GoldenEye: Source Forums

Debriefing => Bug Reports & Fixes => Topic started by: Rodney 1.666 on August 12, 2009, 08:12:29 am

Title: [BUG] Spectator Lighting
Post by: Rodney 1.666 on August 12, 2009, 08:12:29 am
Either Proxy [OWS] was spectating with his flashlight on, or we have ghosts.
Bug duplicated after I was seeing this light flying by now and then...


(http://img11.imageshack.us/img11/3134/gecontrol0231.jpg)

(http://img132.imageshack.us/img132/9534/gecontrol0239.jpg)

(http://img199.imageshack.us/img199/2378/gecontrol0240.jpg)


What I didn't notice, however, was that spectators can control other player's flashlights as well.

Oddly, it stays to the right, and there is about a one-second delay in between your movement and the light's movement.


(http://img132.imageshack.us/img132/5980/gecontrol0242.jpg)

Note that you must turn your light on before spectating.
While amusing, a light shining over your head makes you a much easier target...


But I'm thinking the mod has specters.
Title: Re: [BUG] Spectator Lighting
Post by: Josh [SLX] on August 12, 2009, 08:19:07 am
You'd laugh if i told you it was Proxie.

He'd be mad if he knew i told you it was him doing it.  ;)

He told me about it a couple of hours ago and i had no idea what he was talking about until i saw this topic.

Then I lol'd.
Title: Re: [BUG] Spectator Lighting
Post by: kraid on August 12, 2009, 10:01:03 am
mp_flashlight 0

IMO we don't need a flashlight in GES.
Title: Re: [BUG] Spectator Lighting
Post by: VC on August 12, 2009, 02:20:04 pm
This.

The only use we have for the flashlight is to accomodate poor lighting work by the mappers.
Title: Re: [BUG] Spectator Lighting
Post by: Jeron [SharpSh00tah] on August 12, 2009, 02:34:57 pm
This.

The only use we have for the flashlight is to accomodate poor lighting work by the mappers.

FTW!
Title: Re: [BUG] Spectator Lighting
Post by: VC on August 12, 2009, 02:54:20 pm
Leave it in for a while and make a Halloween teaser video, Grenade Launchers v. The Haunted Water Caverns.

And that's QFE or QFT, not FTW.  I'm always FTW, but not always QF_, just usually.
Title: Re: [BUG] Spectator Lighting
Post by: Rodney 1.666 on August 12, 2009, 06:31:07 pm
Leave it in for a while and make a Halloween teaser video, Grenade Launchers v. The Haunted Water Caverns.

So, I wasn't the only one thinking along those lines.
Title: Re: [BUG] Spectator Lighting
Post by: VC on August 12, 2009, 07:15:57 pm
Great minds think alike mine.
Title: Re: [BUG] Spectator Lighting
Post by: Proxy on August 13, 2009, 03:20:33 am
Leave it in for a while and make a Halloween teaser video, Grenade Launchers v. The Haunted Water Caverns.

And that's QFE or QFT, not FTW.  I'm always FTW, but not always QF_, just usually.
That would be an epic win! can I be a ghost ?
Title: Re: [BUG] Spectator Lighting
Post by: Koba on August 13, 2009, 09:20:01 pm
I actually discovered this last week. I was hoping it would stay secret a little bit longer. The darker maps are very funny to do this on. Give it a go.
Title: Re: [BUG] Spectator Lighting
Post by: killermonkey on August 14, 2009, 03:46:45 pm
noted, this will be fixed. Thanks!
Title: Re: [BUG] Spectator Lighting
Post by: keefy on August 19, 2009, 04:34:09 am
interesting bug and quite similar to some I have seen in other mods, so mabe look out forthe following.

Ability to pick up weapons in spectate and fire them,
Ability to use objects like doors chargers etc.
Title: Re: [BUG] Spectator Lighting
Post by: VC on August 19, 2009, 11:38:45 am
We've already had spectators with +use events and firing the Golden Gun.