GoldenEye: Source Forums

Debriefing => General Goldeneye => Topic started by: Meliadoul2k on February 10, 2009, 07:07:35 am

Title: Remote Mines
Post by: Meliadoul2k on February 10, 2009, 07:07:35 am
First off, all three mines look exactly the same. They should be distinguished from each other somehow. It's annoying when you have quick switch on and you cannot tell which mine you're holding. Second, I have no clue how to use the quick detonate. Can anybody tell me?
Title: Re: Remote Mines
Post by: WatchMyTrace on February 10, 2009, 07:16:16 am
This has already been brought up and i still dont see it as a problem.

You have to look at the colour and pattern of the lights on the mines; blue is timed, green is proximity and red is remote. It's really not that hard to decipher.

To Quick detonate press fire and alt fire at the same time  ;)
Title: Re: Remote Mines
Post by: major on February 10, 2009, 07:20:35 am
This has already been brought up and i still dont see it as a problem.

You have to look at the colour and pattern of the lights on the mines; blue is timed, green is proximity and red is remote. It's really not that hard to decipher.

To Quick detonate press fire and alt fire at the same time  ;)

exactly, soon as you play the game for a little while you'll get use to them, till then just look at your weapon list.
Title: Re: Remote Mines
Post by: keefy on February 10, 2009, 04:07:18 pm
I agree with OP, they do need to be a little more prominent the dots are tiny.
Title: Re: Remote Mines
Post by: PPK on February 10, 2009, 04:10:10 pm
I agree with OP, they do need to be a little more prominent the dots are tiny.

More prominent dots would make them look a little cartoonish.

Besides, it is easy to distinguish them; if you are having a hard time, try to memorize them by setting up your own server and playing around with the mines until you can memorize which is which.
Title: Re: Remote Mines
Post by: keefy on February 10, 2009, 04:37:27 pm
The problem is not memorising them, the problem is seeing the dots.  2 of the mines have same number of dots in a similar formation making them look way to samey.
Oh and i threw in the gold and silver PP7's
(http://i524.photobucket.com/albums/cc324/k33fy/Goldeney%20source/th_ge_caves0000.jpg) (http://s524.photobucket.com/albums/cc324/k33fy/Goldeney%20source/?action=view&current=ge_caves0000.jpg)(http://i524.photobucket.com/albums/cc324/k33fy/Goldeney%20source/th_ge_caves0000.jpg) (http://s524.photobucket.com/albums/cc324/k33fy/Goldeney%20source/?action=view&current=ge_caves0000.jpg)(http://i524.photobucket.com/albums/cc324/k33fy/Goldeney%20source/th_ge_caves0002.jpg) (http://s524.photobucket.com/albums/cc324/k33fy/Goldeney%20source/?action=view&current=ge_caves0002.jpg)(http://i524.photobucket.com/albums/cc324/k33fy/Goldeney%20source/th_ge_caves0002.jpg) (http://s524.photobucket.com/albums/cc324/k33fy/Goldeney%20source/?action=view&current=ge_caves0002.jpg)(http://i524.photobucket.com/albums/cc324/k33fy/Goldeney%20source/th_ge_caves0004.jpg) (http://s524.photobucket.com/albums/cc324/k33fy/Goldeney%20source/?action=view&current=ge_caves0004.jpg)(http://i524.photobucket.com/albums/cc324/k33fy/Goldeney%20source/th_ge_caves0005.jpg) (http://s524.photobucket.com/albums/cc324/k33fy/Goldeney%20source/?action=view&current=ge_caves0005.jpg)
Title: Re: Remote Mines
Post by: PPK on February 10, 2009, 05:15:50 pm
The situation you conveniently illustrated there, keefy, falls in the same problem Zeno (http://forums.goldeneyesource.net/index.php/topic,2969.0.html) had, where you have to know which weapon you are holding before you go into a dark place.
Title: Re: Remote Mines
Post by: keefy on February 10, 2009, 05:54:52 pm
How convenient.
Title: Re: Remote Mines
Post by: PPK on February 10, 2009, 06:00:41 pm
How convenient.

What else do you want me to say? I even linked you to a thread where a similar problem is discussed.
Title: Re: Remote Mines
Post by: keefy on February 10, 2009, 06:36:07 pm
look at timed and proxy. very similar in layout, same amount of tiny dots.
Title: Re: Remote Mines
Post by: Meliadoul2k on February 10, 2009, 08:05:35 pm
The difference is too little. When I'm in the heat of battle and I pick up a mine I don't really have time to look at the specific colored dots. This wouldn't be a problem if it told you what weapon you're holding, which I don't thing would require to much work to create.
Title: Re: Remote Mines
Post by: keefy on February 10, 2009, 08:08:20 pm
Exaxctly
The difference is too little.


