GoldenEye: Source Forums

Debriefing => Impressions & Feedback => Topic started by: keefy on February 21, 2010, 12:08:01 am

Title: Deathnotices
Post by: keefy on February 21, 2010, 12:08:01 am
Are there any plans to use some sort of symbol for deathnotices?  Much like the ones created when we pickup weapons, I ask this because I find it hard to read the current method mostly on a full busy server.
Title: Re: Deathnotices
Post by: Mangley on February 21, 2010, 01:22:46 am
Probably not, nobody else has a problem with it. Why would you even pay attention to it? Besides, the weapon icons would have to be tiny to fit and wouldn't look good.

You should focus more on playing instead of watching the kill log. When you kill or are killed your name is highlighted as Gold in the kill log.
Title: Re: Deathnotices
Post by: keefy on February 21, 2010, 01:31:17 am
I pay attention to it because its there and it is nice to knowI head shotted player X or or if they headshotted me so I can say N1 or Nice shot etc.
 I like having things look good on the eye much liek we use paragraphs to make reading easier, symbols are easier to recognise quickly rather than a wall of text.
It just makes it easier for everyone to figure out not just me.
Why so defensive its meerly a suggestion to help improve the asthetics of the HUD.

Title: Re: Deathnotices
Post by: killermonkey on February 21, 2010, 02:03:14 am
Here's the deal keefy. A symbol won't make it easier. Your name isn't a symbol, and thats all that matters according to you is knowing headshot or not. Well pick out the gold text, look to far right and BAM headshot or not.

A symbol does not make it easier and would make the kill info box twice as high taking up more screen realistate
Title: Re: Deathnotices
Post by: keefy on February 21, 2010, 03:16:25 am
Well I disagreee.
(http://i524.photobucket.com/albums/cc324/k33fy/Q3%20wep%20icons/Q3-Rocket.png)

Even with colours its stil alot harder to understand, symbols are universal and need no translating. Its not the height thats hte problem its the width


[s-uk] keefy killed playboy with rocket launcher

But if you insist.
Title: Re: Deathnotices
Post by: killermonkey on February 21, 2010, 03:20:39 am
I do insist, look at the height of that icon! It's twice the size of the text, the text alone is also a little bigger then our text.
Title: Re: Deathnotices
Post by: keefy on February 21, 2010, 03:23:17 am
Its not the height thats the problem its the width.
Is it possible to make it so for myself at least? What files woudl I need to modify?

Title: Re: Deathnotices
Post by: killermonkey on February 21, 2010, 04:14:59 am
gesource/resource/gesource_english.txt  (assuming you are in english language)

Line 191 - 195

You can change:
Code: [Select]
"GES_Death_Killed" 		"^7%s1^1 killed ^8%s2^1 with %s3^9%s4"

to:
Code: [Select]
"GES_Death_Killed" 		"^7%s1^1 || ^8%s2^1 || %s3^9%s4"

for example to shorten it up. You can change colors such as: http://wiki.goldeneyesource.net/index.php/HudColor

You __HAVE TO__ keep the entires (%s1, %s2, %s3, %s4) or the localization will completely fail.
Title: Re: Deathnotices
Post by: V!NCENT on February 21, 2010, 03:34:38 pm
Twice the size with icons. Same scroolspeed but limited to 3 lines at a time (it's a notification, not a log so it doesn't matter if you didn't read it.

Update the notifications from buttom to top.

Animate that they come from the left, kick the list up one line and repeat. Do this in a split second for scrollspeeds sake.

Nice idea? I like the original implementation, though... However it takes long to read, especially with the colorcoaster  :P
Title: Re: Deathnotices
Post by: Wake[of]theBunT on February 21, 2010, 04:15:32 pm
Personally, I like how it is, but you know you guys can tweak up the color and such to find something you like and that pops for more your tastes.
Title: Re: Deathnotices
Post by: keefy on February 21, 2010, 05:12:15 pm
I have been tryign to figure out ho to change the printed text of each weapon into an image file but am failing, is it even possible or is it hardcoded in the dll or something?

Title: Re: Deathnotices
Post by: killermonkey on February 21, 2010, 05:28:05 pm
You can't change it to an image, that is not possible with the current implementation and must be coded in C++.
Title: Re: Deathnotices
Post by: V!NCENT on February 21, 2010, 07:32:13 pm
Is it not possible to use the Counter-Strike: Source's implementation?
Title: Re: Deathnotices
Post by: Seiya on February 26, 2010, 09:47:49 pm
I prefer the way it is now. If you have time to look at some icons, you can read a text...
Title: Re: Deathnotices
Post by: VC on February 26, 2010, 11:10:57 pm
Rendering text to an image is trivial in SDL, through its Freetype wrapper.  Hell, even I figured it out.