GoldenEye: Source Forums
Debriefing => General Goldeneye => Topic started by: TooCrooked on September 12, 2008, 08:14:44 pm
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hi,
what keybinds together detonate remote mines? keep in mind im looking for the name of the keybinds rather than asking which ones random person X has them set to.
for instance, is the action bound to "duck" and "primary shoot"? this is obviously not what i expect, but hopefully will result in an accurate answer!
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I believe that +attack2 should swap you between the mines and the watch; +attack on the watch would then detonate the mines.
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right, right, but has the game been set up to emulate the ability of the N64 to detonate mines without having to bring the watch into the picture at all? i swear i read it someplace
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Yes it has. Throw a mine (left clic), then quickly right clic, before the mines stuck.
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gotcha, but what are the name of the binds? for instance, if i was using a controller, "left click" and "right click" would mean nothing. for the sake of accuracy, which actual binds are you referring to?
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Basically I believe he is looking for a detonate mine command, so that he can bind it to a separate button and detonate it without switching to the detonator. Seems a bit cheap if you ask me, and tbh I don't know if we have a detonate mine command, the programmers probably have it set so that attack 2 will cause mines to detonate if the player has switched to the detonator, so there probably isn't a specific detonate mine command.
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Seems a bit cheap if you ask me
you wouldnt say this if you had played the real GE on the 64. and if you have, then why question the dynamic that this mod attempts to emulate?
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TooCrooked is right, there should be some kind of key combo to detonate remote mines without switching to the detonator. In the original N64 game, you could switch to the detonator and press 'Z', or you could have your mines out and press 'A' and 'B' together, and it would detonate. Perhaps you could work something in that will emulate that, yes?
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A key "combination" is mostly meaningless here, since everyone will simply alias it to one key, and then it may as well be a simple single command.
The switch to watch then detonate thing is a balance issue; if the player must wait through the switch animation, you can't (as easily) use mines as a substitute for a grenade launcher. Anyone who's played UFO GES knows that it sucks ass.
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I cannot see the point of this. The instand explode thing is allready in there and if you read carefully the posts above, you'll find out how to do them. Sure it's not easy to do and you might fail often but with a lot of practice you'll get it.
By the way, useing a pad instead of mouse + Keyboard isn't a good idea at all.
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I cannot see the point of this.
emulation of the real deal. point: me.
The instand explode thing is allready in there and if you read carefully the posts above, you'll find out how to do them.
he didnt explain it in a non mouse/keyboard matter. i was very specific in asking for the name of the keybind and not the "lmb" "rmb" thing.
Sure it's not easy to do and you might fail often but with a lot of practice you'll get it.
negative; it would be trivial to do.
By the way, useing a pad instead of mouse + Keyboard isn't a good idea at all.
im glad you've let me know about your opinion on the matter. unfortunately, it will remain just that. an opinion.
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Needs more shut up and stop trying to cheat.
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I believe in beta 2, we left in a mode for the mines that if you clicked right and left mouse buttons at the same time it blew up the remote mines. I do not think we are going to leave this in for beta 3.
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Needs more shut up and stop trying to cheat.
another one of those "i didnt actually play the real GE" kids
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I do not think we are going to leave this in for beta 3.
:(
he didnt explain it in a non mouse/keyboard matter. i was very specific in asking for the name of the keybind and not the "lmb" "rmb" thing.
I still don't know what's your problem with that. Simply assign the Actions of LMB and RMB to a button on your pad.
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the main issue is to keep a matter of record that would not require reverse engineering of what lmb/rmb are bound to. also, i was clear in stating that i was looking for the name of the bind, not the name of the buttons that were bound to an action. i was trying to ensure clarity in the first post, and still continue to.
you shouldnt have to reverse engineer an answer when the question was as specific as mine was.
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another one of those "i didnt actually play the real GE" kids
Yes I did, stop making blind presumptions.
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then why question the tactic if it's essentially official?