GoldenEye: Source Forums

Debriefing => Impressions & Feedback => Topic started by: Jumbo_Grill on February 20, 2010, 04:14:11 am

Title: Beta 4 - First Impressions.
Post by: Jumbo_Grill on February 20, 2010, 04:14:11 am
Awesomeness:
- Great Level Updates, Many new areas, easter eggs, and revamps, people who played (And still play) the N64 Goldeneye like me got really amused.
- The addition of the new weapons, specially the laser, which made me yell "Pew pew pew pew pew!" Whenever I killed people with it.
- Less ping (Though I still get 200 Latency, used to get 300 on Beta 3).
- New Goldeneye Look & Feel: Great music work, Improved HDR, New Playermodels, Awesome Gamemodes and more.
- Sounds for the weapons are very realistic and well made.

Not so awesome:
- Getting stuck on some props.
- Achievement, first person to get the Hl2.exe memory error after trying to make a clientside server!
- Accuracy. The KF7 needs it's accuracy a teeny tiny bit higher.
- Lack of a Tank. (Yes, Perhaps a tank on Runway would do good?)
- Armor. The kevlar isn't making much difference.
- Headshots aren't always a kill. (For Snipers, that is.)
- The cameras should be destructible. (YES! More explosions.)
- Needs more Yahtzee Review.

Apart from some bugs and a few inconveniences, the progress on the release was greater than I could ever expect on this release. Being an old fan of Goldeneye (Having finished the N64 game up to 007 difficulty about 7 times and watched the movie over 60 times); I must admit you brought back my childhood with this release.
Title: Re: Beta 4 - First Impressions.
Post by: Seiya on February 20, 2010, 11:38:18 am
"Headshots aren't always a kill"

In relation to damage, everything's quite close to the original game. Not all guns could kill with just one headshot (the majority of them actually).
Title: Re: Beta 4 - First Impressions.
Post by: The Cy on February 20, 2010, 01:16:04 pm
First Impressions after 7 hours playing:

Pro:
- GREAT and surprising intro
- the game has a brand new feeling and a whole new atmosphere
- the Moonraker Laser is just awesome, one of the best weapons - it´s pure fun to shoot with
- granade launcher and rocket launcher kick ass..what a war last night  :D
- Trevelyan and the female scientist look great, very well designed
- the new blood screen, the reduced player speed, the breath-effect while walking
- now the cougar magnum feels like a purring cat in my virtual hand
- I love the props ! ( exploding kegs )
- the new animations: simply WOW
- the music has blown me away. masterpieces everywhere
- the new sounds: I like the new zip-sound of the body armor and the improved ZMG/Klobb/pp7-sounds.
-the new levels ( aztec/silo/caves/ facilitybackzone/classic etc.) made my dreams come true
- the remade levels ( cradle / runway / archives ) are perfect now, I think. because of the the changes the gameplay became more fluent
- the new gamemodes are pure FUN, especially live and let day and capture the key

Contra:
-some bugs in silo. there´s an elevator which seems to be the gate to another world  ;)
-the explosion sound needs some bass-improvements or variations, I think. after a while it sounds a little bit monotonously
- in L&LD the baron-symbol on the radar needs to be more obvious ( maybe a different colour ?). and maybe you could light up the baron himself, so that he appeals to be more stronger and more special.
-still don´t like the kf7 soviet sound. it has to be more metallic
- aztec has some dead ends ( I´ll make a screen soon) and maybe needs some explosive kegs, too :P
- the player with the golden gun in MWTGG (maybe ?) should get 2 points after shooting someone. it´s the old problem: there are people who doesn´t want the g-gun, because they have much faster weapons

that´s all for the moment. thank you very very much, you made me speechless. and the event was pure fun yesterday..and it was great to play against some of you developers
Title: Re: Beta 4 - First Impressions.
Post by: VC on February 20, 2010, 02:05:33 pm
Making those weapons fire faster would make them weaker.  Trust me on the math.

