GoldenEye: Source Forums
Debriefing => Join Us => Topic started by: Ge-Force on May 16, 2008, 03:51:59 pm
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Well, first of all.. i wont give some long speach. I havent updated my website, but theres still some good pics.
www.sourcearts.org - Omaha Beach and Siloetten
http://www.fpsbanana.com/studios/wips/screens/18765?img=http://image.hazardstrip.com/ss/wips/39972.jpg - Bridge
by "ready for task" i mean, give me a map wich no one is creating yet, and let me give it a try.
name: rasmus
nick: kosire
age: 14
skills: mapping, texture artist, grapich artist, web developer.
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Thanks for applying. Looks pretty decent to me, but I'm not a level designer. The mappers will be able to give better feedback.
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Impressive work actually,
Some of the screens makes your maps seem a bit simple, but I can tell you understand geometery so I would imagine you can make some well detailed maps. I would like to see some more complex lighting in your maps.
You're very talented at your age also, I might say.
I'd vouch to see you as a trialmember. In my opinion dedication is more important for devs anyways, additional hammer skills become learned as you map more. Because we have seen to many great mappers just drop their trials after a couple of days.
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Thank you for the good words. And if i come in as a level designer, then when im done. Then i think im a lot more skilled in level designer than before. Because all of you do a great work! i really like Runway.
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Not to shoot down his hopes, but wasn't he already denied once?
http://forums.goldeneyesource.com/index.php/topic,1595.0.html
And was stated there that there is a 18+ age limit. But if this was cleared up somewhere else that I didn't see, well then I'll look like a jerk.
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3 months ago, yes. But i certainly have learned a lot and have better showcase portfolio.
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We don't have the resources available for another LD and other issues that are at hand. Keep on working hard at what you are doing though and keep it up.
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at 14 your a hell of a lot further along than most.
make sure that you keep cracking away at study architecture and design. it wouldn't be such a bad thing either to talk with level designers you admire from mods, to see if you can get someone to take you under their wing and teach you a few tricks that could help you out. as well as give you crits on your latest works so you can constantly improve.