GoldenEye: Source Forums
Global Communications => Development Media => Topic started by: Sean [Baron] on November 25, 2006, 05:40:30 pm
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More screens at Mod DB (http://www.moddb.com/mods/goldeneye-source/images/cradle3#imagebox)
(http://media.moddb.com/images/mods/1/5/4506/53280.jpg)
Map by Fonfa
Enjoy!
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Helllooooo
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Looking completely sick.
Hopefully you can get rocketed off the walkways in the final version and go splat on the dish.
It'll be interesting to see how the balance issues play out on this one.
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oh. my. god. AMAAAZING
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Wasn't there two walkways on the lower level ? Amazing works nonetheless ;)
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Good stuff... I do have one small rant, but theres no forest. But I like anyways.
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Fonfa rules!
Esse cara é um mito... :D
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Schmexy-ness!
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Nice work, Fonfa, i really enjoy looking at your maps. You have a lot of skill and i respect that ;D
I do agree about the forest thing though i'm afraid. In the original you couldn't even see the ground below you but yours looks a lot better (don't tell Rare that though! They'd probably agree any way..)
But definately some greenery is needed in the scenery!
GREEN DA SCENE! lol
Keep up the great work, man.. You know it's times like this that i feel so privaliged to work on this team.. Everybody is so good at what they do (not blowing my own horn there..) and it's great to bring all that skill together to make an excellent mod!
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:O
I've died and gone to heaven.
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HOLY SH*T! ;D
*FAINTS*
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That looks amazing, the hdr is good, the 3dsky is good (Even though it isnt jungle like in goldeneye) In general the map looks awesome.
How long is the compile time?
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Fonfa sleeps with the light on
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Where's the jungle? I'm pretty sure when Bond crashed on the bank of the lake that the Cradle was in - he wasn't in a post-apocalyptic wasteland with just dirt and rocks. Shouldn't the ground be fertile? Maybe - throw in some trees? We are in the middle of Cuba! Not in the Himalayas during Summer!
Besides that the map looks nice. Not too sure why you completely changed the bottom catwalk... it looks like it was changed for the worst.
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The ground has to be barren because the level of detail required of the trees will lower FPS. If they make crappy trees, it takes away from the map.
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Ever seen the skybox tree models? They're detailed well enough for this distance - and don't take shit away from the fps. They're basically a model with a group of 2D detailed trees. They look nice are resource light. The ground should at LEAST be fertile. No excuse for that.
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How long is the compile time?
1:30x2 for rad (both ldr and hdr) and a few more minutes for vis and bsp
No excuse for that.
i don't have enough time to work on this right now, and the rendering times are quite delicate in a map like this. i'll try to make a skybox that looks like an actual cuban jungle, but i can't make any promises.
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I said no excuse for a dirt texture. It should at lease be textured right.
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Just giving it some green instead of brown should be enough. Enough so it won't be distracting people from the map itself.
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Yeah, putting trees models/sprites might kill up the framerate. A good forest texture might be a decent solution.
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YES, FINALLY. ive been waiting for this. SWEET!
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Die CS:S! ;D
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We've been trying to figure out a way to tackle the ground scenery for quite a long while now. Since the entire map is being drawn at the same time, its very difficult to control the FPS, without having them go way lower then want all the other maps go.
We're still working on it though, and We'll figure something out.
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I would go with ViaC's green texture idea if you have time. The gameplay might favor snipers a bit, but I don't think there is an easy way to fix that. Anyway, it looks great with either ground texture, as most people will be focused on the playable area in-game.
Anyway, here are a few pictures of the real thing for comparison:
http://www.icc.dur.ac.uk/~tt/Lectures/Galaxies/Images/Radio/Arecibo.jpg (high def from in the air)
http://www.astro.psu.edu/~redman/images/Puerto%20Rico/Arecibo%20Telescope%20611.jpg (high def from the ground)
http://www.astro.uva.nl/exhibition/pictures/mooie_gifjes/jpeg/arecibo.jpeg (from in the air)
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wow, yeah, when I seen the first image of this map, my eyes went directly to the ground and how it is brown instead of green. changing the textures should do the trick, no need for 3d models.
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The 3d skybox doesn't need to be vast. Just make it look like Cradle is on top of a large hll of trees with drop-offs all around it. It doesn't have to have trees go for miles and miles. ;)
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Awesome, probably one of the most vast looking maps I've seen on source. I bet with the new update that comes with episode 2, all that foliage will be possible.
One thing though, I think that Janus texture should be worked on. Instead of "Janus industries," I saw "anus Industries." ;)
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yea the ground is something we have been putsing with for a very long time. but honestly while your playing the game, you dont even look at or notice the ground all you see is all the awsome metal work. trust me when i say this, this level in game is one of the best looking levels in video games today its simply bad ass.
