my childhood, it makes me feel like a little kid again :D
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I strongly recomed a higher rate than 30000 (30KB/sec) if you have faster than a 1Mbit download speed.
Multicore rendering is dissabled in OB mods and only supported for TF2 and L4D, basically official Valve games.
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I agree on the laser bit for sure...at least some of it. No guns should ever lose their aim ability that would be ridiculous, and the Moonraker needs not more batteries it just needs a slower ROF and a bit less dmg. The GG however is perfectly fine...you can't decrease GG dmg or else it wouldn't be the GG anymore...not to mention if its easy for noobs to get good scores with it I don't see why anyone's complaining...if you are even half as good as the noob with the GG you can kill him and take it from him and do the same thing... the people who rage and leave are the people who suck at GE:S they can either keep practicing or quit playing.
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GG should lose it's aiming ability imo, every1 can press shift and pick out targets in any range quickly and with ease, but not any1 can do it without crosshairs, damage is fine i never talked about decreasing it's damage or sth.
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These are bad and ill-thought out suggestions I'm afraid.
The Golden Gun is a precision weapon. It's The slowest firing gun in the game. There's no rational reason to remove red sights from it. Also aren't people equally likely to get frustrated when they pick it up and can't aim as they would be being owned by it? Same for laser really.
Rate of fire/battery nerf? In GE:S rate of fire does not equal the effectiveness of the weapon. Shoot too fast and many of your shots will not be effective because of the invulnerability period.
Armor spawning rate is customisable by the server. I believe there is a cvar for it. Also, learn how to kill an armor camper. Golden Gun in non-MWGG gametypes is part of weapon sets. Understand this: weapon sets are completely customisable by the server.
It's much more balanced than you realise. Your idea of balance is game-breaking.
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Maybe disallow the MWTGG to pickup armour and for armour to absorb 1 GG bullet? Those are bout the only things that may make it a tad easier to kill the MWTGG and to not be killed quite so easy without affecting the GG damages or rate of fire.
But then I think it perhaps strays too far formt he original?
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Just need less games focused around the GGs...Either server rotation is garbage or something, because it is seriously MWTGG after MWTGG after MWTGG...
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Rate of fire/battery nerf? In GE:S rate of fire does not equal the effectiveness of the weapon. Shoot too fast and many of your shots will not be effective because of the invulnerability period.
Armor spawning rate is customisable by the server. I believe there is a cvar for it. Also, learn how to kill an armor camper. Golden Gun in non-MWGG gametypes is part of weapon sets. Understand this: weapon sets are completely customisable by the server.
You actually have a point on invulnerability period, but still you have to find a way to make the laser less powerfull
On the armor camping thing, thing is that I'm not talking about other armor whores ( i have yet to encounter one in my short playing time ) but about MYSELF, i can easily get a 20-0 K:D with a regular weapon set in facility just by camping in one of the 2 armor areas, you have to find a way to make it more balanced, it should be more challenging for players like me or even better ones ( like the Wn guys ) and less frustrating for unskilled players.
edit : keefy how much rate do you suggest ? my download speed is about 800kb-1000kb/s
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Maybe disallow the MWTGG to pickup armour and for armour to absorb 1 GG bullet?
The MWTGG can only pickup armor ONCE and thats if they pickup the gun without ANY armor.
Absorbing shots completely defeats the purpose of the GG. Grow some balls.
This discussion is completely out of whack with reality. SoFGR if you want a challenge play with the WN's, OWS's, or the devs. We will rock your ass out of your boots. Judging this game by playing with noobs is not correct.
It doesn't matter what your client rate is, if the server is running at a set rate it'll clamp your transmissions anyway. The client does not dictate their updates, the server does.
ALSO, how long is this stutter? Are we talking like 10 millisecond jitter or 2-3 seconds of complete ass. I have less specs then you on my comp and experience damn near no stutter between music loads. Your sound card might be to blame on this one.
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The MWTGG can only pickup armor ONCE and thats if they pickup the gun without ANY armor.
I thought it might work this way but wasnt sure.
Thinking about it I supose the GG absorbing 1 bullet if armoured up would cause more complaints of hit detection.
It doesn't matter what your client rate is, if the server is running at a set rate it'll clamp your transmissions anyway. The client does not dictate their updates, the server does.
Its always best to have rate high as possible especially on a full server, jsut because 1 server limits to 30000 or less :o doesn't mean they all do.