Pretty sure timed mines were yellow in the N64 version.
Title: Re: Remote Mines
Post by: PPK on February 10, 2009, 08:13:08 pm
When I'm in the heat off battle and I pick up a mine I don't really have time to look at the specific colored dots.

When you're in the heat of a battle I recommend you use something other than mines, with the possible exception of remote mines, in which case being skilled in their use is of a great help.
One question: does any of you who say he needs to know what weapon he is olding on screen play CS or other online FPS?
Title: Re: Remote Mines
Post by: Meliadoul2k on February 10, 2009, 08:33:24 pm
When you're in the heat of a battle I recommend you use something other than mines, with the possible exception of remote mines, in which case being skilled in their use is of a great help.
One question: does any of you who say he needs to know what weapon he is olding on screen play CS or other online FPS?
When I used to have auto-switch on I ran over a mine box and automatically pick it up. If you're good with mines you can use it as effectively as any gun, but if you have no clue what mine you're using it's basically worthless, you mine as well go around slapping the air.

And yes, I do play other FPS games, like Call of Duty 4 and Team Fortress 2. In most games I get to chose what weapons I want to bring along.
Title: Re: Remote Mines
Post by: keefy on February 10, 2009, 08:37:19 pm
When you're in the heat of a battle I recommend you use something other than mines, with the possible exception of remote mines, in which case being skilled in their use is of a great help.
One question: does any of you who say he needs to know what weapon he is olding on screen play CS or other online FPS?
What difference does it make what games we play?
Title: Re: Remote Mines
Post by: PPK on February 10, 2009, 09:09:57 pm
In the games you play you also had to memorize the weapons you carry around; granted that in GE:S they might be in a greater number, but the logic still applies. Games where you get to choose your weapons at the start of a round cannot be compared to this mod. If you played UT, then it's more or less the same thing; lots of weapons that coe in handy in different situations.
Just remember them and that's it! Why so hard? You can disable the fast weapon switch and a little GUI will appear on the right side of your screen as your choose your weapon, indicating which is the weapon selected, like in HL2.
Title: Re: Remote Mines
Post by: keefy on February 10, 2009, 09:17:20 pm
Never going to dissable fast weapon switch.
Its pretty hard to not tell the difference between  magnum and SMG.
Title: Re: Remote Mines
Post by: PPK on February 10, 2009, 09:21:23 pm
Never going to dissable fast weapon switch.
Its pretty hard to not tell the difference between  magnum and SMG.

Memorize the weapons available in the mod. Memorize the ones you pick up. Make your selection accordingly. It isn't that hard to memorize them.
Another question: did you have the original game for N64 and played it?
Title: Re: Remote Mines
Post by: keefy on February 10, 2009, 09:22:58 pm
Irrelevent.
Memorize the weapons available in the mod. Memorize the ones you pick up. Make your selection accordingly. It isn't that hard to memorize them.
Another question: did you have the original game for N64 and played it?

2 weapons look almost identicle apart from the colours of tiny dots it has nothign to do with memorising anything.
Blue is timed
red is rremote
green is proxy
See i have memorised them just its still hard to distinguish between them mostly timed and proxy.

timed were yellow in the original.

Another thing the icons when picking up the mines all look the same.
Title: Re: Remote Mines
Post by: PPK on February 10, 2009, 09:30:38 pm
There you have it, you memorized them. Now use your memory to deploy the mine the way you find most convenient. If you can't distinguish between blue and green in a dim light, then the color can be changed to yellow as it was in the original.

Its pretty hard to not tell the difference between  magnum and SMG.

