GoldenEye: Source Forums

Debriefing => General Goldeneye => Topic started by: GeneralOurumov on June 24, 2008, 10:22:09 pm

Title: Sniper Rifle
Post by: GeneralOurumov on June 24, 2008, 10:22:09 pm
We need 2 make the sniper a whole lot better than it used 2 be
cuz it didnt look real at all  ::)
Title: Re: Sniper Rifle
Post by: Jonathon [SSL] on June 24, 2008, 10:54:29 pm
I'm not sure about how the Sniper Rifle looks, when I first played the game, I was impressed by the appearance of most of the weapons. Only was I disappointed when I actually tried to shoot someone with the Sniper Rifle was I disappointed, as after 6 shots to the face, nothing appeared to happen. Now I simply just use my PP7 to snipe people.The Sniper Rifle is the worst of all the weapons when it comes to the hitbox problems, and I would personally recommend you simply don't use either it or the cougar magnum, as neither of those weapons will do any damage unless your opponent is standing completely still and you have about 4 rounds to spare.
Title: Re: Sniper Rifle
Post by: GeneralOurumov on July 01, 2008, 07:06:33 pm
well the sniper just looked like a huge donut with a scope
Title: Re: Sniper Rifle
Post by: SDFprowler on January 03, 2009, 08:10:49 pm
Is it possible to zoom with the sniper rifle in Goldeneye Source? 
Title: Re: Sniper Rifle
Post by: Bissrok on January 03, 2009, 08:24:03 pm
Is it possible to zoom with the sniper rifle in Goldeneye Source? 

Hold shift to zoom.
Title: Re: Sniper Rifle
Post by: Rodney 1.666 on January 04, 2009, 08:03:58 pm
Is it possible to zoom with the sniper rifle in Goldeneye Source? 

I would hope so, as it is a sniper rifle.

Course, you can set it to any key.
If you mean zooming in and out, no, you can't.
Title: Re: Sniper Rifle
Post by: JcFerggy on January 04, 2009, 08:16:52 pm
Will the feature to be able to zoom in and out be implemented? You could do it in GE64 with the up and down C buttons.
Title: Re: Sniper Rifle
Post by: VC on January 05, 2009, 12:26:01 am
Variable zoom is not implemented in B3.  It is currently fixed roughtly between AR33 and the GE007 sniper zoom limit.
Title: Re: Sniper Rifle
Post by: SDFprowler on January 05, 2009, 01:44:52 am
I would hope so, as it is a sniper rifle.

Course, you can set it to any key.
If you mean zooming in and out, no, you can't.

I wasn't aware that you could zoom at all.  Since the mod is in development, and the normal methods that I would think to activate it (right click or z) didn't work, I thought perhaps it wasn't implemented yet.  But I see, thanks for clearing it up and about the variable zoom feature.
Title: Re: Sniper Rifle
Post by: Mark [lodle] on January 05, 2009, 03:30:47 am
go into aim mode (hold shift) and it will zoom
Title: Re: Sniper Rifle
Post by: Boxiii on January 27, 2009, 08:35:42 pm
The thing with the sniper was that the hit's didn't register, and when they did it took 3-4 good shots to kill somebody. Very underpowered, but the new beta looks promising.
Title: Re: Sniper Rifle
Post by: Ratdart on January 30, 2009, 06:58:35 pm
Hopefully two shots at the most with the sniper rifle should take someone down.
Title: Re: Sniper Rifle
Post by: VC on January 30, 2009, 07:49:30 pm
Three if they're fully armored and you hit the head.  (It was four in GE007)
Title: Re: Sniper Rifle
Post by: Ratdart on January 30, 2009, 07:52:49 pm
Guess I am getting old :'( I don't remember that.

Or I just play too many other games where it's 2 snipe shots @ the max.

Sounds good either way.
Title: Re: Sniper Rifle
Post by: Meliadoul2k on February 02, 2009, 03:06:38 am
Hope the Sniper Rifle gets a buff. I just started practicing sniping in other FPS games.
Title: Re: Sniper Rifle
Post by: VC on February 02, 2009, 03:12:33 am
Sniper rilfe was brought down to its current level from a more-buffed state. It will not likely return.
Title: Re: Sniper Rifle
Post by: Jonathan [Spider] on February 02, 2009, 05:48:15 am
the sniper rifle at its current state at long distances is a total beast. there's only a handful of guns in the game that can counter it.

you may not be going "BOOM HEAD SHOT" all day but you will be sniping long distances watching people drop like flies quite often.
Title: Re: Sniper Rifle
Post by: killermonkey on February 02, 2009, 05:53:26 am
and getting achievements ;-)
Title: Re: Sniper Rifle
Post by: VC on February 02, 2009, 10:12:25 am
AuG, Premium PP7, CMag, AR33, or RCP90.  That's pretty much your only hope against Bishop at long-range.

We already have tester(s) who refuse to play Cradle with Bishop in the loadout; it's getting almost as much hate as Proxy Mines.
Title: Re: Sniper Rifle
Post by: PPK on February 02, 2009, 10:19:39 am
and getting achievements ;-)

And here is one hint for a possible, if not already implemented, achievement.

It's good you didn't make it a messenger of death like the AWP in CS. That gun is just insane. You kill like four people with one round and that is really unbalancing. In no time we would have players roaming around with the sniper, blowing other player's brains off.
The way is was in GE007 is perfect. It somehow prevented you from camping that much because of the damage it made.
Title: Re: Sniper Rifle
Post by: Storm101 on February 02, 2009, 10:47:13 pm
So why is it called the Bishop Sniper Rifle?
Title: Re: Sniper Rifle
Post by: Jonathon [SSL] on February 02, 2009, 11:08:03 pm
And here is one hint for a possible, if not already implemented, achievement.

It's good you didn't make it a messenger of death like the AWP in CS. That gun is just insane. You kill like four people with one round and that is really unbalancing. In no time we would have players roaming around with the sniper, blowing other player's brains off.
The way is was in GE007 is perfect. It somehow prevented you from camping that much because of the damage it made.

The likely reason it seemed so balanced was because you had to take about 5 seconds to aim with the controller. The reason I'm worried about it on the PC is because you can aim a whole lot quicker with a mouse, like what happens with the AWP in CSS as previously mentioned.

What's great is this will be a huge step from the Beta 1 Sniper Rifle, which is one of those guns a player typically avoids because it's completely broken (like the CMag).
Title: Re: Sniper Rifle
Post by: Konrad Beerbaum on February 03, 2009, 12:13:15 am
There is a similar handicap in our game as well.  The sniper zoom takes a short time to zoom in all the way (it feels long though), and the crosshair doesn't show up until the scope is fully zoomed.  Needless to say, you won't be able to pull off any snap shots like in cs.
Title: Re: Sniper Rifle
Post by: Ratdart on February 03, 2009, 04:16:52 am
There is a similar handicap in our game as well.  The sniper zoom takes a short time to zoom in all the way (it feels long though), and the crosshair doesn't show up until the scope is fully zoomed.  Needless to say, you won't be able to pull off any snap shots like in cs.

Good, that is one of the main reasons why I don't like playing CS.

If anyone knows CSS there is a Gun Game Mod that is awesomely fun to play.