GoldenEye: Source Forums

Editing and Customization => Community Content => Community Releases => Topic started by: FReXx on February 13, 2009, 11:42:07 am

Title: Temple_mk_a6
Post by: FReXx on February 13, 2009, 11:42:07 am
Temple by Mookie for Beta 3!

http://ges.mksvx.com/gesource/maps/ge_temple_mk_a6.bsp.bz2
Title: Re: Temple_mk_a6
Post by: PPK on February 13, 2009, 11:42:30 am
Can I has images?
Title: Re: Temple_mk_a6
Post by: mookie on February 13, 2009, 07:16:31 pm
Quick & dirty.

(http://mookie.mksvx.com/ge_temple_mk/ge_temple_mk_a60000.jpg)

(http://mookie.mksvx.com/ge_temple_mk/ge_temple_mk_a60001.jpg)

(http://mookie.mksvx.com/ge_temple_mk/ge_temple_mk_a60002.jpg)
Title: Re: Temple_mk_a6
Post by: FReXx on February 13, 2009, 07:17:52 pm
I was going to send some photos: P
Title: Re: Temple_mk_a6
Post by: PPK on February 14, 2009, 11:03:16 am
Hehe, I was faster than you people.

Anyway, I've seen the pictures and I must say it looks good. Can't wait to play it?
It is a good variation from the current Temple map, which is meant to imitate the Classic version, always with the same textures.
Title: Re: Temple_mk_a6
Post by: Sp1nn3y on February 14, 2009, 08:14:44 pm
Hehe, I was faster than you people.

Anyway, I've seen the pictures and I must say it looks good. Can't wait to play it?
It is a good variation from the current Temple map, which is meant to imitate the Classic version, always with the same textures.

and looks like a 20+ fps for meeee :D

Hehe, I was faster than you people.

/snarl You are a forum troll! he lives under the forum entrance bridge to tax all of your posts with his free post xD
Title: Re: Temple_mk_a6
Post by: PPK on February 14, 2009, 08:48:18 pm
/snarl You are a forum troll! he lives under the forum entrance bridge to tax all of your posts with his free post xD

Haha I sure am! Man, I just happened to be faster than him. He was going to put the images later, but I decided to post here asking for them, although I knew he would put them there sooner or later.
Title: Re: Temple_mk_a6
Post by: mookie on February 14, 2009, 08:49:41 pm
Who all is "you people" anyway?
Title: Re: Temple_mk_a6
Post by: PPK on February 14, 2009, 08:53:02 pm
The word people shouldn't be there perhaps. It was typed in a rush.
Title: Re: Temple_mk_a6
Post by: drukqaddik on February 14, 2009, 09:51:13 pm
cool. i like, reminds me of perfect dark
Title: Re: Temple_mk_a6
Post by: Storm101 on February 22, 2009, 07:48:43 pm
Are you going to convert ge_library_mk too?
Title: Re: Temple_mk_a6
Post by: mookie on February 22, 2009, 08:17:26 pm
It's too big; scaled for SEALs and Phoenix, not Jimmy Bond. Re-scaled, rebuilt; working on it off-and-on, but obviously it needs more time in the oven.

(http://mookie.mksvx.com/pictures/library_g210001.jpg)
Title: Re: Temple_mk_a6
Post by: Luchador on February 22, 2009, 08:31:29 pm
The lighting is really pretty, nice work!
Title: Re: Temple_mk_a6
Post by: mookie on February 22, 2009, 08:46:11 pm
Nothing there but light_environment! As time goes by, I'm more impressed with VRAD.
Title: Re: Temple_mk_a6
Post by: X-tra on February 22, 2009, 09:30:08 pm
I think I spot a leak in temple. :P
Title: Re: Temple_mk_a6
Post by: mookie on February 22, 2009, 09:39:53 pm
There's an anti-aliasing problem in the engine where the skybox will show through as a crawl, when you look at a split face at an oblique angle. You can see the same thing even in HL2 ep2 if you know what you're looking for. The only way I can see to hide it is to cover it with bright light, or get the skybox out of the PVS. :(

I think I spot a leak in temple. :P
Title: Re: Temple_mk_a6
Post by: Staaf on February 26, 2009, 03:25:49 pm
Mookie that library remake looks sweet! I might be starting to develope feelings for you....
Title: Re: Temple_mk_a6
Post by: Doc.NO on February 28, 2009, 11:30:45 pm
I've pretty much lost track of custom materials since last year, but this library pic looks amazing Mookie (railing might benefit some tweaking though).