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Golden Gun's power level is 5000. If you want to survive a strike from a golden gun, you are advised to collect 50 body armors. 12 if you are only concerned with limb hits.
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hm i think i was misunderstood due to my bad english, i don't have any problems with GG's damage range accuracy nor the firing rate hmmm, now that i think of it, maybe a small firing delay should be introduced, just like the cougar magnum, I've even managed quite a few times to kill people at close-medium range before they could fire off a rocket to my feet. ( maybe they were too slow or it was a network latency problem, who knows )
Thing is that i captured that screenshot on a regular deathmatch server with the GG weapon set, and i can clearly remeber that i was able to pick up the body armor every time i wanted, not just once like in the MWGG, this MUST be fixed
Granted, maybe i was playing with noobs, i even managed to resupply the GG when i ran out of golden bullets and keep killing ppl, BUT what can a skilled player do in order to take out the MWGG in cradle when the rest of the weapon set is pistols shotguns and klobbs ?? what if there are no sniper rifles in a large open map ?
Oh and i would love to play more often with clan members and developers but I happen to live in greece so i can only get <150 ms in european servers
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Golden Gun's power level is 5000. If you want to survive a strike from a golden gun, you are advised to collect 50 body armors. 12 if you are only concerned with limb hits.
I lawl'd. Basically put, the Golden Gun is one shot kill and will NEVER be dumbed down from that. To have Scaramanga's (sp?) signature weapon do anything less than one shot kill is ludicrous.
Lasers on the other hand are by far the most efficient and powerful weapons in the game. Next to the Golden Gun, it's really the only weapon that seems to have one shot kill, granted ya get a headshot, potential. Also, it shoots through doors, so yeah, I totally dig the lasers and would cry if they got nerfed honestly.
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GG should lose it's aiming ability imo, every1 can press shift and pick out targets in any range quickly and with ease, but not any1 can do it without crosshairs, damage is fine i never talked about decreasing it's damage or sth.
This is a terrible idea... in fact people who use the aim feature only make themselves MORE vulnerable whether they are wielding the AuG or not. Aiming slows you down and most people stand still while aiming making them EASY targets for headshots. if you have a guy with the AuG standing around wasting time aiming hes already dead, at least if those of us who know how to actually play GE:S are in the server and like KM said just find some WNx or OWS and your challenge needs will be met and then some.
Most people just don't seem to want to learn something new. GE:S is awesome because it's not like your ordinary FPS, this game takes practice and skill and if you're new to it you're going to get raged on with the AuG and other powerful weapons for sure but stick it out a while and you'll see it's not as hard as you think it is.
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Like you said in the first post, you've been following this mod since 2005. What exactly do you think they've been doing over the last 5 years? Also, it seems like you haven't followed very closely or you'd understand why everything is the way it is.
They're remaking goldeneye, not playing around with it to suit their individual tastes. These suggestions and arguments are just based on your own gameplay experience.
They know what they're doing and they do take on board suggestions. But only if those suggestions are actually sensible and genuinely good ideas. Not stupid ideas or ideas that contradict their design goal.
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dude ive seen scores at that rate in MW2
if your good at owning noobs... theres nothing wrong wth that.
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Like you said in the first post, you've been following this mod since 2005. What exactly do you think they've been doing over the last 5 years? Also, it seems like you haven't followed very closely or you'd understand why everything is the way it is.
They're remaking goldeneye, not playing around with it to suit their individual tastes. These suggestions and arguments are just based on your own gameplay experience.
They know what they're doing and they do take on board suggestions. But only if those suggestions are actually sensible and genuinely good ideas. Not stupid ideas or ideas that contradict their design goal.
I love mangley so much. He speaks a barrel of fanboy truth. My individual taste is to have a goldeneye feel even if it pisses some people off who are used to overbalanced moderns games. Fans of the original come first, outsiders come second. We finally made our goal of true goldeneye feel, much more than previous versions with this release.
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In other words:
http://www.youtube.com/watch?v=rCy28bKOWFQ
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I concur.
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My individual taste is to have a goldeneye feel even if it pisses some people off who are used to overbalanced moderns games. Fans of the original come first, outsiders come second. We finally made our goal of true goldeneye feel, much more than previous versions with this release.
That is the reason I love this mod and this mod team. I'd have things no other way. The fact that this game is so unique and takes actual skill to learn is very important to a lot of us and keeping it nostalgic is also key. I'd rather play with a small community of GE64 vets than a huge community of CSS players yelling HAX.