GoldenEye: Source Forums

Global Communications => Development Media => Topic started by: Sean [Baron] on December 02, 2006, 02:37:23 am

Title: [CHAR] Oddjob High Poly Render (12/01/06)
Post by: Sean [Baron] on December 02, 2006, 02:37:23 am
(http://moddb.com/images/cache/mods/45/4506/gallery/water_53317.jpg)

Model by Spider

Enjoy!
Title: Re: [CHAR] Oddjob High Poly Render (12/01/06)
Post by: Jonathan [Spider] on December 02, 2006, 02:39:35 am
Zbrush PWns muhahah
Title: Re: [CHAR] Oddjob High Poly Render (12/01/06)
Post by: Sean [Baron] on December 02, 2006, 02:40:52 am
Zbrush PWns muhahah
I know, but you suck at it... :P
Title: Re: [CHAR] Oddjob High Poly Render (12/01/06)
Post by: InvertedShadow on December 02, 2006, 02:43:47 am
I'm so confused with whats shown to public and not.. oh well. Looks great!
We need to add that hat on though.
Title: Re: [CHAR] Oddjob High Poly Render (12/01/06)
Post by: MtM0201 on December 02, 2006, 02:59:46 am
yea, he needs a hat...and great job
Title: Re: [CHAR] Oddjob High Poly Render (12/01/06)
Post by: Fro on December 02, 2006, 03:08:31 am
Definitely improved from the Alpha.
Title: Re: [CHAR] Oddjob High Poly Render (12/01/06)
Post by: jimmy on December 02, 2006, 03:11:50 am
Definitely improved from the Alpha.
Title: Re: [CHAR] Oddjob High Poly Render (12/01/06)
Post by: boris on December 02, 2006, 04:54:23 am
I like the new mustache - adds a lot to his Korean features...
Title: Re: [CHAR] Oddjob High Poly Render (12/01/06)
Post by: VC on December 02, 2006, 05:12:09 am
Toshiyuki Sakata was of Japanese genetics.
Title: Re: [CHAR] Oddjob High Poly Render (12/01/06)
Post by: Wake[of]theBunT on December 02, 2006, 08:20:17 am
Uhh what you mean improved on alpha this is a high poly render though, am i mistaken in saying it WONT even be in the game world?  ???
Title: Re: [CHAR] Oddjob High Poly Render (12/01/06)
Post by: InvertedShadow on December 02, 2006, 09:12:59 am
I think that's just the model with normals applied into polygons.
Title: Re: [CHAR] Oddjob High Poly Render (12/01/06)
Post by: Wake[of]theBunT on December 02, 2006, 10:37:26 am
I see, cool.

Inverted is a tard hahaha, why use a tinyurl for a ref link?! Your sig broke......
Title: Re: [CHAR] Oddjob High Poly Render (12/01/06)
Post by: boris on December 02, 2006, 06:00:45 pm
Toshiyuki Sakata was of Japanese genetics.

"Oddjob, so named by Goldfinger, is Korean-born, and, much like in the film, is extremely strong, proven in one sequence where he breaks the railing of a staircase with his hand and the mantle of a fireplace with his foot." -Wikipedia
Title: Re: [CHAR] Oddjob High Poly Render (12/01/06)
Post by: NoodlePudding on December 02, 2006, 06:34:33 pm
In the movie he is said to be Korean. In RL Sakata is Japanese and to say that he had "Korean" features in Goldfinger would be entirely innaccurate.
Title: Re: [CHAR] Oddjob High Poly Render (12/01/06)
Post by: boris on December 02, 2006, 06:56:28 pm
In the movie he is said to be Korean. In RL Sakata is Japanese and to say that he had "Korean" features in Goldfinger would be entirely innaccurate.

So? Sean Connery was from Scotland but James Bond was from Britain or whatever. They do use makeup on the set you know?
Title: Re: [CHAR] Oddjob High Poly Render (12/01/06)
Post by: Wake[of]theBunT on December 02, 2006, 08:02:44 pm
So? Sean Connery was from Scotland but James Bond was from Britain or whatever. They do use makeup on the set you know?

I should give you -rep on that one haha haha, scottland is part of 'britain' ...

I believe you mean England
Title: Re: [CHAR] Oddjob High Poly Render (12/01/06)
Post by: irfman on December 02, 2006, 09:29:44 pm
Thats definatly an Odd Job  ;D






(see what I did there)
Title: Re: [CHAR] Oddjob High Poly Render (12/01/06)
Post by: NoodlePudding on December 02, 2006, 09:36:14 pm
Ok. But your not saying that James Bond has English features are you? No. You cant use makeup to accent someones nationality. You lose. Get over it.
Title: Re: [CHAR] Oddjob High Poly Render (12/01/06)
Post by: Polizei on December 02, 2006, 10:02:52 pm
Ok. But your not saying that James Bond has English features are you? No. You cant use makeup to accent someones nationality. You lose. Get over it.

If I may play the devil's advocate, The character Dr. No was a self-described "unwanted child of a German missionary and a Chinese girl of a good family". He was played by Canadian actor Joseph Wiseman.