What did you mean with this? That you can't tell the difference between the CMag and the SMG's?
Title: Re: Remote Mines
Post by: Sergeant Kelly on February 10, 2009, 10:54:36 pm
The problem is not memorising them, the problem is seeing the dots.  2 of the mines have same number of dots in a similar formation making them look way to samey.
Oh and i threw in the gold and silver PP7's
(http://i524.photobucket.com/albums/cc324/k33fy/Goldeney%20source/th_ge_caves0000.jpg) (http://s524.photobucket.com/albums/cc324/k33fy/Goldeney%20source/?action=view&current=ge_caves0000.jpg)(http://i524.photobucket.com/albums/cc324/k33fy/Goldeney%20source/th_ge_caves0000.jpg) (http://s524.photobucket.com/albums/cc324/k33fy/Goldeney%20source/?action=view&current=ge_caves0000.jpg)(http://i524.photobucket.com/albums/cc324/k33fy/Goldeney%20source/th_ge_caves0002.jpg) (http://s524.photobucket.com/albums/cc324/k33fy/Goldeney%20source/?action=view&current=ge_caves0002.jpg)(http://i524.photobucket.com/albums/cc324/k33fy/Goldeney%20source/th_ge_caves0002.jpg) (http://s524.photobucket.com/albums/cc324/k33fy/Goldeney%20source/?action=view&current=ge_caves0002.jpg)(http://i524.photobucket.com/albums/cc324/k33fy/Goldeney%20source/th_ge_caves0004.jpg) (http://s524.photobucket.com/albums/cc324/k33fy/Goldeney%20source/?action=view&current=ge_caves0004.jpg)(http://i524.photobucket.com/albums/cc324/k33fy/Goldeney%20source/th_ge_caves0005.jpg) (http://s524.photobucket.com/albums/cc324/k33fy/Goldeney%20source/?action=view&current=ge_caves0005.jpg)

It's actually fairly easy to tell what weapons those are. You have Timed, Timed, Silver, Gold, Proxy, and Remote.

If it's really too hard for you to differentiate the mine icons or notice the pistol glow, then either increase your gamma or turn off quick weaponswitch. In the posted scenario you can also step out into the light source while the generator repairs. A weapon icon would be gaudy and would clutter up the HUD.
Title: Re: Remote Mines
Post by: keefy on February 10, 2009, 11:23:29 pm
It's actually fairly easy to tell what weapons those are. You have Timed, Timed, Silver, Gold, Proxy, and Remote.

If it's really too hard for you to differentiate the mine icons or notice the pistol glow, then either increase your gamma or turn off quick weaponswitch.
My brightness is fully towards the left and always is.
quickwepswitch stays off.

Forget about the darkness it doesnt matter.
Title: Re: Remote Mines
Post by: mincho on February 11, 2009, 05:48:33 am
i recall Ge64 told you which mine you picked up, as well as any other weapons.  There are already icons telling you you picked up weapons on teh right side, a little more description for the mines would be nice since they are all so similar.

Also as far as remote mines are concerned, i usually end up blowing myself up when i try to do the quick detonate... is it possible to bind this to its own key perhaps? or at least a key combo that doesn't fire a weapon. What was it in the original? A + B?
Title: Re: Remote Mines
Post by: WatchMyTrace on February 11, 2009, 06:14:34 am
i recall Ge64 told you which mine you picked up, as well as any other weapons.  There are already icons telling you you picked up weapons on teh right side, a little more description for the mines would be nice since they are all so similar.

Also as far as remote mines are concerned, i usually end up blowing myself up when i try to do the quick detonate... is it possible to bind this to its own key perhaps? or at least a key combo that doesn't fire a weapon. What was it in the original? A + B?

Just press 5 and find out.

Agreed! I often blow myself out attempting this but, binding it to a single key would make it too easy, i like the fact that it requires skill and is a method which needs practice to master (see my last post) but it does fell as though it could use some refining. Can't quite explain it yet ill have to fiddle around with it more to say exactly how.


-EDIT-
after a little testing the problem to me is that the timeing for clicking the two buttons seems to be a little too specific. Most of the time i execute blowing one in mid air but immediatly thow another i guess i'm slightly pressing 'fire' before 'alt fire' it would help to have it a little less specific about having to press them completly simultaneously and not both exploding and throwing another one, if not done correctly it should only thow another.

Is that understandable? I don't know if i made it all that clear



-EDIT-EDIT-
unrelated but adding animation to the watch face would be a nice detailed touch 8)
 
Title: Re: Remote Mines
Post by: keefy on February 11, 2009, 06:24:22 am
The only reason it was A+B was the lack of buttons easily accessible on the controller.
Lets make it so we have to press 2 buttons to scroll backwards through our weapons shall we?

You can script the detonation sequence very easily or macro it if you have a logitech G15, G9 or Razer mice/keyboards with synapse.