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One thing though, I think that Janus texture should be worked on. Instead of "Janus industries," I saw "anus Industries." ;)
How could you miss the giant J? It's the biggest letter of them all.
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just one thing about the map. Why do you have Janus Industries on the side of the room? was it there in the film? i just thought it looked out of place because as far as I remember, the cradle wasn't a Janus industries thing at all, Janus industries was never mentioned...
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just my opinion.
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just one thing about the map. Why do you have Janus Industries on the side of the room? was it there in the film? i just thought it looked out of place because as far as I remember, the cradle wasn't a Janus industries thing at all, Janus industries was never mentioned...
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just my opinion.
It's the new mod sponsor. They got a bunch of money for having it in all of their maps ::)
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yeah Alec Trevelyn you old dog, what a stand up guy to leave in his will the earnings of his empire to future goldeneye games.
Stop me before i mist over guys
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fonfa beat that map to death with the hot stick
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Yeah, my two comments:
Why is there only 1 walkway at the bottom? There was 2 in the original...
Second, as stated, no foilage, and change the scenery. My idea, is make the ground a tree tetxture. That, or make it foggy so we don't see as much at once.
Otherwise, 5 *s.
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1 walkway :
a) the map isnt _classic so he can give it the kind of revisionment he wishes
b) it chokes the bottom section promoting head on running gunfights (good changeup imo for a snipe map)
c) the only time i would consider it silly is if its not modified for SP (if down the line).
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b) it chokes the bottom section meaning you're fucked.
Multiplayer combat is all about options and flow. That's why Facility is a crappy map and Complex is pwnsome.
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b) it chokes the bottom section meaning you're fucked.
Multiplayer combat is all about options and flow. That's why Facility is a crappy map and Complex is pwnsome.
Quoted for truth.
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b) it chokes the bottom section meaning you're fucked.
Multiplayer combat is all about options and flow. That's why Facility is a crappy map and Complex is pwnsome.
Quoted for truth.
maybe you should play it first before complaining... then if you guys give me a good reason, i'll put 2 walkways. but as far as we know, it doesn't hurt the gameplay at all. it actually makes it better to chase people down there ;)
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Yeah, at first I didn't like the one walkway thing. Now I do.. it's fun to proxy. If you count the little tiny bars on the left and right of the walkway, you have 3 walkways. More then you're asking for!
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Yeah, I just noticed the one walkway thing, and I have to admit, I can see that becoming problematic. The map looks gorgeous though, so cheers for that.
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:: it's fun to proxy.
God I hate proxy. TazerBoy++ with mine detection and fuse disruption's going to be in Xmas, right? :D
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maybe you should play it first before complaining...
Ok... I still bet I dont like it.
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TazerBoy++ with mine detection and fuse disruption's going to be in Xmas, right?
i almost didnt notice you changed your name, ViassholeCutthroat :p
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Not my fault Proxy is evil.
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the cradle is lookin sweet, esp in the trailer, i just booted up all my old GE source maps from when i was a mapper on the mod, and i honestly say that cradle looks a LOT different,.lol,. cant wait to play it on xmas day after me brussels and lager
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i love playing it with the single walk way cause you totaly get into matches where theres no turning back and its last man standing time really makes it a fun place in the map
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Looks awesome. :o
Respect ! 8)
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i love playing it with the single walk way cause you totaly get into matches where theres no turning back and its last man standing time really makes it a fun place in the map
I like this sentiment, i mean really people who cares if you die a lot from the so called 'non flow' section of a map that would never see the light of serious competition anyhow
...with the exception of like themed tournaments or w/e like all snipers, which is still just a barrel roll of fun.
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Looks like coming close to a top map there. Nice work.
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Very nice, look forward to playing it on xmas day!
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The ground has to be barren because the level of detail required of the trees will lower FPS. If they make crappy trees, it takes away from the map.
They were going for a gray hulk look instead of the green.
or maybe the brown.
(http://www.hulkmovie.com/images/multimedia/comic/hulk_gray1.jpg)
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I nearly passed out with excitement when I saw the cradle screens. If this mod gets any more awesome I'm gonna go mental and start screaming "For England James!" in public
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I nearly passed out with excitement when I saw the cradle screens. If this mod gets any more awesome I'm gonna go mental and start screaming "For England James!" in public
I've been doing that for the last few days... the anticipation leading up to Christmas is just too much to bear.
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Ive been sustaining my anxietal awaiting with a propaganda-whore-fest to gaming forums all over, and working to finish up the [L[T]K] site ;)
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This level looks just like the real-life Arecibo Observatory. Amazing!