GoldenEye: Source Forums

Debriefing => Join Us => Topic started by: elpresidente on March 27, 2008, 06:28:59 pm

Title: Level Designer
Post by: elpresidente on March 27, 2008, 06:28:59 pm
Dear GoldenEye: Source Team,

I hereby apply for a job as level designer for GoldenEye: Source. I have always had great interest in the work of your team and I would like to commit myself to contributing to your work.
I worked for almost a year as the main level designer for the Xenophobia Mod for Half-Life 2 but unfortunately the project was closed due to a lack of interest and  especially  time  by other team member. Beforehand I have created several multiplayer maps with a slightly modified version of Valve's GoldSource-Hammer for James Bond 007: Nightfire. Apart from that I also worked on maps using the Unreal II engine and I have genereally taken stock in level designing for a long time.

During my time at Xenophobia Mod, I was not getting enough input from other team members. I had to plan, design and work out most of the maps completely on my own. And it was not the extra work that I disliked. I had the impression that ideas and critiques that come from myself only are not as useful as those stated and discussed by a true team of designer. Concerning the success of your mod I believe GoldenEye: Source has got the motivating and supportive team that I am looking for. And reading through your blogs consolidates my belief.

Furthermore, apart from playing Half-Life, its add-ons and Half-Life 2 several times, I have been constantly experimenting with the GoldSource and Source engine over the last years and I do not expect my  dedication to the Half-Life games to  decrease  in the future. I wish to express this by becoming truly constructive and I believe the GoldenEye: Source project is the right place to do so.

The following URLs link to screenshots from my work for the Xenophobia Mod:

Kindest Regards
Michel Sievers

e-mail/MSN account: sievers.michel@gmx.net
Title: Re: Level Designer
Post by: Sporkfire on March 27, 2008, 09:12:59 pm
Interesting brushwork and lighting on that second picture. I'll vouch for you. Though I may think the rest of them team will ask for more screens from you, particualry ones with more lighting.
Title: Re: Level Designer
Post by: elpresidente on March 27, 2008, 11:13:01 pm
First of all, thank you very much for your quick and positive response! :)

If it is really neccessary I will try to come up with some more decent screenshots, but I guess I will have a hard time searching as the Xenophobia Mod is down for a while now and the place I have posted my Nightfire screenshots at has not been maintained in months.

EDIT: I found a few pictures that show a bit of lighting I used. I have to say, though, that these are just screenshots from first idea realisations. They were just attempts to get something I had in my mind into Hammer.


and

(http://img329.imageshack.us/img329/5189/city0203bo5.th.jpg) (http://img329.imageshack.us/my.php?image=city0203bo5.jpg)
Title: Re: Level Designer
Post by: Jeron [SharpSh00tah] on March 28, 2008, 03:26:00 pm
On your first post, i like your second and third screenshots, you deffinately know how to make complex brush work, your lighting is primitive, but im sure that those maps werent finished. I say bump
Title: Re: Level Designer
Post by: elpresidente on March 28, 2008, 04:54:46 pm
Thanks and I have to agree that those lightings are quite simple. Unfortunately we stopped working on our mod before we came to equip our maps with proper lighting. Untill then I have experimented a lot with lights, though, as you can see in the second screenshot of my first post. But I'm having a hard time finding more of the old files containing lighting tests.
Title: Re: Level Designer
Post by: Ryan [Saiz] on March 28, 2008, 11:39:22 pm
I would say he has lots of potential, I would be fine with him being put on trial. But let's see if anymore mappers post.
Title: Re: Level Designer
Post by: fonfa on March 29, 2008, 05:20:50 am
you obviously know what you're doing and has a lot of potential
got my vote for trial. i'd like to see what you'd come out with outside the hl2 universe. it's gonna be harder, i tell you.
Title: Re: Level Designer
Post by: Jonathan [Spider] on March 29, 2008, 05:37:56 am
I agree too, i think you have some potential to make some good work, with a bit of criticism from the team i think you could make some pretty good stuff.

go ahead and make a new thread in the trial members section
Title: Re: Level Designer
Post by: elpresidente on March 29, 2008, 10:07:45 am
Wow, I really appreciate that you're giving me a chance to prove myself.
Just opened the thread in the trial section.