GoldenEye: Source Forums

Debriefing => Impressions & Feedback => Topic started by: SPECTRE v7 on March 06, 2009, 06:16:39 am

Title: Awesome Ideas for GE:S
Post by: SPECTRE v7 on March 06, 2009, 06:16:39 am
This first one is from a post i put up here
http://forums.goldeneyesource.net/index.php/topic,3428.msg36652.html#msg36652
 
Why not Make Ernst Blofeld as he holds his Cat, a character...Really guys this should of never been an after thought.

Second
Why not add oddjobs hat as a melee weapon like a throwing weapon like the knife...huh thats a good idea :)
Title: Re: Awesome Ideas for GE:S
Post by: Sean [Baron] on March 06, 2009, 07:01:16 am
Hello Dr. Evil.
Title: Re: Awesome Ideas for GE:S
Post by: kraid on March 06, 2009, 08:23:01 am
Haha, reminds me on Timesplitters 3, where the evil professor at the end of the train level had a cat too.
Well it was a cat doll on wheels and you could use it in something like a raceing game mode.
(http://medialib.computerandvideogames.com/screens/screenshot_140154_thumb300.jpg)
Title: Re: Awesome Ideas for GE:S
Post by: Wake[of]theBunT on March 06, 2009, 04:46:34 pm
RSPCA!!!!!! come quick

Rollarkitty needs youuuuuu
Title: Re: Awesome Ideas for GE:S
Post by: VC on March 06, 2009, 05:55:31 pm
Don't worry about Blofeld.  He's already on the production schedule.

Because if one character comes with a free weapon, no one will play any other character.  Aside from trivial differences, we can't make one character superior to another.
Title: Re: Awesome Ideas for GE:S
Post by: SPECTRE v7 on March 06, 2009, 06:00:51 pm
Don't worry about Blofeld.  He's already on the production schedule.

Because if one character comes with a free weapon, no one will play any other character.  Aside from trivial differences, we can't make one character superior to another.
Awesome and the cat shouldn't be a weapon, but it would just look cool if we see him in the levels running around while he holds a gun in one hand and his cat in the other ;D
Title: Re: Awesome Ideas for GE:S
Post by: The Beatles pwn j00! on March 06, 2009, 06:11:53 pm
Yeah, it really wouldn't be fair for there to be differences between the characters, obviously.

But just to say, throwing Odd Job's hat was the best thing about the Nightfire game. (I THINK it was Nightfire. Not sure.)
Title: Re: Awesome Ideas for GE:S
Post by: VC on March 06, 2009, 07:33:40 pm
BOOM CATSHOT!
Title: Re: Awesome Ideas for GE:S
Post by: X-tra on March 08, 2009, 12:57:21 am
Yeah, it really wouldn't be fair for there to be differences between the characters, obviously.

But just to say, throwing Odd Job's hat was the best thing about the Nightfire game. (I THINK it was Nightfire. Not sure.)

Yeah, it was nightfire. ;-)
Title: Re: Awesome Ideas for GE:S
Post by: PPK on March 08, 2009, 11:59:55 am
BOOM CATSHOT!

LMAO


Oddjob's hat should be throwable in GE:S. Instead of having a throwing knife, you would have his hat, if you were playing as him. The same could happen to Goldfinger and a gold bar.
Title: Re: Awesome Ideas for GE:S
Post by: Sergeant Kelly on March 18, 2009, 05:03:26 am
Goldfinger wasn't in Goldeneye though. :P
Title: Re: Awesome Ideas for GE:S
Post by: jjmusicnotes on March 18, 2009, 03:42:01 pm
neither was Oddjob
Title: Re: Awesome Ideas for GE:S
Post by: major on March 18, 2009, 05:03:23 pm
neither was Oddjob

He was in GE007 game.
Title: Re: Awesome Ideas for GE:S
Post by: PPK on March 18, 2009, 07:35:33 pm
Goldfinger wasn't in Goldeneye though. :P

Yeah, I know, but since he mentioned Blofeld, I thought...
Title: Re: Awesome Ideas for GE:S
Post by: James Potkukelkka (FIN) on August 10, 2009, 06:32:36 am
I suggest that we should add a few more characters from the Goldeneye itself and other Bond -movies. GE just screams Xenia Onatopp, Alec Trevelyan, Francisco Scaramanga, Max Zorin and other Bond characters like Roger Moore (his the Man). And it would be a great idea that all the characters could have their weaknesses and strengths, and special items. Yes, a bit complicated.
Title: Re: Awesome Ideas for GE:S
Post by: Josh [SLX] on August 10, 2009, 08:46:18 am
Like an "Attack Mode" for Xenia, where she would crush you with her thighs?
Title: Re: Awesome Ideas for GE:S
Post by: VC on August 10, 2009, 12:52:43 pm
Characters will be added as we get to them.

