GoldenEye: Source Forums

Debriefing => General Goldeneye => Topic started by: Zippy on May 19, 2009, 01:59:38 pm

Title: Co-Op and Counter-Op
Post by: Zippy on May 19, 2009, 01:59:38 pm
Say in the future that the mod team makes a campaign mode with bots and such. Would it be cool if a co-op mode was implemented with it? Or a counter-operative mode, like Perfect Dark, where the counter-attackers become the enemies?
Title: Re: Co-Op and Counter-Op
Post by: Wake[of]theBunT on May 19, 2009, 04:53:39 pm
Well a campaign mode isnt on the cards yet, but ive personally always felt it should be scaleable to co-op instead of just single player, or for instance both.
Title: Re: Co-Op and Counter-Op
Post by: VC on May 19, 2009, 06:15:38 pm
KM, #S,  and I have spitballed a path toward addressing the Co-op and Single-Player issue.

If we make it that far, you will be pleased with what we create.  Logistically speaking, a lot of what needs to be done is already in progress.  I'm brewing the classic maps albeit slowly because it's my hour-a-day hobby, Live and Let Die shows much of the logic can be knocked-out in a LUA script, and that really leaves only the grunt work of making the models, coming up with fun ideas to enhance the gameplay, and adding a few new code chunks.