GoldenEye: Source Forums
Debriefing => General Goldeneye => Topic started by: Maxaxle on June 24, 2009, 12:02:42 am
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Since the original had Big Head Mode, should it be added?
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It's called DK mode, and will most likely be included as one of those extra things to throw in once the actual mod is done (all essential gameplay elements are implemented).
I think that the proper scaling of certain parts of models (including their hitboxes and collision meshes) is next to impossible in Source (a dev come correct me if I'm wrong). Even Garry's Mod hasn't gotten it perfect yet.
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It's called DK mode, and will most likely be included as one of those extra things to throw in once the actual mod is done (all essential gameplay elements are implemented).
I think that the proper scaling of certain parts of models (including their hitboxes and collision meshes) is next to impossible in Source (a dev come correct me if I'm wrong). Even Garry's Mod hasn't gotten it perfect yet.
O RLY?
http://www.garrysmod.org/downloads/?a=view&id=25740
^If it can be done with props, it can (probably) be done with ragdolls/players.
Amirite? Worst-case-scenario, another set of player models is made...
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Resizing a prop is a completly different task then resizing parts of a model.
TBH, right now there are much more important things to take care of then giant heads and arms.
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(http://img194.imageshack.us/img194/9415/gmconstruct0004.jpg)
Yes, there are multiple ways to scale props/ragdolls in Gmod's magic Lua, but so far it can only be done properly with simple props (such as the crate in that screenshot), and with ragdolls only the width of the reference model can be scaled, but not the height or hitboxes. (although there may have been some crazy addon that I haven't seen that allows for this)
Like you said, there will probably have to be another set of models made, but as Kraid said, it's not that important right now as the devs are trying to get the core game finished before they start working on all the extras that ge64 came with.
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I know, I know. Oh well.
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Ok correct me if i'm wrong because i really dont know what i'm talking about anyways :P but could you not just create all new models for each character that are only accessible in DK mode rather than scaling the existing ones?
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Ok correct me if i'm wrong because i really dont know what i'm talking about anyways :P but could you not just create all new models for each character that are only accessible in DK mode rather than scaling the existing ones?
I'm pretty sure that's possible.
*bumps for attention from people who know about this kind of thing.*
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Imagine.
We'd have to adjust every character model's proportions, then create an entirely new set of animations and hitboxes just to get a few laughs.
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Imagine.
We'd have to adjust every character model's proportions, then create an entirely new set of animations and hitboxes just to get a few laughs.
A few GOOD laughs!
But really, if it's that hard...
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ah i see. well maybe thats something that could be chipped away at before the final release