Paste into your autoexec.cfg
Code: [Select]
alias +boom "+attack2;+attack"
alias -boom "-attack2;-attack"
bind "key" "+boom"
Title: Re: Remote Mines
Post by: WatchMyTrace on February 11, 2009, 06:44:56 am
Paste into your autoexec.cfg
Code: [Select]
alias +boom "+attack2;+attack"
alias -boom "-attack2;-attack"
bind "key" "+boom"

Damn that ruins everything
Title: Re: Remote Mines
Post by: keefy on February 11, 2009, 06:49:10 am
Doesnt ruin anything what does ruin it is the way it works now is flawed to begin with,  The original did not use any attack buttons so you never threw a mine when you wanted to blow one up.    It should be mapped to +attack2 it makes sense and works much better if only 1 key is pressed.
Title: Re: Remote Mines
Post by: PPK on February 11, 2009, 12:32:27 pm
I feel comfortable with the way it comes by default. It was never a limitation because players could change the settings to whatever they wanted, although it isn't too direct because you have to fiddle around with .cfg files.

i recall Ge64 told you which mine you picked up, as well as any other weapons.  There are already icons telling you you picked up weapons on teh right side, a little more description for the mines would be nice since they are all so similar.

The original told you which weapon you had pick up, but then the message would disappear  (obvious). On GE:S, only the icons appear and probably a bit of text could come along too, since ti wouldn't clutter the HUD too much and then it would be gone after a while.
Title: Re: Remote Mines
Post by: Ryan [Saiz] on February 13, 2009, 05:31:45 am
Strange mine look like this

http://www.ryanlobbins.com/goldeneye/mine1.jpg (http://www.ryanlobbins.com/goldeneye/mine1.jpg)
http://www.ryanlobbins.com/goldeneye/mine2.jpg (http://www.ryanlobbins.com/goldeneye/mine2.jpg)
http://www.ryanlobbins.com/goldeneye/mine3.jpg (http://www.ryanlobbins.com/goldeneye/mine3.jpg)

I am just experimenting right now.
Title: Re: Remote Mines
Post by: Sergeant Kelly on February 13, 2009, 05:33:59 am
He's holding an armed proximity mine! Don't move!
Title: Re: Remote Mines
Post by: Ryan [Saiz] on February 13, 2009, 05:41:58 am
Always have an exit strategy.
Title: Re: Remote Mines
Post by: PPK on February 13, 2009, 10:48:04 am
He's holding an armed proximity mine! Don't move!

That's like cooking a grenade! You should be able to do it though, like sticking it to your hand and watch it go boom.

Always have an exit strategy.

That is true and does not apply only to mines.
Title: Re: Remote Mines
Post by: WatchMyTrace on February 14, 2009, 07:47:15 pm
Never really tested this before but can mines be thrown and attached to a player? that would be a pretty funny way to die
Title: Re: Remote Mines
Post by: PPK on February 14, 2009, 07:52:01 pm
Never really tested this before but can mines be thrown and attached to a player? that would be a pretty funny way to die

I think they can't, although it would be a funny thing to do.
Title: Re: Remote Mines
Post by: Sp1nn3y on February 14, 2009, 08:03:15 pm
I think they can't, although it would be a funny thing to do.

lol i was thinking about this yesterday when we spawned with them.. i wanted to sit in a spawn point and tag people as they walk away... that'd be awesome.
Title: Re: Remote Mines
Post by: keefy on February 14, 2009, 09:04:27 pm
currently all mines when attached to a window dissapear when the window smashes which fixes the floating mines bug in GE and in HL2 but is there a way to make them drop drop to the floor  and still be useable as either remote or proxy?
Title: Re: Remote Mines
Post by: PPK on February 14, 2009, 09:07:12 pm
@keefy: that is a good idea. I remember that in the original they floated in mid-air, which was a funny thing, specially when they were proxies. Wish it could be done as you said, since it's more logical that way.
Title: Re: Remote Mines
Post by: drukqaddik on February 14, 2009, 09:49:12 pm
timesplitters 2 is the only game i remember you could stick mines to ppl
Title: Re: Remote Mines
Post by: [Rhymenoceros] on February 14, 2009, 10:06:41 pm
Imagine what it's like to be me.

My graphics card is so bad that all models, including held mines, are completely solid black.
Title: Re: Remote Mines
Post by: PPK on February 15, 2009, 10:48:46 am
My graphics card is so bad that all models, including held mines, are completely solid black.

