Are they talking about beta 1.1h because i dont recall any official version having for instance 3-0 on the scoreboard beating out a tally of 40-4
There is no consideration of KDR in Beta 3.
And due to round based gameplay, latecomers still have a chance @ the leader board on the map, win for all!
Next?
I meant as far as game by game basis goes, not gobal stats, or all time rankings. Thats something we might consider that in the future..
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OK, so ONE developer is saying game by game, and one developer is quoting code for the opposite.? ..... Is anyone in charge of this project? Can we have an ACTUAL ANSWER. Jesus. Is there any coordination in this project? Forgive my agressiveness I just got home from the bar, but for so many people bearing the "developer" title, you have A LOT of conflicting answers throughout this message board. You would think there would be some consistency?
PS: I'm not trying to attack you Sean or anyone, but there seems to be a lot of scattered shit on this board. What the fuck? Is there any... control on this project, and its PR?
I was wondering if in team play, will the winning team be displayed somehow? Highlighted or a popup or something.
again, i apologize for being agressive, you guys are a talented fantastic team. i won't make a habit of coming here after the bar.
i guess i mistook your post as condescending, so i apologize
I say keep the KDR in factoring the score, but also factor in time spent in the round. Simplest way to do this would be to take the KDR score and multiply it by the percentage of time the player was present for that round. If they were there at the start, then its no different than normal KDR, but the later they enter the round, the lower a coefficient they get for time.And at the end, noone knows what the scoring system is all about.
Ingame rank would be cool but would require centralized stats servers.
Something like CS use to have with servers having a stat website that just read kills and shots from the logs would be cool though. Psychostats was the name if i can remember correctly
A third party rank system like hl2stats.LOL, almost all 3rd party ranking systems are based on logs which are buggy in the current public build (yeah, that too).
Maybe I'm retarded, but isn't it just common sense that people coming in late will either have to kick ass, or generally not have a shot to win? I think most people joining half way through a map understand that they aren't' going to be winning, and they prolly don't care if they do win or not considering they didn't get a full map. The only thing that should determine if a player coming in late has a shot at winning, is his/her skill.
While this is true, why not make it so they still have a good chance? This is actually quite a big crowd to appease to. Unless you start your own server, I'd imagine that every time someone loads up GES they'll have to enter a server that's already been playing for a while until the map changes and they can get a fresh start. While you may not expect to win, this sytem still gives you a good chance.