GoldenEye: Source Forums

Editing and Customization => Community Content => Topic started by: [GE:S Com] DF Ank1 on January 02, 2010, 06:09:11 pm

Title: Ge_facility_classic (Ank1)
Post by: [GE:S Com] DF Ank1 on January 02, 2010, 06:09:11 pm
Mhm I also have my version of facility_classic, but i don´t looks very good.
I have to notice that it is not finished. I have to clean the texture, use correct textures, adding lights and shadows and props. and so on......

(http://www.wavez.at/benutzer/nsapv/17794_20100102190430.jpg)
(http://www.wavez.at/benutzer/nsapv/17794_20100102190441.jpg)
(http://www.wavez.at/benutzer/nsapv/17794_20100102190449.jpg)
(http://www.wavez.at/benutzer/nsapv/17794_20100102190457.jpg)
(http://www.wavez.at/benutzer/nsapv/17794_20100102190506.jpg)
(http://www.wavez.at/benutzer/nsapv/17794_20100102190519.jpg)

Title: Ge_facility_classic (Ank1)
Post by: JcFerggy on January 02, 2010, 06:33:56 pm
Oh gawd, the texture alignment. It looks alright, but it needs some work.
Title: Ge_facility_classic (Ank1)
Post by: [GE:S Com] DF Ank1 on January 03, 2010, 12:09:22 am
Just fast done



Backzone Entrace


(http://www.wavez.at/benutzer/nsapv/17794_20100103010602.jpg)



Big Pipe Room


(http://www.wavez.at/benutzer/nsapv/17794_20100103010548.jpg)



Title: Ge_facility_classic (Ank1)
Post by: Mangley on January 03, 2010, 12:51:34 am
You should slow down a little, you're using a lot of unnecessary brushes, also you should only texture the surfaces that will be seen by the player. Surfaces that the player doesn't see should have the nodraw texture.

Also, you've pretty much hijacked Dechristian's thread..
Title: Re: Ge_facility_classic (Ank1)
Post by: Jeron [SharpSh00tah] on January 03, 2010, 01:01:38 am
Im sorry, but I love those fucking tacos!
Title: Re: Ge_facility_classic (Ank1)
Post by: [GE:S Com] DF Ank1 on January 03, 2010, 01:37:54 pm
I will delete all Textures, what the player can not see.
Title: Re: Ge_facility_classic (Ank1)
Post by: killermonkey on January 03, 2010, 03:30:43 pm
Some suggestions:

1. STOP TEXTURING EVERYTHING WHEN YOU FIRST LAY IT DOWN.
Use developer textures to get your proportions and scaling correct, THEN texture once every brush is in place

2. FOR THE LOVE OF CHRIST STOP SLAPPING RANDOM GEOMETRY AROUND.
Block out your design, then refine it with props and other goodies.

3. DELETE THIS MAP AND START OVER.
There is no salvaging this work. Delete it and start over from scratch and apply what you learned to your new work.
Title: Re: Ge_facility_classic (Ank1)
Post by: [GE:S Com] DF Ank1 on January 03, 2010, 06:32:37 pm
Mhm well i will finish the map. But it´s only for me to learn. Thanks for your suggetions.
After this, i will make ge_train_classic, this is not difficult to make.
Title: Re: Ge_facility_classic (Ank1)
Post by: Mangley on January 03, 2010, 09:36:48 pm
After this, i will make ge_train_classic, this is not difficult to make.

You'd be f*** surprised lol.
Title: Re: Ge_facility_classic (Ank1)
Post by: JcFerggy on January 03, 2010, 11:05:13 pm
If you can make a GOOD multiplayer version of Train, then I will eat my taco.
Title: Re: Ge_facility_classic (Ank1)
Post by: killermonkey on January 03, 2010, 11:15:03 pm
If you can make a GOOD multiplayer version of Train, then I will eat my taco.

Sounds sexy
Title: Re: Ge_facility_classic (Ank1)
Post by: Wake[of]theBunT on January 03, 2010, 11:39:32 pm
Sounds sexy

LOOKS sexier... mmmm hmmmmm yeaaa
Title: Re: Ge_facility_classic (Ank1)
Post by: [GE:S Com] DF Ank1 on January 04, 2010, 01:15:43 pm
hehe yes.  ;D
Title: Re: Ge_facility_classic (Ank1)
Post by: Jeron [SharpSh00tah] on January 04, 2010, 04:14:53 pm
Mhm well i will finish the map. But it´s only for me to learn. Thanks for your suggetions.
After this, i will make ge_train_classic, this is not difficult to make.

Oh man, I gotz me some competition!
Title: Re: Ge_facility_classic (Ank1)
Post by: JcFerggy on January 04, 2010, 04:41:16 pm
Oh man, I gotz me some competition!
Finish your other maps first :/
Title: Re: Ge_facility_classic (Ank1)
Post by: Jeron [SharpSh00tah] on January 04, 2010, 06:42:14 pm
Finish your other maps first :/

I did, minus streetsiez
Title: Re: Ge_facility_classic (Ank1)
Post by: JcFerggy on January 04, 2010, 09:02:22 pm
Quote
W.I.P.:Ge_Streets; Ge_Depot; Ge_Train; Ge_Bunker
Title: Re: Ge_facility_classic (Ank1)
Post by: Jeron [SharpSh00tah] on January 05, 2010, 05:18:42 pm
Wow i need to update that... lol bunker i gave to SSL, whoops
Title: Re: Ge_facility_classic (Ank1)
Post by: Rodney 1.666 on January 07, 2010, 02:58:56 pm
Im sorry, but I love those fucking tacos!

The expression, somehow, often fits the mood of the conversation I'm reading.

ie:
Oh gawd, the texture alignment. It looks alright, but it needs some work.
Was paired with T.T