No special attributes.  Otherwise, it becomes Team Fotress 2 at best, and Everyone Just Plays Oddjob at worst.
Title: Re: Awesome Ideas for GE:S
Post by: Ruone Delacroix on August 13, 2009, 09:21:22 pm
Another thought about Oddjob and a hat.

You could always have it as a "weapon" that does no damage whatsoever. It would add some laughs in and at best, people could feign an attack and run like hell.
Title: Re: Awesome Ideas for GE:S
Post by: V!NCENT on August 16, 2009, 09:34:59 pm
Another thought about Oddjob and a hat.

You could always have it as a "weapon" that does no damage whatsoever. It would add some laughs in and at best, people could feign an attack and run like hell.
A better idea: instead of throwing knifes you throw the hat, but it's just a different model.
Title: Re: Awesome Ideas for GE:S
Post by: VC on August 16, 2009, 10:28:26 pm
But then he'd have to wear a tower of hats, TF2 style.
Title: Re: Awesome Ideas for GE:S
Post by: Ruone Delacroix on August 17, 2009, 01:46:57 am
But then he'd have to wear a tower of hats, TF2 style.

Which would make my idea better off. It offers no advantage whatsoever.
Title: Re: Awesome Ideas for GE:S
Post by: WatchMyTrace on August 17, 2009, 02:06:50 am
Maybe some characters could be unlockable by earning achievements.  this would also be a great way to show off what achievements youve earned to other players.

for example the arctic bond earned for some bond achievements

Why not have oddjob's hat an unlockable  by getting so many throwing knife kills with oddjob.

Maybe Ernst Blofeld could thow the cat, complete with meow sounds of course, that could be unlocked too.  'Who throws a cat' achievement?
Title: Re: Awesome Ideas for GE:S
Post by: VC on August 17, 2009, 02:28:42 am
Yeah, let's see if we can piss off the ASPCA.
Title: Re: Awesome Ideas for GE:S
Post by: Ruone Delacroix on August 17, 2009, 05:10:20 am
Lol, Xenia can throw some chicken thighs.
Title: Re: Awesome Ideas for GE:S
Post by: V!NCENT on August 17, 2009, 07:45:12 am
But then he'd have to wear a tower of hats, TF2 style.
So? xD :') Make it a cheat :P "Server side retarted waepons" :D
Title: Re: Awesome Ideas for GE:S
Post by: coolDisguise on August 17, 2009, 12:55:59 pm
Maybe some characters could be unlockable by earning achievements.  this would also be a great way to show off what achievements youve earned to other players.

for example the arctic bond earned for some bond achievements

Great idea! But it should be only quite "useless" stuff meaning nothing that would give you an uber-advantage or any advantage over other players, because that would really piss them off and destroy the game's balance.
In spite of me saying that I still cannot understand Blizzard giving in to the casual gamers @WoW who are whining because they are not able to do anything and want EPIXXX! for nothing but hey, that seems offtopic. ^^

Feel free to correct me on the following:
if Oddjob would be able to throw his hat, it couldn't/shouldn't be coded as a knifethrow cause the trajectory would be different, since the motion how you'd throw a hat is somewhat different.
I also agree that it shouldn't do damage and therefore it should -by default - be bound to a key to which no other weapons are assigned (if it's unlocked or whatever).
Title: Re: Awesome Ideas for GE:S
Post by: VC on August 17, 2009, 02:50:45 pm
if, if, if hat throwing is going to become an option, it will only, only, only be in Mission.

