This has already been brought up and i still dont see it as a problem.
You have to look at the colour and pattern of the lights on the mines; blue is timed, green is proximity and red is remote. It's really not that hard to decipher.
To Quick detonate press fire and alt fire at the same time ;)
I agree with OP, they do need to be a little more prominent the dots are tiny.
How convenient.
The difference is too little.
When I'm in the heat off battle and I pick up a mine I don't really have time to look at the specific colored dots.
When you're in the heat of a battle I recommend you use something other than mines, with the possible exception of remote mines, in which case being skilled in their use is of a great help.When I used to have auto-switch on I ran over a mine box and automatically pick it up. If you're good with mines you can use it as effectively as any gun, but if you have no clue what mine you're using it's basically worthless, you mine as well go around slapping the air.
One question: does any of you who say he needs to know what weapon he is olding on screen play CS or other online FPS?
When you're in the heat of a battle I recommend you use something other than mines, with the possible exception of remote mines, in which case being skilled in their use is of a great help.What difference does it make what games we play?
One question: does any of you who say he needs to know what weapon he is olding on screen play CS or other online FPS?
Never going to dissable fast weapon switch.
Its pretty hard to not tell the difference between magnum and SMG.
Memorize the weapons available in the mod. Memorize the ones you pick up. Make your selection accordingly. It isn't that hard to memorize them.
Another question: did you have the original game for N64 and played it?
Its pretty hard to not tell the difference between magnum and SMG.
The problem is not memorising them, the problem is seeing the dots. 2 of the mines have same number of dots in a similar formation making them look way to samey.
Oh and i threw in the gold and silver PP7's
(http://i524.photobucket.com/albums/cc324/k33fy/Goldeney%20source/th_ge_caves0000.jpg) (http://s524.photobucket.com/albums/cc324/k33fy/Goldeney%20source/?action=view¤t=ge_caves0000.jpg)(http://i524.photobucket.com/albums/cc324/k33fy/Goldeney%20source/th_ge_caves0000.jpg) (http://s524.photobucket.com/albums/cc324/k33fy/Goldeney%20source/?action=view¤t=ge_caves0000.jpg)(http://i524.photobucket.com/albums/cc324/k33fy/Goldeney%20source/th_ge_caves0002.jpg) (http://s524.photobucket.com/albums/cc324/k33fy/Goldeney%20source/?action=view¤t=ge_caves0002.jpg)(http://i524.photobucket.com/albums/cc324/k33fy/Goldeney%20source/th_ge_caves0002.jpg) (http://s524.photobucket.com/albums/cc324/k33fy/Goldeney%20source/?action=view¤t=ge_caves0002.jpg)(http://i524.photobucket.com/albums/cc324/k33fy/Goldeney%20source/th_ge_caves0004.jpg) (http://s524.photobucket.com/albums/cc324/k33fy/Goldeney%20source/?action=view¤t=ge_caves0004.jpg)(http://i524.photobucket.com/albums/cc324/k33fy/Goldeney%20source/th_ge_caves0005.jpg) (http://s524.photobucket.com/albums/cc324/k33fy/Goldeney%20source/?action=view¤t=ge_caves0005.jpg)
It's actually fairly easy to tell what weapons those are. You have Timed, Timed, Silver, Gold, Proxy, and Remote.My brightness is fully towards the left and always is.
If it's really too hard for you to differentiate the mine icons or notice the pistol glow, then either increase your gamma or turn off quick weaponswitch.
i recall Ge64 told you which mine you picked up, as well as any other weapons. There are already icons telling you you picked up weapons on teh right side, a little more description for the mines would be nice since they are all so similar.
Also as far as remote mines are concerned, i usually end up blowing myself up when i try to do the quick detonate... is it possible to bind this to its own key perhaps? or at least a key combo that doesn't fire a weapon. What was it in the original? A + B?
alias +boom "+attack2;+attack"
alias -boom "-attack2;-attack"
bind "key" "+boom"
Paste into your autoexec.cfgCode: [Select]alias +boom "+attack2;+attack"
alias -boom "-attack2;-attack"
bind "key" "+boom"
i recall Ge64 told you which mine you picked up, as well as any other weapons. There are already icons telling you you picked up weapons on teh right side, a little more description for the mines would be nice since they are all so similar.
He's holding an armed proximity mine! Don't move!
Always have an exit strategy.
Never really tested this before but can mines be thrown and attached to a player? that would be a pretty funny way to die
I think they can't, although it would be a funny thing to do.
My graphics card is so bad that all models, including held mines, are completely solid black.
timesplitters 2 is the only game i remember you could stick mines to ppl
You could in Perfect Dark, too. =Pnothing better than throwing a mine on a buddies face or dissarning them as they came around the corner then shooting them with their on gun.
What is your graphics card again?http://s211.photobucket.com/albums/bb86/jrngameboy/screwygraphics2/
heh... this was my old GPU:
http://www.nvidia.com/page/geforce2mx.html
8 FPS on CS:S yay!
I wonder what remote mines would look like with this. :-\
I have an AMD Athlon XP 3000+...I like the idea of Timed Mines having a timer on it. :)
back on topic, I think the mines are fine the way they are. (judging by seeing them on my RL friends' computers)
Timed: blue with the timer bar
Proximity: green dots
Remote: red dots
I know this and I can't even see them. Helps if you played GE007 waaay too much back in the day.
They do, but they're so damn small they usually are lost inside the graphics card.Are they really that small? Oh well. In that case, should they make a warning noise just before exploding?