KF7 was buffed slightly before release, I may tweak it again, but it is supposed to be the trash rifle like Klobb is the trash SMG and DD44 the trash pistol.

Baron is supposed to be sneaky. Functioning as intended.

"the player with the golden gun in MWTGG (maybe ?) should get 2 points after shooting someone."
Heh.  Heheheh.   HAHAHAHAHAHAHAHAHA.

(http://i49.tinypic.com/2wg5dvc.jpg)
Haven't they suffered enough?
Title: Re: Beta 4 - First Impressions.
Post by: killermonkey on February 20, 2010, 02:21:07 pm
LOL, VC you are epic.
Title: Re: Beta 4 - First Impressions.
Post by: Jumbo_Grill on February 20, 2010, 04:01:22 pm
Making those weapons fire faster would make them weaker.  Trust me on the math.

KF7 was buffed slightly before release, I may tweak it again, but it is supposed to be the trash rifle like Klobb is the trash SMG and DD44 the trash pistol.

Baron is supposed to be sneaky. Functioning as intended.

"the player with the golden gun in MWTGG (maybe ?) should get 2 points after shooting someone."
Heh.  Heheheh.   HAHAHAHAHAHAHAHAHA.

(http://i49.tinypic.com/2wg5dvc.jpg)
Haven't they suffered enough?

Needs more suffering.
Plus I'll brb, Need to do something with the Goldeneye 64 Rom and get Baron's Laugh.
Title: Re: Beta 4 - First Impressions.
Post by: V!NCENT on February 20, 2010, 05:43:54 pm
Before we start, could you please devide pro's and cons with bold titles instead of color? This is killing my eyes... >.<

- Firing Rates. Guns like the RPC-90, KF7 and the Klobb need their firerate a bit higher.
No.

Quote
- Accuracy. The KF7 needs it's accuracy a teeny tiny bit higher.
no.

Quote
- Lack of a Tank. (Yes, Perhaps a tank on Runway would do good?)
I don't give a fsck, especially not because it is MP and the tank should not be drivable and mostly not because the current section would have to be removed and a little not because it doesn't add fsck...

Quote
- Armor. The kevlar isn't making much difference.
It is doing just fine...

Quote
- Headshots aren't always a kill.
Watch the Nahtzee review below.

Quote
- The cameras should be destructible. (YES! More explosions.)
Yes!

Quote
- Needs more Yahtzee Review.
A Nahtzee review should do fine instead: http://www.youtube.com/watch?v=n7VAhzPcZ-s

And yes, that video is intended for you! :-*

UPDATE: I totally forgot to give my feedback since I have been able to get to play beta foar this morning:

Pro's
The entire Beta 4 release

Cons
Some idiodic newby whiners, that for example complain about the lack of croshairs, bash ge_archives for having to know that there is a secret door (yes >.<) and moar stuff that is 2 dangerous 4 forums.

Conclusion: While not being the complete release yet (Oh rly?) this beta 4 is sooooooo much better than any commercial game made in the last 10 years. Yes I am absolutely serious about that claim!

Congrats guys, you nailed it! _O_
Title: Re: Beta 4 - First Impressions.
Post by: jhawver on February 20, 2010, 06:19:07 pm
Last night I spawned in the same room as somone else within seconds, over and over again.  This could however be because there were 100+ people playing last night, and lots of full servers.