Move on.
Title: Re: Awesome Ideas for GE:S
Post by: WatchMyTrace on August 18, 2009, 12:06:05 am
Btw the cat throwing was ment as joke.

but seriously i'd love to see unlockables earned through achievements and i agree they should be purely aesthetic like new characters and outfits. 

Also mentioned in another thread was a tournament mode. 

This great game attracts many people, a sense of accomplishment will keep them around.
Title: Re: Awesome Ideas for GE:S
Post by: coolDisguise on August 18, 2009, 12:31:36 am
Unlockables wouldn't necessarily needed to be limited to aesthetics,
as long as the non-aestetic ones would be only usable in a PvE mode
(single player missions, eventually coop missions, as VC already stated for the hat throwing if that would become avaiable).

I think the best idea would be to split the achievements as well
- for PvP (the multiplayer mode as we play it by now) achievements you'd get PvP (aesthetic) unlockables
(eventually also some of those accessable for PvE as well, I don't know),
for PvE achievements you'd get PvE unlockables (some aesthetic + some like the "cheats" on N64).

But I guess all that is still in the far future and has to be decided on by the dev team.
Title: Re: Awesome Ideas for GE:S
Post by: monkeyface on August 18, 2009, 11:10:56 pm
Hello, I think I mentioned this before but no one really bought into it. It may be because it'd be an unnecessary feature or bad design, however, I'd like to know what you think of it.

Rendering the crosshair obsolete. Right now it's just a nonexistent sprite, you could stick a piece of tack putty in the middle of the screen and it'd be a perfect analogue. As far as tack putty goes, either way.
The solution, and this is just what I think, is to make as many factors as possible to affect the "crosshair", so if you could see it, it'd be moving around too much for the player to have any use for it. To achieve this effect you'd need a good amount of random, more bullet spread and all possible kinds of inputs resulting in aim adjustments. Player speed, mouse movement etc. It wouldn't be pure luck as more experienced players would know the mechanics more intimately (ohlala) and therefore utilize it more effectively.
Title: Re: Awesome Ideas for GE:S
Post by: VC on August 19, 2009, 12:41:37 am
Weapons are less accurate when unsighted.
Title: Re: Awesome Ideas for GE:S
Post by: coolDisguise on August 19, 2009, 02:19:26 am
Hello, I think I mentioned this before but no one really bought into it. It may be because it'd be an unnecessary feature or bad design, however, I'd like to know what you think of it.

Rendering the crosshair obsolete. Right now it's just a nonexistent sprite, you could stick a piece of tack putty in the middle of the screen and it'd be a perfect analogue. As far as tack putty goes, either way.
The solution, and this is just what I think, is to make as many factors as possible to affect the "crosshair", so if you could see it, it'd be moving around too much for the player to have any use for it. To achieve this effect you'd need a good amount of random, more bullet spread and all possible kinds of inputs resulting in aim adjustments. Player speed, mouse movement etc. It wouldn't be pure luck as more experienced players would know the mechanics more intimately (ohlala) and therefore utilize it more effectively.

No offense, but if I was into erratic random bullet patterns hitting everywhere except for the point you're firing at, I'd play CS: S or something like that. And just in case this suggestion WOULD be considered in addition or in exchange for the way it is handled now, I think it's not only me who would quit playing GE: S or at least drastically reduce his playing time dedicated to GE : S.
Title: Re: Awesome Ideas for GE:S
Post by: monkeyface on August 19, 2009, 01:28:27 pm
Weapons are less accurate when unsighted.

My final solution wouldn't be to make the weapons less accurate, but more sensitive, something that could be reflected in the viewmodel and such.
Goldeneye 64 was NEVER accurate, that's why they didn't have a crosshair in the first place. It would serve no purpose. Besides, when you did hit, there were a lot of feedback. The sounds, the bottom half of the screen flashing in white, the pushback effect. To have it in GE:S doesn't make any sense in that, sense. The mouse can be dead accurate. It's just that I haven't heard the game design explanation for the crosshair in GE:S.

coolDisguise, and I stopped playing because the lack of crosshair and the less than intuitive shooting. And this is not to slander GE:S, all I'm saying is that this is the reason for which I left, as indicated, other people doesn't seem very interested in this. And, say what you want about CS:S, but at least there's some kind of pattern to learn and some feedback when you shoot. There's nothing of that in GE:S for the time being. Maybe it's because it's beta, but I'm just saying my few opinions on the gameplay for what it is now.
Title: Re: Awesome Ideas for GE:S
Post by: VC on August 19, 2009, 11:10:48 pm
"My final solution"
zomg hitler

"Goldeneye 64 was NEVER accurate"
It was accurate in the 32-bit floating point sense.  You were good for at least five significant figures.  Plus, the weapons themselves are more accurate than most games' weapons.


