GoldenEye: Source Forums
Debriefing => Bug Reports & Fixes => Topic started by: EMH Mark I on January 07, 2010, 08:05:27 pm
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While play-testing Mangley's ge_rocket, I noticed that an ammo box was attached to his player model's legs, and followed his every move. Several attempts to get close to the ammo box allowed me to pick it up as ammo, and some not. It would respawn regardless, even after killing the player. Interestingly, I was the only one who could see this was happening. Kraid and Kobayashi were present, and mentioned not being able to see the ammo box. Here is a video:
Sorry, no sound
(http://video.xfire.com/1dccfe-4.jpg) (http://www.xfire.com/video/1dccfe/) (http://video.xfire.com/1dcd07-4.jpg) (http://www.xfire.com/video/1dcd07/)
Seeing as how I was the only one able to see this, the bug must have occurred on my side only, but I'm not sure why. An explanation from someone more knowledgeable would be greatly appreciated. Mangley, I'm not sure if maybe you accidently set a player spawn to overlap with an ammo box spawn, if that's even considered a probable explanation, though I doubt you would make such a mistake.
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Hahaha, it looks funnier than I imagined. ;D
I'm really stumped as to what caused it, none of the ammo crates were missing from their locations..
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Here's the same thing happening in Beta 4.
(http://video.xfire.com/22c658-4.jpg) (http://www.xfire.com/video/22c658/)
Another lag-spike desync glitch? :P
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Never have seen that happen.
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Might be an animation glitch when ducking, jumping, switchign weapons climbing a ladder climbing out of water although lthe latter is highly unlikely ont hat map.
If it happens again record a demo it should "fix" the issue from your perspective.
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I can't even begin to imagine why that is happening, I have also NEVER seen that and I see some crazy shit when I debug code.