I would recommend making the first sprite less transparent
We intend on going to full particle effects for our muzzle flashes at some point, but we don't have very many skilled particle people...
$sequence fire "v_ar33_fire1" snap fps 30 activity ACT_VM_PRIMARYATTACK 1 {
{ event AE_CL_CREATE_PARTICLE_EFFECT 0 "muzzle_ar33_flash follow_attachment muzzle" }
{ event 6001 0 "1" }
}
Also i have never seen a perfect triangle/ star pattern such as The SSL's mock up (except in Die Hard 2), although the flash does come through the gaps of a flash suppressor such as that found on a AR15 the amount that is thrown forward should be much more than what comes out around the gap (kinda hard to explain sorry i dont have pictures). Also if you were to use this star effect remember that it requires a flash suppersor witch is not ofen found on pisols and sub machine guns. In fact it should only be used for the Soviet and AR33.
Not nessecarily true. You could easily put that kind of supressor on a P90. Either way things like this need to be exageratted in games and movies or its just plain dull.
True enough. But if your American or British (guess) then some of your armed police units use them :P
You should take a look at the muzzleflashes from GoldenEye 007, the game we're recreating. This isn't exactly a realism mod.
It's not a P-90, it's the RCP-90, so it has not to be exactly like the P-90.
There's a 80 rounds clip in it, while the P-90 has somewhat about 30 rounds.
So... +1 to SSL.
We intend on going to full particle effects for our muzzle flashes at some point, but we don't have very many skilled particle people...
Just wondering if the majority or all created flashes will match.