GoldenEye: Source Forums
Global Communications => Development Media => Topic started by: VC on May 12, 2009, 09:11:52 pm
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(http://img300.imageshack.us/img300/8496/vctemple0000.jpg)
Grenade Launcher is reaching too far.
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SNIPEZ! god i cant wait to play/map for this gamen again...
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Silly VC, but that is a Phantom :P
On a more related note, is that your Temple? I can't tell because of the textures.
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The Phantom is a temporary viewmodel for the GL.
Yea the distance seems a bit far to me, too.
In which angle did you fire the grenade?
If it's the same as in the picture, it's allmost a rocket launcher.
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Mine. This is my thread in my section after all.
45 degree pitch, of course. It should impact a few feet in front of the armor hall, so it's well over. I thought it was coming short because if I don't crouch, it clips the sloped ceiling, changing the trajectory.
I've requested for intial velocity and gravity to become cvars for a short time so I can dial it in.
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The Phantom is a temporary viewmodel for the GL.
Beat me to pointing it out. ::)
Not sure about the ammo icon, though...
The grenades look like oversized, long gray bullets in 007.
That's just my take.
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A bit far indeed. On that note, when you planning to get bunker done?
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When I enhance my tool. I started with Library because it's 3-for-1, next was Temple because it's needed for grenade testing. I'm doing Complex presently because it's needed to test player bump radius issues (red pillar room, you know that nightmare).
Bunker should be next, unless something else comes up that makes a different map a better choice.
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I think we should set up a poll to see what the community wants, similar to how the song list was released for Guitar Hero Smash Hits. I also can't wait to see how your response is after you make Caves.
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I also can't wait to see how your response is after you make Caves.
Me too. That map, if made down to the decimal point (which I'm sure it will), sounds like it would be a visleaf/vertex nightmare.
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That's going to be a learning experience. I've never done displacements.
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Source displacements makes me wanna punch babies.
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That's going to be a learning experience. I've never done displacements.
there pretty simple once you understand vertex editing! (and the sew button)
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Grenade Launcher, Mines, and TKnives are dialed-in.
Wow.
You guys are gonna shit when 4 comes out.
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i cant wait to see! damn i want to map again!
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yeah...we need to help out sharp some more for his power supply....also..can't wait to see those classics start appearing. :)
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yeah...we need to help out sharp some more for his power supply....
Let's go see whar we're at so far...
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Whoa, I didn't see this until now. Haha
How close does your version match mine?
I'm just curious on how close I got, since I had to sit there and count the tiles on the ground and walls.
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I didn't compare, but aside from scale (which I forgot to calculate and post for the lols), you probably got it pretty close.
The previous Library Classic was whack. Even simple things like the ramps aren't as wide as the corridors, is wrong.
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You said you got the distance down now, so would you mind showing a comparison shot to where it would land now?
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If I remember I'll post the firing range in vc_temple.
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Scale for vc_temple is 100.554%.
I think Taco asked to see the new ballistic weapon ranges. Here are the markers in the testing/current version of vc_temple.
(http://img41.imageshack.us/img41/3421/vctemplerange.jpg)
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I would think that the Glauncher would just reach a few feet past the throwing knife range
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Yup, it was me and that is exactly want I wanted. Hopefully the next screen we see involving the Grenade Launcher will have a model of its own.
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P: And then you would think again.
T: Hopefully you are modelling it.
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P: And then you would think again.
Lol. rofl. That's funny.
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I could have sworn I have already seen a modeled version of the Grenade Launcher for GES... did it get lost?
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There was a model posted for it back in... '06 I think it was.
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It is modeled and animated. Waiting for Kinky to finish finals at uni.