GoldenEye: Source Forums
Debriefing => Questions, Help, & How To's => Topic started by: Kratos on April 29, 2009, 01:33:49 am
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I like the soundtrack of GES Source and also the music from the N64 game as well. What i wanted to ask was, can we somehow put the N64 Goldeneye game music and add it to the game by somehow? It just sounds more classic and better. Thanks
here are some songs from the N64 version..
http://gh.ffshrine.org/soundtracks/121
The place has pretty much all game music and other stuff. Love that site.
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Well, this has been brought up in previous threads, but you are always welcome to add your own music in place of the ones in game. You just need to find the directories and then change what song you want it to play.
The mod itself can not use those originals due to copyright reasons, which I am sure you understand already. So yeah, if you want to do it though, more power to you. Go for it!
Good luck
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library_classic has a problem changing the music for it, but all other maps should change fine.
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I was considering replacing Subterranean Caverns and Egyptian Temple with their N64 counterparts. Only two tracks that just don't quite feel right...
But yeah, just go into your sound and music folders and do what you want from there.
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wouldnt it work if you just renamed the new music file to whatever the current one is and copy/replace? just a thought
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Well, this has been brought up in previous threads, but you are always welcome to add your own music in place of the ones in game. You just need to find the directories and then change what song you want it to play.
The mod itself can not use those originals due to copyright reasons, which I am sure you understand already. So yeah, if you want to do it though, more power to you. Go for it!
Good luck
Sorry for reposting the thread if theres another one. I apologize for being an ass.
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nah, no problem man. It happens.
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I was considering replacing Subterranean Caverns and Egyptian Temple with their N64 counterparts. Only two tracks that just don't quite feel right...
Multiplayer maps didn't have a dedicated music track. It shuffled 13 multiplayer only tracks and played them at random. ;)
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Interesting, 'cause every time I enter either of those maps, their corresponding track is always in the background ::)...
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Multiplayer maps didn't have a dedicated music track. It shuffled 13 multiplayer only tracks and played them at random. ;)
This worked for the N64 tracks, but as the GES music suits the certain map it was made for perfectly, it would feel wiered to have something similar in GES.
Imagine the runway track beeing played in egypt or vice verse.
BTW: In GE64 very often we disabled the music and listened to the best-of-bond music CD instead.
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Interesting, 'cause every time I enter either of those maps, their corresponding track is always in the background ::)...
Kraid got it; I was referring to the N64 and the absence of a specific "N64 counterpart" for those maps. Not understanding where you're going with the eye roll attitude.
Our lofty goal for GE:S is to have a script that cycles between at least two different dedicated tracks for each map. The SP maps will retain the same music since they had their own specific tracks. MP only maps (like Temple, Library...) may pull from a pool of MP tracks. We shall see.
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I've suggested an info_jukebox entity for mappers. It'd be like the shadow controller, you just drop it in, add a list of music identifiers, and the triggered soundscapes would reference it to know which song to play. Of course, since the current music hack relies on external script files... >_>
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I was referring to the N64 and the absence of a specific "N64 counterpart" for those maps.
Yes, and to which I said:
Interesting, 'cause every time I enter either of those maps, their corresponding track is always in the background...
Subterranean Caverns and Egyptian Temple always play their corresponding single player mission track in the background every time those two stages are played in.
In fact, this applies to Facility, Bunker, and Archives as well.
I know that Temple, Complex, Caves, Library, Stacks, and Basement cycle through various tracks.
For the record, not knocking anyone's work. The N64 tracks for those two maps just have a different feel that I like.