GoldenEye: Source Forums

Debriefing => General Goldeneye => Topic started by: StrikerMan780 on February 27, 2008, 08:23:14 pm

Title: Goldeneye-Esque Aiming using code from SMOD.
Post by: StrikerMan780 on February 27, 2008, 08:23:14 pm
I've been wanting the "Loose" style of aiming that debuted in GE64, in GE:S for a while now. I think I have found something that would make that wish true. SMOD for Half-Life 2 has a console Command to change aiming mode to something identical to Goldeneye's, where the crosshair and weapon aim are controlled independently, same idea as pressing the R button to aim in GE64. Unless such a feature is already in 1.5, I'd suggest talking to SMOD's creator, for permission to use it in GE:S, and have it expand on the current aim button, to enable/disable it with a keypress. Eg. GE:S's Shift to go into aim mode.
Title: Re: Goldeneye-Esque Aiming using code from SMOD.
Post by: Sonik on February 27, 2008, 11:52:32 pm
Hmmm, as far as I know, GES aiming is identical to the GE64 one, except the slowing down movements during crossairs aiming. I may be completely wrong, but I don't understand your claim.
Title: Re: Goldeneye-Esque Aiming using code from SMOD.
Post by: nowhere on February 28, 2008, 10:22:32 am
Aim mode in GE:S currently moves the whole screen while using it. In GE64 it would only move the cropshair around.
Title: Re: Goldeneye-Esque Aiming using code from SMOD.
Post by: Sporkfire on February 28, 2008, 03:43:21 pm
He brought up a good point, that I'm sure most of us haven't even noticed.
Title: Re: Goldeneye-Esque Aiming using code from SMOD.
Post by: MtnJedi on February 29, 2008, 02:15:13 am
Perfect Dark: Source has it and is still working to perfect it. Just FYI. Also the Source mod Insurgency has this game mechanic. I think all FPS's should work this way.
Title: Re: Goldeneye-Esque Aiming using code from SMOD.
Post by: Doc.NO on February 29, 2008, 10:24:30 am
Perfect Dark: Source has it and is still working to perfect it.
Eya. It add something really interesting to the gameplay.

I think all FPS's should work this way.
I'd love to see all the CSS noob lost with this :P.