GoldenEye: Source Forums
Debriefing => Impressions & Feedback => Topic started by: TheMilkman99 on May 23, 2009, 10:06:27 pm
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...to make it so if someone suicides quickly after recieving damage it counts as a kill for the person to damage them? It gets annoying when I blast people on Cradle and at the last second they dive off the side. >:(
Other than that the game is awesome. :D
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It should be feasible because players remember their last damage source and when it hit them; that's part of the invulnerability system. However, I would feel bad that noobs get credit for spamming falling players when they should use skill and kill them mid-air.
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What about beeing not able to switch to spectrator for a short periode of time (maybe 10 seconds) after taking demage?
So if you try to escape a battle that way, it simply won't let you.
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ban griefers ftw.
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^ Agreed. :D
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ban griefers ftw.
Fuck yeah.
It has it's pros and cons, as it's been pointed out here. I'm happy as it is, to be honest. It's not like I just shoot the suiciders...
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I think that it should only affect those damaged within 5 seconds of jumping off (detects their jump and imminent death).