GOOD JOB GUYS!!!!!
Title: Re: Beta 4 - First Impressions.
Post by: Jeron [SharpSh00tah] on February 20, 2010, 07:43:34 pm
We really appriciate the feedback guys, thank you so much for enjoying the game that we pour our hearts into!
Title: Re: Beta 4 - First Impressions.
Post by: {EFC}Cobra on February 20, 2010, 08:26:12 pm
Eh, though I'm inclined to agree with Vince, I must protest the best game in 10 years thing.  There's been atleast ONE close one or I would've dropped FPS games shortly after the demise of Goldeneye 64.  Granted MOHAA and original CoD didn't have the content that Goldeneye had, they were still great FPS games.  Don't sell em short.  As far as console games, oh yeah, deffinatley up there on beating most of them.
Title: Re: Beta 4 - First Impressions.
Post by: DITCH on February 20, 2010, 09:36:51 pm
Cool game. My only suggestion, a run or sprint feature.
Title: Re: Beta 4 - First Impressions.
Post by: Goldenzen on February 20, 2010, 09:52:32 pm
Was there on in the original game ?
Title: Re: Beta 4 - First Impressions.
Post by: keefy on February 20, 2010, 10:00:58 pm
Was there on in the original game ?
Not really, the nearest thing to a sprint feature was speed strafing which is kind of included in thi s mod due to a bug in the source engine when strafign along a wall :)
Title: Re: Beta 4 - First Impressions.
Post by: Jonathan [Spider] on February 20, 2010, 11:14:57 pm
Was there on in the original game ?

there wasn't jumping either but we got that lol.


but yea wall strafing is sort of our sprint.
Title: Re: Beta 4 - First Impressions.
Post by: olileauk on February 21, 2010, 03:02:17 am
So, I've played it, I love it, I have some feedback.

+
The music is as epic as 3.1, but better.
Facility full! omgomgomg
Rolling explosions
Trevelyan
Game modes

-
'Lift' doors on silo are apparently not there and I can walk straight through them - this happens with the chair by the desk in the 'interrogation room' in Archives too.
Rocket launchers need moar movement - when you fired a rocket in GE64, or had none left, you could tell by the grey splodge (rocket) at the end going missing. This doesn't happen in GES =(

I can't think of any more right now, I'm still enamoured with this.
The community right now reminds me of the old A1.1 days... =)
Title: Re: Beta 4 - First Impressions.
Post by: V!NCENT on February 21, 2010, 04:21:18 am
@Olileuk:
about that alpha one days... I have been the anoying teen under the name Vin :P It was also in the days before the forum crash when the even more annoyong WeClock was still around and the gay Polizei was around posting shameless gay pics xD

Jesus so much time has passed since then... So much shit I've been through and so much I have experienced it is just crazy!

Good to see you BTW... your avatar is still the same ^^,
Title: Re: Beta 4 - First Impressions.
Post by: The Cy on February 22, 2010, 11:49:38 am
The different gameplay modes:

pro:
1.Live and Let Die: I love this gameplay the most. whoever had the idea - it´s genius ! it´s just pure fun to run away from the baron and kill the mwtgg and then try to kill the baron with the gg. the only enoying fact: most people don´t know how to play. they constantly ask questions like these: what´s a baron ? how do I kill the baron ? I can´t respawn, why ? why does the baron not die after shooting him ? he will be more powerful instead, why ? - so they kill anybody except the baron and wonder why they don´t get points........ arghhhhh !!!!!! ( press x, press x, press x, oh please, press x :( )

2.gun game: love it, quick gameplay, it´s funny, it´s frustrating sometimes ( arghhh, I want to kill you with the knife, die die die, you little fucker!) , but hey, that´s life  ;D

3. capture the key: like it very much, although you have to run a marathon sometimes. ( egyptian, aztec)

contra: 
4. the living daylights: I can´t help it, but I don´t like it. in my opinion  it´s just boring running around with the flags while watching your score and catching ammunition. and people doesn´t care. some of them just hide in some lonely corner and nobody ever touches them. and you feel useless while holding the flag, ´cause you can´t drop it and shoot somebody. all you can do for a little action is punching some people to death with your flags. but that should not be the intention, I think. 
maybe you can reduce the number of the flags.  what about three or two ? or just one, hoho, what a great chaos. and fun !
Title: Re: Beta 4 - First Impressions.
Post by: VC on February 22, 2010, 01:42:51 pm
My ideas generally are genius.  At least, the ones that I allow to manifest a publicly-consumable form.

ld_playerflagratio.  Default is 4.  1 = everyone can have a flag. 32 = one flag forever.

