GoldenEye: Source Forums
Debriefing => General Goldeneye => Topic started by: trezza on August 15, 2008, 04:39:31 am
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I'm just gonna cut to the chase here!
Hey GE: S team, I've converted your complex_classic map into Counter-strike: Source BUT before I go any further with It of course I have to ask that if the credit's were like this...
'Mapping, Music, Models and Textures were all created by the Goldeneye: Source team
Convert to Counter Strike: Source by Trezza'
Would you allow me to upload it to a website for public use?
If no then that's very fair and if yes you are indeed a very generous lot.
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Forever ppl have done it without credits lol this is new..
as long as you credit and since you asked first, im sure the DEVS dont mind. Just dont cock it up with a bad conversion :P
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Why bother, when Syco has a perfectly serviceable Complex for CS:S?
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WickedCool, and I must say when i first opened it in hammer I was amazed by how clean it is, I know it is the classic version so it's not over detailed but it certainly WOWed me. I once de-compiled a map from the insurgency mod... yuck what a mess! no-wonder people get bad framerates.
here it is...
http://www.fpsbanana.com/maps/62889 (http://www.fpsbanana.com/maps/62889)
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Why bother, when Syco has a perfectly serviceable Complex for CS:S?
too late
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Welcome to CSBanana, enjoy the red tape. BTW your archive is broken anyway.
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damn. should work now
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Forever ppl have done it without credits lol this is new..
I laughed out loud.
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The map is very dark. From least that's what I see on the pictures of the link. That must be tough to play a Counter-Strike Source in the dark. But in Splinter Cell this is not the problem lol.