You know, I had more line-item responses, but honestly, I just want to add "Full of it" to your forum ID title.
Title: Re: Awesome Ideas for GE:S
Post by: monkeyface on August 19, 2009, 11:34:50 pm
Yes, recognized the Hitler reference. It's to instill fear, didn't work, obviously.

I wasn't talking number accuracy, but I have a hunch you knew that. Goldeneye had auto-aim instead of a crosshair. It's about game design.

Glad we could have this discussion of semantics. Thought I was polite and I personally find the subject interesting enough to warrant some discussion.
Title: Re: Awesome Ideas for GE:S
Post by: WatchMyTrace on August 20, 2009, 01:17:45 am
Didn't the original have auto aim??  As it should have to help with the awkwardness of using a controller compared to a mouse.  I think we can all agree that auto aim in a pc game is -as i like to say- bitch made.

I'm my opinion nothing should be changed. not having a constant crosshair requires skill. And using the Aim mode effectively is a delicate balance between accuracy and mobility and that mechanic is what sets this fps apart from most others. 
Title: Re: Awesome Ideas for GE:S
Post by: Kinky on August 20, 2009, 09:33:56 am
Yea please dont make us remove the closest thing we have to a USP xD
Title: Re: Awesome Ideas for GE:S
Post by: VC on August 20, 2009, 09:29:46 pm
"Goldeneye had auto-aim instead of a crosshair. It's about game design."

It was auto-miss.  If you like doing damage, you turn it off and aim for yourself.
Title: Re: Awesome Ideas for GE:S
Post by: WatchMyTrace on August 21, 2009, 12:46:34 am
VC this should stay intact to keep the game true to the original and keep people from putting a dot on there screen.
Title: Re: Awesome Ideas for GE:S
Post by: jjmusicnotes on August 21, 2009, 03:59:46 am
aiming with your hand is way easier than aiming with your thumb.
Title: Re: Awesome Ideas for GE:S
Post by: kraid on August 21, 2009, 07:48:43 am
We always turned off auto-aim. Auto-Aiming is just half of the fun. And yea, totally rediculess in a PC Game.
Title: Re: Awesome Ideas for GE:S
Post by: monkeyface on August 21, 2009, 11:21:12 am
My point with mentioning the auto-aim was not for you to add it as a feature, but to highlight why they didn't have a cross-hair. The controls were stiff. I love the game and how it plays, but it was designed for the N64. That's why I wanted to hear the design philosophy behind the crosshair. I've read about it several times that it will stay like that and "that's how it was in the N64 game", but I wonder if there's a more informative answer. It's out of curiosity I ask this, nothing else.

VC, the reason that auto-aim was there from the beginning is because the controls weren't too smooth. They may be that if you've played for a month or two, but for someone just starting out, it's more fun with auto-aim, as that way you actually hit what you're aiming for. That's my own experience at least.

I wouldn't know about the USP, was always a Deagle kind of guy...

If you still think tweaking the non-existent crosshair would make the game "full of it", at least consider the hit feedback, the pushback, the short invulvernability, the scream and breathing sound, the flash of white, a smudge of blood and a hint of something else.. Those are very important.
Title: Re: Awesome Ideas for GE:S
Post by: VC on August 21, 2009, 11:57:37 am
"was always a Deagle kind of guy..."
Why does this not suprise me.

First of all, any statements about the why of Goldeneye 007 is PURE CONJECTURE.  Unless you are a developer from the game, it's all opinion. 

My opinion is that auto aim was included because they knew that there were basically no first person shooters on console and thus no one really had the skill to play the game at first, and even if one did, the three other guys didn't.  Plus, the reaction of the viewmodel is a clue that you should shoot the guy your gun is suddenly tracking.  Thus I partially agree with you.  However, that has nothing to do with GES on PC.

