GoldenEye: Source Forums
Debriefing => Impressions & Feedback => Topic started by: OoSuper MarioO on February 23, 2010, 02:15:24 am
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Going to immediately get straight to the points buds from my playthroughs. Certainly feel free to correct me.
Cons:
- I found the radar to be quite confusing compared to the original. Will be marvelous to also have a bit more simplicity with the color fonts for players like me.
- Server options to disable jumping. With jumping, it made for moments with the inability to jump over things like stair banisters; it was just too frustrating.
- Sound feedback(agony yells from being hit, bullets/attacks hitting the body) seemed missing when enemy players were damaged. It was too laborious to tell if people were being damage or not. Though playing multiplayer in the same room on the N64 version amplified the feedback of hearing your enemies take hits, but again more frustration.
- More character selections.
Nevertheless, Goldeneye: Source is one of my favorite mods to start off the year.
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Servers can disable jumping with ge_allowjump 0.
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1. Completely true, even as a developer who knows all the scenarios I felt confused by the radar the first few times I played.
2. What Jc said, ge_allowjump 0.
3. We don't have any voice actors, although we have huge and pronounced blood impact effects to tell when you hit someone, and a white flash and gasp played when you're hit. The visual confirmation of the blood is a lot more straightforward than a bunch of random screaming during play imo.
4. Whenever we get people to model characters, right now we only have one guy consistently modeling characters (Spider), and it takes him a month or so to make one, then usually another month to get it ingame. There are certainly plenty of playermodels planned and a few designed with concept art, getting them modeled is what we're behind on.
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We are working on more characters already! Hopefully 2+ will make it to the next content release.
Radar? Well our radar is needed to give you much more info that the n64. We are insistent if you just play for a while it becomes an instinct to read the radar display. There is so much that can be told with it. And it is our way of having "screening" in an online environment.
Plus, some servers are opting to disable radar for a hardcore style, it is a TAG in the OB filter system. "noradar"
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I also think the radar should have like brighter colors (especialy in L&LD (I'm talking to you, Baron)).
I remmember on Goldeneye 007, you could shoot a dead player and it made a lot of noise. Like "TAC TAC TAC TAC". Good times.
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I can't see how the radar is confusing...
DM, TDM, YOLT: You see dots you follow dots you kill dots...dot is an up triangle enemy is above you dot is a down triangle enemy is below you...
Flag tag: Green dots enemies blue dots flags. If you are M16 you chase the red people icons as they are janus flag wielders and vise versa.
LALD: Green dots are enemies yellow dot is GG 2 faced icon is baron.
MWGG: green dots enemies yellow dot GG
TEAM CTK: If you are blue team you chase blue dot and bring it to blue circle or vise versa for janus.
CTK: yellow dots are keys yellow circle cap point."
I probably missed some but I still see no difficulty in reading the radar... when you first see LALD or flag tag icons it might confuse you for a second but after 3 minutes you should have it figured out.
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We have a learning curve. Isn't is great :D
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I also think the radar should have like brighter colors (especialy in L&LD (I'm talking to you, Baron)).
*AAaaaaaAAAAaAaaAaaaaaaaAAAaRRRRRrrrRrGGGGggGG*
What's up with all these colors for information?
Get yourself a book and a set of 5 different color markers. Now mark every sentence with another color and try not to get a massive headache before reaching page 3. GLHF.
BTW have you ever thought about people that are color blind?
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My only gripe on RADAR is the green background when enemy dots are also green.
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My only gripe on RADAR is the green background when enemy dots are also green.
I do like that! Different birghtness and bold/non-bold fonts and signs/symbols don't affect the color blind (I am a little color blind, especially with the transistion from green to yellow). So the radar is perfectly fine by me.
What annoys the shit out of my eyes, and this is a serious issue for me, are the differently collored fonts! A solution would be bold/non-bold and shades of white and gray (eg. different brightness) so hinting is still functional but doesn't burn >.< PS: It would also be less intrusive and lay the focus more on what you see (gameplay) instead of what to read...
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You can probably edit the fonts and font colours yourself in the clientscheme.res file I expect.
I made my own radar background, it may look worse but is more functional for me.
(http://i524.photobucket.com/albums/cc324/k33fy/Goldeney%20source/th_ge_citadel_luch0000.jpg) (http://i524.photobucket.com/albums/cc324/k33fy/Goldeney%20source/ge_citadel_luch0000.jpg)