GoldenEye: Source Forums

Debriefing => General Goldeneye => Topic started by: codemaster94 on February 05, 2010, 06:56:41 am

Title: Was the Auto Shotgun supposed to be like this?
Post by: codemaster94 on February 05, 2010, 06:56:41 am
I can positively remember that the Auto Shotgun in the original game had the shells diagonally rested on the top of the shotgun instead of the left side as shown. Why is that? BTW, here's the original Auto Shotgun: (http://www.imfdb.org/images/0/08/GE_Auto_Shotgun.png)
Title: Re: Was the Auto Shotgun supposed to be like this?
Post by: Wake[of]theBunT on February 05, 2010, 07:02:02 am
Our auto shotgun was done years ago and was designed to look like the real world weapon its based off. Most likely there will be a redux version to look like an updated creation of the n64 weapon. We did bring this up internally over the course of beta 3 production, but other art assets are more important to focus on.

If it gets adressed after beta 4 we can throw it in a patch :)
Title: Re: Was the Auto Shotgun supposed to be like this?
Post by: Mangley on February 05, 2010, 03:22:00 pm
I hope so!  :D

That custom ammunition rail in Goldeneye made it really awesome.

It would have to be remodelled, but I guess it would have to be done anyway in order to have the shells empty from the ammo rail when you have no reserve ammo. Just like they did in Goldeneye.
Title: Re: Was the Auto Shotgun supposed to be like this?
Post by: V!NCENT on February 05, 2010, 03:33:07 pm
Are we going to do this for every gun out there? ::)

While I think the sniper is totally not right (because it totally looks different in any way), I'm completely OK with the rest of them.
Title: Re: Was the Auto Shotgun supposed to be like this?
Post by: InvertedShadow on February 05, 2010, 10:21:26 pm
Personally, I love the GE:S model a lot. It's been around for years. But the position of the shells has bugged me.
Title: Re: Was the Auto Shotgun supposed to be like this?
Post by: codemaster94 on February 05, 2010, 10:55:07 pm
I love the gun in the mod, it's just that I noticed this recently and got very curious about it. I hope it's in Beta 4 or 5, to be faithful to the original. Thanks for answering.