GoldenEye: Source Forums
Editing and Customization => Community Content => Community Releases => Topic started by: FReXx on February 13, 2009, 11:42:07 am
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Temple by Mookie for Beta 3!
http://ges.mksvx.com/gesource/maps/ge_temple_mk_a6.bsp.bz2
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Can I has images?
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Quick & dirty.
(http://mookie.mksvx.com/ge_temple_mk/ge_temple_mk_a60000.jpg)
(http://mookie.mksvx.com/ge_temple_mk/ge_temple_mk_a60001.jpg)
(http://mookie.mksvx.com/ge_temple_mk/ge_temple_mk_a60002.jpg)
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I was going to send some photos: P
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Hehe, I was faster than you people.
Anyway, I've seen the pictures and I must say it looks good. Can't wait to play it?
It is a good variation from the current Temple map, which is meant to imitate the Classic version, always with the same textures.
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Hehe, I was faster than you people.
Anyway, I've seen the pictures and I must say it looks good. Can't wait to play it?
It is a good variation from the current Temple map, which is meant to imitate the Classic version, always with the same textures.
and looks like a 20+ fps for meeee :D
Hehe, I was faster than you people.
/snarl You are a forum troll! he lives under the forum entrance bridge to tax all of your posts with his free post xD
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/snarl You are a forum troll! he lives under the forum entrance bridge to tax all of your posts with his free post xD
Haha I sure am! Man, I just happened to be faster than him. He was going to put the images later, but I decided to post here asking for them, although I knew he would put them there sooner or later.
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Who all is "you people" anyway?
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The word people shouldn't be there perhaps. It was typed in a rush.
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cool. i like, reminds me of perfect dark
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Are you going to convert ge_library_mk too?
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It's too big; scaled for SEALs and Phoenix, not Jimmy Bond. Re-scaled, rebuilt; working on it off-and-on, but obviously it needs more time in the oven.
(http://mookie.mksvx.com/pictures/library_g210001.jpg)
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The lighting is really pretty, nice work!
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Nothing there but light_environment! As time goes by, I'm more impressed with VRAD.
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I think I spot a leak in temple. :P
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There's an anti-aliasing problem in the engine where the skybox will show through as a crawl, when you look at a split face at an oblique angle. You can see the same thing even in HL2 ep2 if you know what you're looking for. The only way I can see to hide it is to cover it with bright light, or get the skybox out of the PVS. :(
I think I spot a leak in temple. :P
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Mookie that library remake looks sweet! I might be starting to develope feelings for you....
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I've pretty much lost track of custom materials since last year, but this library pic looks amazing Mookie (railing might benefit some tweaking though).