GoldenEye: Source Forums

Debriefing => General Goldeneye => Topic started by: drukqaddik on October 22, 2009, 12:58:26 am

Title: Depot
Post by: drukqaddik on October 22, 2009, 12:58:26 am
ok i have a few ideas for the Depot in a multiplayer format.


(http://octospot.com/pics/depo_original.gif)

didnt feel like editing it to fit.


(http://octospot.com/pics/depot.bmp)

i added the green area

extended the platform from the weapons cache to the next building over

added catwalks from the turret area over (black rectangles)

added a tunnel system, dont know where they would go, but the tetris looking piece could be a room underground. black circles are manholes. the one manhole is inside an open box car

added ladders to a couple of buildings

shortened the area behind the building before the gate on the right and connected it to the walkway between the cache and the building before it

added a backdoor to that building before the cache


i had a great idea for the map... started to make it in hammer, found out i suck at mapping (partially because of patience) and decided i would put my ideas down to see if it took off somewhere else.

i also know that all areas of the map look very similar. if some graffiti were added here or there it could mark certain areas. the insides of the building are different all across so just minor details inside would be sufficient.

if anyone has any thought on improving this idea feel free. i would love to see this map in rotation.

hopefully this post will rekindle some inspiration in this map as it was my favorite.

thanks for the consideration and the re-creation of my favorite game!!!

keep up the good work

drukqaddik

<ows rules>
Title: Re: Depot
Post by: EMH Mark I on October 22, 2009, 05:07:26 am
You put a lot of thought into this Druk.  Depot was one of my favorites as well, and I think it would make an excellent multiplayer map.  The underground tunnels, ladders, and roof bridges are some nice additions.   I could imagine having a lot of fun on a map like this.  I just got HAMMER on my computer a few days ago...got some ideas floating around in my head for non-GE maps.
Title: Re: Depot
Post by: Jeron [SharpSh00tah] on October 22, 2009, 03:13:42 pm
Yea, I like some of those ideas, I will definitely put some thought into the ideas you gave! BTW, i saved the image you sent me on steam last night, good paint skills ;)
Title: Re: Depot
Post by: drukqaddik on October 22, 2009, 05:41:41 pm
awesome! im glad you like it. i think adding the different height levels to the map takes away that linear feel, and also adds more ways to get here and there faster.
Title: Re: Depot
Post by: Sergeant Kelly on October 22, 2009, 07:55:02 pm
Some rooftop klobb battles would be pretty epic. ;)
Title: Re: Depot
Post by: Jeron [SharpSh00tah] on October 23, 2009, 03:03:00 am
awesome! im glad you like it. i think adding the different height levels to the map takes away that linear feel, and also adds more ways to get here and there faster.

I am sorry but this map is anything but linear! how ever it does add the vertical element.
Title: Re: Depot
Post by: drukqaddik on October 23, 2009, 12:59:46 pm
lol it takes away "some of" that linear feel
Title: Re: Depot
Post by: killermonkey on October 23, 2009, 03:01:43 pm
Depot isn't linear in the sense of only one path, it is linear in the sense that its almost the same from one area to the next. It is hard to tell which part of the map you are in (at least in the previous BETA versions). This limitation is overcome by making the different levels, but there still needs to be DISTINCT areas of the map.
Title: Re: Depot
Post by: drukqaddik on October 23, 2009, 03:11:11 pm
yes. thats y we/you (lol) need to add some sort of markings on the buildings as in graffiti or something of that nature. maybe make one of the buildings a slightly different color. could also put cameras on some buildings or something. or have the roof hang hang over and have the roofs diff colors.
Title: Re: Depot
Post by: Jeron [SharpSh00tah] on October 24, 2009, 12:59:10 am
oh alright yea, I understand what you are meaning, yea there will be set distinct areas.
Title: Re: Depot
Post by: jhawver on November 24, 2009, 05:33:08 pm
This thread got me excited.  Way tooooo excited!
Title: Re: Depot
Post by: Rodney 1.666 on November 25, 2009, 04:10:37 am
Hah, the maps from the GE007 strategy guide. ;)
I have that one.
Title: Re: Depot
Post by: drukqaddik on November 25, 2009, 09:16:15 pm
ya i couldnt remember the exact layout to draw it. but my editing wasnt too bad i dont think. and it gets the point across.
Title: Re: Depot
Post by: [GE:S Com] DF Ank1 on August 08, 2010, 07:09:02 pm
yes , yes i ever reply an ver old topic....
iv seen some picture and in a video in youtube, and the wiki say that SharpSh00tah has offered to remake the depot at a later date. Later date is 4 years......
No, No joke, whats really happpend to this map ? ( whats happend to all maps )
Title: Re: Depot
Post by: major on August 08, 2010, 08:13:30 pm
Believe it or not, maps take longer the a week to make. All maps are coming. Just take time when your working with this level of detail. As well as every map is tested to make sure it flows and doesn't suck.