Living Daylights' problem is that people don't know that they don't know how to play it.  Especially on Team, where people are DM'ing instead of making priority #1 to get the other team's flags on the ground, and #2 to get the flags under their own control.  I almost reached L4D levels of rage when I looked at the mini-score and saw the other side picking up about 4 points per second while I was the only carrier on my team because no one else on my side was in it to win it.

I never feel useless while holding the flag.  When I have a flag, I have a method for stealing the other player's points while increasing my scoring rate by beating the hell out of them with it.  Every flagpole strike is +1 for you and -1 for the sucker.
Title: Re: Beta 4 - First Impressions.
Post by: keefy on February 22, 2010, 02:42:06 pm
I think you will find the same problem in any CTF type game, most people tend to just play it as DM and no amount of score tweaking will change it :( and with GES being the way it is with random gametypes each map it makes it more confusing especially when you were playing TDM the previous map.

Title: Re: Beta 4 - First Impressions.
Post by: killermonkey on February 22, 2010, 03:18:11 pm
Give it a week and you'll fall into the gameplay scenarios. They really arn't that confusing.

Also how is that any more confusing then going from TF2 Badlands to 2fort?
Title: Re: Beta 4 - First Impressions.
Post by: czarofthefrozentundra on February 22, 2010, 05:01:42 pm
Love the new mod.  I was wondering if there would be the ability in the near future to run the old maps as well as the new ones.  I love the new designs, but I also like playing the old maps.  Would be great to do both, but I am aware of some differences that don't allow them to be played.  Will there be some way to change this?  I guess the answer will depend on how difficult it is to make the old maps work, since it is probably a low priority.
Title: Re: Beta 4 - First Impressions.
Post by: V!NCENT on February 22, 2010, 05:06:54 pm
Living Daylights' problem is that people don't know that they don't know how to play it.  Especially on Team, where people are DM'ing instead of making priority #1 to get the other team's flags on the ground, and #2 to get the flags under their own control.  I almost reached L4D levels of rage when I looked at the mini-score and saw the other side picking up about 4 points per second while I was the only carrier on my team because no one else on my side was in it to win it.
I call this... the Counter-Strike effect.

CT:
"Stick together team"
-"Negative"
-"Negative"
-"Negative"
-"Negative"
-"Negative"
-"Negative"
-"Negative"
-"Negative"
-"Negative"
-"Go, go, go!"

"Terrorists win!"

FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUu-

@Czar: There are already classic maps in the game! Create yourself a server ingame and check out the maps ;)
Title: Re: Beta 4 - First Impressions.
Post by: Wake[of]theBunT on February 22, 2010, 05:41:04 pm
I think he means OUR old maps, from previous beta's. Correct?
Title: Re: Beta 4 - First Impressions.
Post by: Jonathon [SSL] on February 22, 2010, 05:51:59 pm
I think he means OUR old maps, from previous beta's. Correct?

I'm pretty sure he mean ripping the old maps and using them. Not only is that inefficient and next to impossible (although I know how it can be done), it would be highly illegal. Wait for VC to get his magic tools finished so we can get our exact replicas the legitimate way.
Title: Re: Beta 4 - First Impressions.
Post by: VC on February 22, 2010, 10:19:20 pm
Working on it some more tonight/tomorrow.
Title: Re: Beta 4 - First Impressions.
Post by: czarofthefrozentundra on February 22, 2010, 10:50:50 pm
I think he means OUR old maps, from previous beta's. Correct?
Yes, I was referring to the maps that we used for beta 3.14.  The old cradle map, archive, etc.  Just like complex has two different versions, I was referring to having the ability to play with the older map versions, which I read was not possible in beta 4.  Thus my question.

