GoldenEye: Source Forums
Debriefing => Bug Reports & Fixes => Topic started by: keefy on March 19, 2009, 09:17:42 am
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It occurs When switching weapons mid air, it is fixable except i do not know how.
It looks like this.
(http://i524.photobucket.com/albums/cc324/k33fy/Goldeney%20source/jebus.jpg)
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We need more animations.
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That's a sweet fuckin anim and yes we need anims. Hl2dm models do the same thing
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Yeah, i laugh every time i see this but it's just simply lack of animation.. it doesn't have the resources or whatever so it just resorts to that..
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Hahaha!!! Cilvian Bond!!!
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It's funny as hell. For that, we should be endorsed by the Vatican, or be smitten by them.
Or by thy Holy Father. Perhaps he was playing GE:S at the time.
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You guys using hl2dm models? If so thats why that game is buggy as hell. At least it doesn't crash everytime you switch weaponmid air using a listen server in GES.
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We aren't using HL2DM MODELS, just the animations and the skeleton because otherwise it requires a TEAM of animators to get everything working properly
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A team of animators? no.... just me baby ;)
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A team of animators? no.... just me baby ;)
Please deliver.
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Or by thy Holy Father. Perhaps he was playing GE:S at the time.
Anybody get His steam ID, or better yet, His ip address? I'd love to know what ISP He's using :)
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Anybody get His steam ID, or better yet, His ip address? I'd love to know what ISP He's using :)
Ask Gabe. He knows. Gabe > God.
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Not sure it is an animation problem the guys at HL2CTF fixed it but I think witout addign any extra animations.
This is from the changlelog, make any sense?
Update: Player model uses proper sequence when changing weapons during a jump (no more ref pos)