So to answer. It's coming, just like all the maps. We can't just give a date, " hey, depot will be done sep.3rd, get ready" there usually is on average well over 60 changes to a map once it hits testing. So you don't ever know, but maps have a very detailed schedule to go through before the public sees them.
Title: Re: Depot
Post by: Jonathon [SSL] on August 08, 2010, 09:02:13 pm
Sharpsh00tah is currently out of commission due to lots of work IRL. Previous to that his computer broke down, and I sent him a new one but he hasn't had the time to set it up yet. Sharp's maps are currently on hold.
Title: Re: Depot
Post by: [GE:S Com] DF Ank1 on August 08, 2010, 11:33:10 pm
WEll i can think that the rest of the maps are finished in about 2 years. ( in5 years you did over 15 maps ) There are only dam, surface, frigate, statue, street, train, jungle and depot (8 maps)
So per year 2 maps. That would be fine. We will se what is coming.
Title: Re: Depot
Post by: Jeron [SharpSh00tah] on August 10, 2010, 02:24:13 pm
Yea, life has kinda bit me in the ass, repeatedly. But, I am still working on depot, slowly, but surely. However, its a bitch to compile the map and test it. Ill explane more soon
Title: Re: Depot
Post by: [GE:S Com] DF Ank1 on August 10, 2010, 02:27:31 pm
Great to hear that map is still in progress and not shut down
Title: Re: Depot
Post by: drukqaddik on October 07, 2010, 07:24:20 pm
glad to see that this thread is still getting hit.
Title: Re: Depot
Post by: Jeron [SharpSh00tah] on October 07, 2010, 08:57:09 pm
Yup, depot is coming along at an alarmingly fast rate!
Title: Re: Depot
Post by: Rodney 1.666 on October 07, 2010, 10:11:02 pm
glad to see that this thread is still getting hit.

Glad to see you're still with us.
Title: Re: Depot
Post by: drukqaddik on October 07, 2010, 10:29:40 pm
ya. RL is been tough lately... if i get a chance ill get back with the testing.
Title: Re: Depot
Post by: Rodney 1.666 on October 08, 2010, 12:24:22 am
I meant showing signs of life in general, but that too.
Title: Re: Depot
Post by: terps4life90 on October 09, 2010, 12:56:24 am
I have a question, i have been apart of this forum for awhile and yet i haven't seen any screen-shots of the depot. Have any even been released yet?
Title: Re: Depot
Post by: Enzo.Matrix on October 09, 2010, 02:28:54 am
Nothing public yet ;D
Title: Re: Depot
Post by: Mangley on October 09, 2010, 03:04:37 am
There was a really old screenshot knocking about somewhere, either on the forum or the wiki, from a few years ago from when Semedi was making it.. Though I believe everything in it is obselete.
Title: Re: Depot
Post by: Jeron [SharpSh00tah] on October 09, 2010, 03:23:48 am
Though I believe everything in it is obselete.

I started from ground-zero
Title: Re: Depot
Post by: Rodney 1.666 on October 09, 2010, 06:59:14 pm
Yeah I figured the current state looks nothing like the one in the 1.0 trailer. ;)
I'd like to have seen the rest of the map at that time.
Title: Re: Depot
Post by: little 00 on November 16, 2010, 11:47:46 pm
Yeah I figured the current state looks nothing like the one in the 1.0 trailer. ;)
I'd like to have seen the rest of the map at that time.

I still would like to see it don't know why
Title: Re: Depot
Post by: [GE:S Com] DF Ank1 on November 18, 2010, 04:58:11 am
may its a surprise a great  ;D