If this is illegal, then how come we were able to play with them in the first place?  I thought they were all user-created maps.
Title: Re: Beta 4 - First Impressions.
Post by: engineer on February 23, 2010, 12:16:36 am
He thought you meant ripping the maps from the console game and porting them to GE:S.
Title: Re: Beta 4 - First Impressions.
Post by: Jonathon [SSL] on February 23, 2010, 12:57:02 am
Why would we bring back obsolete versions of maps from previous betas? That would defeat the entire purpose of updating or in some cases completely redoing some of them over the past year.
Title: Re: Beta 4 - First Impressions.
Post by: asco33 on February 23, 2010, 01:20:06 am
Well, since this is the Beta 4 first impressions thread, I'll share some with you.

First of all: thanks to the developers, they did a great job. Beta 4 is such a huge leap, incredible! So, here's my impressions, some of them might be "placebo", some of them might concern server owners or be very subjective, also I didnt read the changelog, whatever:

+ great graphics
+ movement & weapons seem to "just work", there's a certain "feels right"- feeling to it that I didnt fully get in 3.1
+ new maps are cool, I (& others) don't really understand aztec until now, but thats gonna work out
+ laser works fine, and although it's very powerful, I dont think its overpowered
+ rocket launcher feels exactly like i remember the N64 original - great work on that
+ playing with or against a high ping now seems to be more accurate; big plus if you still can play decently on eastern US (me being from EU)

- dunno if it's just me, but I can't skip the intro. The hl2.exe freezes as soon as I hit any button during the intro.
- glitches in new maps: "magic white door" on silo, on aztec you can sometimes quickly slip under opening gates/ doors
- having no weapon on "full" servers can be a real vicous circle: respawn->kill: repeat. Server admins gotta take care of their selection of weapon sets and number of players.
- also server admins: don't create weapon sets that include mines, rocket launchers and grenades; thats just VirtualBarbecue with nu fun involved.

In general:

. as much as I like the 16- player action of public servers, I hope that there's also a clan- 1v1/2v2/etc- scene evolving. Perhaps we can have a "get- together" thread somewhere?

. tbh this is the first release of GE:S that I would recommend to anybody who never played GE on N64... it's not just nostalgia anymore, it's a full grown game on it's own. Let's "lure" people into it, so we have full servers all around the world at any given time.

Yea well, my opinions on that (again) great release!
Title: Re: Beta 4 - First Impressions.
Post by: czarofthefrozentundra on February 23, 2010, 12:05:21 pm
Why would we bring back obsolete versions of maps from previous betas? That would defeat the entire purpose of updating or in some cases completely redoing some of them over the past year.

I don't think this defeats the purpose at all.  It gives variation.  It allows people to be put in a familiar environment with new weapons, but not having to figure out how to get around.  The first day I spent most of the time just trying to navigate my way around and find the weapons.  It took a couple of days.  Some of the old levels were simpler, and I find that attractive for newer players.

The maps were good to begin with, albeit maybe not what some people wanted in the end.   Since we run different version of other maps already ("classic" vs. not), I see no reason not to make available all the maps that were already worked on that were not issued in the new release.  There was one in particular that I came across that wasn't even a goldeneye map, but it was a very fun map to play on, small, with access to every weapon.  I think it was user-made. 

Since the maps are already made, barring difficulties with compatibility, I see no reason not to have more maps and more options.
Title: Re: Beta 4 - First Impressions.
Post by: kraid on February 23, 2010, 02:15:10 pm
Since the old versions of the official maps have the same names as the new versions, it's not possible to simply throw them into beta 4.
Beside that there have been changes to the weaponspawn system and other stuff.
If bringing back old maps was an option, i'd rather go for pre-beta 3 maps, edit them in hammer and recompile them under a different name e.g. ge_facility_backzone_beta1.
Just changing the name will fuck up things like lightning, soundscapes, cubemaps etc.