We have hit feedback, pushback, invuln, voice cue, and flash.  Bloodstains came with the case.  I don't see what more is needed.
Title: Re: Awesome Ideas for GE:S
Post by: monkeyface on August 21, 2009, 02:21:12 pm
"was always a Deagle kind of guy..."
Why does this not suprise me.

I don't see how my ability/inability to play a game justifies or disqualifies my opinions on the design. I do play different games and I find interest in the design of them.

This is an "Awesome ideas" thread, right? Never did I say my writings were excerpts from renowned game design documents, it's merely my own opinions that I've formed after playing this game and other games. They should also be treated as such, opinions, and I'm aware of that people will either agree or disagree. English isn't my first language, so there may be a chance that when I perceive myself as straight forward and honest, I actually come off as rude and insensitive, if that's the case, I apologize.

Okay, the hit feedback isn't very pronounced then, or I'm too inattentive to "feel" it.
Title: Re: Awesome Ideas for GE:S
Post by: Jonathon [SSL] on August 21, 2009, 07:18:19 pm
at least consider the hit feedback, the pushback, the short invulvernability, the scream and breathing sound, the flash of white, a smudge of blood and a hint of something else.. Those are very important.

I'm pretty sure all of those things are in Beta 3.x with the exception of the screams, which will most likely come about if we ever get any voice actors.
Title: Re: Awesome Ideas for GE:S
Post by: VC on August 24, 2009, 12:56:18 am
I bought a real microphone.  Cheap, but real.  I'm officially beyond $10/camewithsoundcard junk.  The electrons even go through a tube.
Title: Re: Awesome Ideas for GE:S
Post by: WatchMyTrace on August 24, 2009, 05:58:55 am
I'd like to see Runway get revamped. It just doesn't seem finished yet. It needs another way to get into the hanger (it's just too easy to hole yourself up in there) and something more interesting could be done with the area in behind it (by the two big tanks) it just kind of dead ends over there.  The warehouse area at the end should be made larger and how cool would it be to be able to get up on that high lookout towards the end of the run way.

dead end
http://i163.photobucket.com/albums/t286/john1984h/ge_runway0003.jpg

lookout
http://i163.photobucket.com/albums/t286/john1984h/ge_runway0002.jpg

expand this
http://i163.photobucket.com/albums/t286/john1984h/ge_runway0005.jpg

to fill this
http://i163.photobucket.com/albums/t286/john1984h/ge_runway0006.jpg

This door should open to it as well
http://i163.photobucket.com/albums/t286/john1984h/ge_runway0004.jpg

The entire outside just seems to have too many one way in one way out buildings. I realize including the lookout is a bit of a long shot (pun intended  ;D) but it would only truely be useful with rifles, making the entrance to it blind to the person up there could make it easier to take over also you could take away any kind of real cover to make it easier for someone on the ground to snipe the person up there out.

These are just my suggestions strictly from a players point of veiw.  BTW geat job on a awesome mod thus far!


Title: Re: Awesome Ideas for GE:S
Post by: major on August 24, 2009, 07:03:11 am
Not bad suggestions, but that would make the map a little too huge. Now if there was a Runway_Topzone, or something then that would be very practical and doable, but having a huge top and basically a whole other map under it, would make it a little to extreme.

I faced same problem, and choose the later option, just have it top only, but expand it.
Title: Re: Awesome Ideas for GE:S
Post by: Maxaxle on August 25, 2009, 12:51:07 am
Maybe a secret bonus map if you play all of the maps at least once? Or maybe secret areas with easter eggs? And more sprays, PLEASE.
Title: Re: Awesome Ideas for GE:S
Post by: Rodney 1.666 on August 25, 2009, 01:52:12 am
The warehouse area at the end should be made larger and how cool would it be to be able to get up on that high lookout towards the end of the run way.

lookout
http://i163.photobucket.com/albums/t286/john1984h/ge_runway0002.jpg

The entire outside just seems to have too many one way in one way out buildings. I realize including the lookout is a bit of a long shot (pun intended  ;D) but it would only truely be useful with rifles, making the entrance to it blind to the person up there could make it easier to take over also you could take away any kind of real cover to make it easier for someone on the ground to snipe the person up there out.