Dr. No
(http://upload.wikimedia.org/wikipedia/en/thumb/6/6c/DrJuliusNo.jpg/300px-DrJuliusNo.jpg)
Joseph Wiseman.
(http://upload.wikimedia.org/wikipedia/en/thumb/d/d5/Joseph_Wiseman.PNG/150px-Joseph_Wiseman.PNG)
Title: Re: [CHAR] Oddjob High Poly Render (12/01/06)
Post by: Sean [Baron] on December 02, 2006, 10:07:52 pm
Lets no go off-topic please. If you want make a new topic, and you guys can discuss this there. Thanks.
Title: Re: [CHAR] Oddjob High Poly Render (12/01/06)
Post by: soyboy1800 on December 02, 2006, 11:50:21 pm
Ooh Oddjob looks very nice.  Pretty damn realistic.  And haha irfman, very clever.   :D
Title: Re: [CHAR] Oddjob High Poly Render (12/01/06)
Post by: DaDude on December 03, 2006, 12:02:26 am
Nice job. :)
Title: Re: [CHAR] Oddjob High Poly Render (12/01/06)
Post by: .sh4k3n on December 03, 2006, 01:05:44 am
Looks good. Nice work, spider.
Title: Re: [CHAR] Oddjob High Poly Render (12/01/06)
Post by: HardHittinHeeb on December 03, 2006, 01:49:52 pm
Sakata doesn't look Korean. Oh, and the model's nose looks a little too upturned, and I'm not sure you captured his eyes.
Title: Re: [CHAR] Oddjob High Poly Render (12/01/06)
Post by: olileauk on December 03, 2006, 02:41:35 pm
i'm loving that model, nice job.
Title: Re: [CHAR] Oddjob High Poly Render (12/01/06)
Post by: Fro on December 03, 2006, 03:08:42 pm
In the movie he is said to be Korean. In RL Sakata is Japanese and to say that he had "Korean" features in Goldfinger would be entirely innaccurate.

So? Sean Connery was from Scotland but James Bond was from Britain or whatever. They do use makeup on the set you know?

Officially according to what Ian Fleming wrote in the novels, Bond is half Scottish/half Swiss.
Title: Re: [CHAR] Oddjob High Poly Render (12/01/06)
Post by: mbsurfer on December 03, 2006, 05:35:12 pm
 :o Holy bejeezus that looks sweet! I can't find anything wrong with it, other than no hat :P
Title: Re: [CHAR] Oddjob High Poly Render (12/01/06)
Post by: The_JFK on December 04, 2006, 05:12:44 am
Lookin' good so far. Are all the character models getting a "facelift" so to speak?
Title: Re: [CHAR] Oddjob High Poly Render (12/01/06)
Post by: Sean [Baron] on December 04, 2006, 05:32:53 am
Lookin' good so far. Are all the character models getting a "facelift" so to speak?
More then likely, yes. We are trying to improve on them as much as possible.
Title: Re: [CHAR] Oddjob High Poly Render (12/01/06)
Post by: Jonathan [Spider] on December 04, 2006, 08:38:06 am
Uhh what you mean improved on alpha this is a high poly render though, am i mistaken in saying it WONT even be in the game world?  ???

yea this is the highpoly model, and cant be used in game, however its used for generating normal maps. so in game it should look pretty similar. only thing is though HL2 engine isnt quite so hot at rendering normal maps

Sakata doesn't look Korean. Oh, and the model's nose looks a little too upturned, and I'm not sure you captured his eyes.

yea i wasnt going for the exact look of the actor from the films, specificaly because i dont want the mod to get into any issues of likeness rights of the actors from the films. my version is also a bit younger than the actor, and has a bit darker skin tones.
Title: Re: [CHAR] Oddjob High Poly Render (12/01/06)
Post by: Turboracer on December 05, 2006, 05:44:19 pm
I don't think running into "likeness rights" is going to be any problem.

In all honesty, spider, I never really liked this model of yours before, and I knew that you could have made it better. It's a little better now, but I REALLY think you should redo the base mesh. It's just not the best I've seen you do. The problem is that it really doesn't look like him, and it doesn't quite look HUMAN. Nice job on the zbrushing though, that did put some much better details in him.
Title: Re: [CHAR] Oddjob High Poly Render (12/01/06)
Post by: Janus on December 05, 2006, 08:08:54 pm
That's an awsome (odd)job done and dusted. Don't overwork it. Congrats spider.
Title: Re: [CHAR] Oddjob High Poly Render (12/01/06)
Post by: VC on December 05, 2006, 08:39:29 pm
:: I don't think running into "likeness rights" is going to be any problem.

If he were still alive I'd agree, but once someone die, a caball of zombie lawyers is formed to look after The Estate.  And they will attack anything that moves.  John Cage, the mentally coo-coo "composer"'s Estate is known for taking large undisclosed sums for rock bands in the UK if their albums have too much silence between songs.  No shit.
Title: Re: [CHAR] Oddjob High Poly Render (12/01/06)
Post by: Pricey on December 06, 2006, 11:47:02 pm
Very nice spider cant wait to see the finished normal ingame  ;)