GoldenEye: Source Forums
Debriefing => General Goldeneye => Topic started by: SPECTRE v7 on February 08, 2009, 10:42:23 pm
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I just downloaded the mod yesterday, and i haven't seen Bunker yet, that was one off my fav maps....Is it out for beta 3 or will it be released later on, if it's not already released...
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First things first: welcome to the forums, SPECTRE v7! Hope you enjoy your stay.
There was a third-party Bunker map made for BETA 1.1, but for BETA 3 there is currently no such map. It will probably be added in a future release.
The BETA 1.1 version of the Bunker resembles the original in terms of textures; play it and you'll see.
To get more information on the current state of Bunker, follow this link:
http://wiki.goldeneyesource.net/index.php/Bunker (http://wiki.goldeneyesource.net/index.php/Bunker)
The Classic version is here:
http://wiki.goldeneyesource.net/index.php/Ge_Bunker_Classic (http://wiki.goldeneyesource.net/index.php/Ge_Bunker_Classic)
Information about the map is scarce at the moment, probably because it is a surprise for the next release or something like that.
Hope it helped!
PPK
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First things first: welcome to the forums, SPECTRE v7! Hope you enjoy your stay.
There was a third-party Bunker map made for BETA 1.1, but for BETA 3 there is currently no such map. It will probably be added in a future release.
The BETA 1.1 version of the Bunker resembles the original in terms of textures; play it and you'll see.
To get more information on the current state of Bunker, follow this link:
http://wiki.goldeneyesource.net/index.php/Bunker (http://wiki.goldeneyesource.net/index.php/Bunker)
The Classic version is here:
http://wiki.goldeneyesource.net/index.php/Ge_Bunker_Classic (http://wiki.goldeneyesource.net/index.php/Ge_Bunker_Classic)
Information about the map is scarce at the moment, probably because it is a surprise for the next release or something like that.
Hope it helped!
PPK
Thanks for the info, hope the wait isn't too long for the release :)
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We're here to help mate. Whenever you need help regarding GE:S, you can count on us, the community, to help you.
Happy frags!
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Was the Bunker not finished, a long time ago ? I thoght it, because i saw a long video about the Bunker. However..... It would be sure reales @ Beta 4
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Nice super bump.
I barely understand that, so I'm in no position to answer it...
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Was the Bunker not finished, a long time ago ? I thoght it, because i saw a long video about the Bunker.
Semedi (A now inactive developer) was working on Bunker, and the frontzone version of the map was essentially complete for the Beta 1.x release. However, it wasn't quite up to the GES quality, and used a whole bunch of ugly HL2 assets. Sharpsh00tah took it and redid a lot of the base geometry, and now I'm helping to to do a lot of detailing and finish the map up. The map may or may not make the Beta 4 release (probably not).
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Whilst we're on the subject, can I ask... is there going to be a Bunker and Bunker2?
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So , SSL. Any prospects that it will be realese ? Or how is the Status of the map ?
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It's not going to be in Beta 4, I'm completely restarting the map from scratch since Semedi's geometry is unusable.
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Aww
I'd just like to bump this question:
Whilst we're on the subject, can I ask... is there going to be a Bunker and Bunker2?
I ask since there is no mention of Bunker2 anywhere...
I know that the multiplayer Bunker was Bunker2 but since you guys are remaking all the maps... Will there be a distinction?
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It's not going to be in Beta 4, I'm completely restarting the map from scratch since Semedi's geometry is unusable.
Nice to hear that it's in the works, though. For some reason, that's always been my favorite level to play. It'll be great to see an updated version of it.
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Why is samedi's geometry unusable? :-X
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Why is samedi's geometry unusable? :-X
He thought it would be a good idea to make all the geometry stupid dimensions which are all prime numbers, stuff like 1, 5, 17, and crazy stuff like 43. The map has far worse compiling time and performance because of this, as well as is a pain in the ass to do anything with since it doesn't stick to the Hammer grid. Proper map geometry (used by all other devs) should be in units of 2 (typical Source measurements are 4, 8, 16, 40, 128, etc.). I'm redoing all of the base geometry and carrying over as many details as possible (I finished a few rooms before I decided to scrap the map).
Facility Classic (Also by Semedi) has these terrible unit problems too, but since the geometry is so simple the performance impact is not as noticeable. Plus nobody feels like redoing it, and VC will get an exact replica of the GE64 map done eventually.
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thats strange I wonder what his reason(s) for using prime numbers.
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If I were to map I would make the dimensions:
4 8 15 16 23 42
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If I were to map I would make the dimensions:
4 8 15 16 23 42
Stick to coding :p
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If I were to map I would make the dimensions:
4 8 15 16 23 42
I see what you did there...
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If I were to map I would make the dimensions:
4 8 15 16 23 42
you are not watching Lost , by anny chance? :P