Not bad suggestions, but that would make the map a little too huge. Now if there was a Runway_Topzone, or something then that would be very practical and doable, but having a huge top and basically a whole other map under it, would make it a little to extreme.

I faced same problem, and choose the later option, just have it top only, but expand it.

I've always been thinking of that tower, and several other cool places on Runway that are accessible only with low gravity.
Runway_Topzone is an excellent concept.

I bought a real microphone.  Cheap, but real.  I'm officially beyond $10/camewithsoundcard junk.  The electrons even go through a tube.

Kudos, 'cause it's hard to yell loud enough for the people inside the monitor to hear you.
I tried real hard the last time I was mic-less...
Title: Re: Awesome Ideas for GE:S
Post by: WatchMyTrace on August 27, 2009, 05:16:33 pm
Not bad suggestions, but that would make the map a little too huge. Now if there was a Runway_Topzone, or something then that would be very practical and doable, but having a huge top and basically a whole other map under it, would make it a little to extreme.

I faced same problem, and choose the later option, just have it top only, but expand it.

Yeah it would be pretty huge but with the way some of these servers have been set up (16 players crammed into facility good god!) Maybe a couple more large maps would be a good thing, surface should be excellent for this.

I think we all agree that these maps work best with only a handfull of players unless servers start lowering there limits (which shouldn't be done because there is not enough of us yet to be picky) what about combining some maps for example have facility or facility backzone or for large games facility+backzone
Title: Re: Awesome Ideas for GE:S
Post by: KimKaze on September 05, 2009, 08:57:42 pm
I assume once the game goes gold and so on, that there will be much more variety of servers which will then be able to provide maps that bst fit lots of players (larger maps) and smaller maps on servers that will limit perhaps, the no of players at any one time (say, cap at 8).

I also would guess that there would be point servers and non point (just for fun).

I'd like to see a Licence server, simply because a lot of original Goldeneye fans only liked this mode, and there's nothing wrong with it.  It has it's plus and downsides - it's easier to land a kill but much easier to die.

My greatest frustration with the game so far has been running across a packet of mines without wanting them and they auto select.  Since mines are very much a weapon of choice (you deliberately want to use them or you don't) I believe it would be best not to auto select them as if you're trying to pull up round a corner to survive in a gunfight and suddenly they're in your hand ... it can often cost you the battle.  Sometimes it's all so quick even a fast changing player will suffer.  So can mines be selected only by deliberate choice?
Title: Re: Awesome Ideas for GE:S
Post by: PPK on September 05, 2009, 09:03:38 pm
My greatest frustration with the game so far has been running across a packet of mines without wanting them and they auto select.  Since mines are very much a weapon of choice (you deliberately want to use them or you don't) I believe it would be best not to auto select them as if you're trying to pull up round a corner to survive in a gunfight and suddenly they're in your hand ... it can often cost you the battle.  Sometimes it's all so quick even a fast changing player will suffer.  So can mines be selected only by deliberate choice?

You can turn that off in the Options menu. Don't recall where though... Try the advanced multiplayer options.
Title: Re: Awesome Ideas for GE:S
Post by: Rodney 1.666 on September 05, 2009, 10:52:39 pm
I'd like to see a Licence server, simply because a lot of original Goldeneye fans only liked this mode, and there's nothing wrong with it.  It has it's plus and downsides - it's easier to land a kill but much easier to die.

There were a few LTK servers at one point. This will change over time, I'm sure.
Title: Re: Awesome Ideas for GE:S
Post by: VC on September 05, 2009, 11:31:01 pm
Back when JS existed they ran an LTK 24/7.
Title: Re: Awesome Ideas for GE:S
Post by: Maxaxle on September 07, 2009, 02:52:16 am
Back when JS existed they ran an LTK 24/7.
The old Janus clan? As in, the one that dissolved and became the massive filmmaker group? And why LTK 24/7?


Idea: Zooming! (press/hold secondary to zoom out over time until it reaches the maximum, and then letting go sets the zoom to whatever it is at that point. Tapping secondary once unzooms)
Because sometimes you have a target that is closer than the zoom preset.
Title: Re: Awesome Ideas for GE:S
Post by: PPK on September 07, 2009, 11:10:59 am
Idea: Zooming! (press/hold secondary to zoom out over time until it reaches the maximum, and then letting go sets the zoom to whatever it is at that point. Tapping secondary once unzooms)
Because sometimes you have a target that is closer than the zoom preset.