What is your graphics card again?
Title: Re: Remote Mines
Post by: Nozzy06 on February 15, 2009, 04:36:19 pm
timesplitters 2 is the only game i remember you could stick mines to ppl

You could in Perfect Dark, too. =P
Title: Re: Remote Mines
Post by: keefy on February 15, 2009, 05:35:40 pm
You could in Perfect Dark, too. =P
nothing better than throwing a mine on a buddies face or dissarning them as they came around the corner then shooting them with their on gun.
Title: Re: Remote Mines
Post by: [Rhymenoceros] on February 15, 2009, 05:48:39 pm
What is your graphics card again?
http://s211.photobucket.com/albums/bb86/jrngameboy/screwygraphics2/

I have this: http://www.nvidia.com/page/geforce_7300.html
GeForce 7300 GT

So I just throw mines and see how they explode to determine what type they are.
Title: Re: Remote Mines
Post by: PPK on February 15, 2009, 05:53:35 pm
@[Rhymenoceros]: Holy shi-. And I thought my GPU (Radeon X1600 Pro) was bad; your's must have a problem of some sort, because it is perfectly capable of running GE:S (I could run GE:S on my old Radeon 9550).
Title: Re: Remote Mines
Post by: [Rhymenoceros] on February 15, 2009, 05:56:29 pm
heh... this was my old GPU:
http://www.nvidia.com/page/geforce2mx.html

8 FPS on CS:S yay!

I wonder what remote mines would look like with this.  :-\
Title: Re: Remote Mines
Post by: keefy on February 15, 2009, 06:08:17 pm
7000 cards are 3 generations old and the 7300 is one of the weakest in 7000 lineup so dont expect much from them to begin with.  Also its no good buying a brand new GTX280 if your CPU is a celleron or Pentium 4 you will not see much if any benefits.
Title: Re: Remote Mines
Post by: [Rhymenoceros] on February 15, 2009, 06:28:24 pm
I have an AMD Athlon XP 3000+...

back on topic, I think the mines are fine the way they are. (judging by seeing them on my RL friends' computers)

Timed: blue with the timer bar
Proximity: green dots
Remote: red dots

I know this and I can't even see them.  Helps if you played GE007 waaay too much back in the day.
Title: Re: Remote Mines
Post by: PPK on February 15, 2009, 06:41:06 pm
heh... this was my old GPU:
http://www.nvidia.com/page/geforce2mx.html

8 FPS on CS:S yay!

I wonder what remote mines would look like with this.  :-\

They wouldn't look like at all. You wouldn't be able to look at them. ;D
Title: Re: Remote Mines
Post by: Meliadoul2k on February 15, 2009, 08:09:37 pm
I have an AMD Athlon XP 3000+...

back on topic, I think the mines are fine the way they are. (judging by seeing them on my RL friends' computers)

Timed: blue with the timer bar
Proximity: green dots
Remote: red dots

I know this and I can't even see them.  Helps if you played GE007 waaay too much back in the day.
I like the idea of Timed Mines having a timer on it.  :)
Title: Re: Remote Mines
Post by: Sergeant Kelly on February 15, 2009, 09:38:27 pm
The timed mines actually do have a timer bar.

It even counts down once you throw it.
Title: Re: Remote Mines
Post by: Ryan [Saiz] on February 16, 2009, 03:09:11 am
Ya it does took awhile for me to make it, just source hates proxy animated textures so it may or may not start at frame 1 lol.
Title: Re: Remote Mines
Post by: [Rhymenoceros] on February 16, 2009, 03:36:22 am
Yeah, if you throw 2 timed mines, the second one's timer bar starts at the current position of the first.
>.<
I got really close in buddha mode.
xD
Title: Re: Remote Mines
Post by: VC on February 16, 2009, 04:12:31 am
The problem is... Timed is supposed to be YELLOW.
Title: Re: Remote Mines
Post by: Ryan [Saiz] on February 16, 2009, 04:18:27 am
Blue is easier to tell apart from yellow at a glance :P
Title: Re: Remote Mines
Post by: engineer on February 16, 2009, 06:55:44 am
 I edited the timed mine's lights to be yellow, i'll probably release them after the upcoming patch.
Title: Re: Remote Mines
Post by: Maxaxle on August 25, 2009, 01:50:29 am
*necrobump*
How about we make the dots themselves like the sight dots on the HL2 9mill. pistol? Yay or nay?
Title: Re: Remote Mines
Post by: VC on August 25, 2009, 06:46:56 pm
They do, but they're so damn small they usually are lost inside the graphics card.
Title: Re: Remote Mines
Post by: Maxaxle on September 04, 2009, 10:52:05 pm
They do, but they're so damn small they usually are lost inside the graphics card.
Are they really that small? Oh well. In that case, should they make a warning noise just before exploding?