Shoot unsighted. It works for me.
Title: Re: Awesome Ideas for GE:S
Post by: coolDisguise on September 07, 2009, 02:02:31 pm
Sure it works, but having the possibility to zoom in and out would just be... nice. (for sniper rifle only)
If we could have the zoom in and zoom out on the mousewheel once we're in aim mode would also be nice. (if not in aim mod it's weaponswitch + and - as always)
I always liked that in the original, just the point they thought about it.
Title: Re: Awesome Ideas for GE:S
Post by: WatchMyTrace on September 07, 2009, 09:14:40 pm
Idea: Zooming! (press/hold secondary to zoom out over time until it reaches the maximum, and then letting go sets the zoom to whatever it is at that point. Tapping secondary once unzooms)
Because sometimes you have a target that is closer than the zoom preset.

I think an easier way would be to hold the aim button and release it when the desired zoom amount is reached then click again to go back to unsighted but only for the sniper, and I don't think it'll ever be changed anyway.
Title: Re: Awesome Ideas for GE:S
Post by: EMH Mark I on September 07, 2009, 09:58:00 pm
Although it sort of deviates from the way it was in the original N64 version...it would be a nice feature to have, I agree.  Kind of like how it was with the sniper rifle in PD N64.

@Scooby:  Only problem with that is if you over-zoom, you can't re-adjust it like you could if you had mousewheel control.
Title: Re: Awesome Ideas for GE:S
Post by: VC on September 07, 2009, 10:53:16 pm
There are a few problems here. One is dealing with the need of extra control commands. If we map the weaponnext/prev to zooming, then you are forced to use those commands on your wheel to make sense.  Not everyone does, I script the hell out of my controls, for example. (I have Best Bullet, Best Explosive, Best Shotty, and Best Pistol button.)  Second is you don't usually need the ability to control the zoom in GES.  In N64, guards poked around being stupid a lot and you had a lot of mid-range combat.  In GES, you can switch to a quality mid-range weapon faster than you can change your zoom depth.  Also, from a balance standpoint, locking the zoom to max enforces Bishop to be a long-range hitter and a close-range pistol that gets better damage but cannot be spammed.  Having a variable zoom makes it a railgun for all seasons.
Title: Re: Awesome Ideas for GE:S
Post by: WatchMyTrace on September 07, 2009, 11:06:15 pm
This is really a moot point in my eyes the current system works well and is true to the original.  The only issue that needs to be addressed with the sniper is that slappers need to be replaced with the butt of the rifle like in the original, is this in the works for beta 4?
Title: Re: Awesome Ideas for GE:S
Post by: VC on September 08, 2009, 12:31:51 am
If the model department would finish GrenL, RL, and Moonraker, then Rifle Butt would be a worthy consideration.

FYI: Rifle Butt is the medium melee attack, with Slap being the low and Knife being the high.
Title: Re: Awesome Ideas for GE:S
Post by: morcego007 on September 14, 2009, 03:35:35 am
impressions... what to say... its great! i played this in first alpha, and its a very good work!

i was playing with  Viashino Cutthroat, and kill him a lot! lol ;D

i tryed to change my name but i cant, how i change my name? im playing with "children of bodom"  :-[.

i dont like the KLOBB man this weapon sux lol

the spider is nice.

the cradle map is good, but very large, when spawn on towers you cannot go to the center of map without dying, the way is to long =[

the models are nice.


a question... the game has a option to turn on turbo mod?

Title: Re: Awesome Ideas for GE:S
Post by: The Beatles pwn j00! on September 14, 2009, 03:46:00 am
i tryed to change my name but i cant, how i change my name? im playing with "children of bodom"  :-[.

The Orange Box (Source 2007) based games use your Steam Nickname. You have to change it in your steam settings.
Title: Re: Awesome Ideas for GE:S
Post by: VC on September 14, 2009, 04:08:27 am
setinfo name "WhatYouWant"

It will last until the map changes.