GoldenEye: Source Forums
Debriefing => Join Us => Topic started by: uk_resistant on February 19, 2008, 11:38:49 pm
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Hello to the GE:S Team,
I am graduate from Southampton Solent university with a degree in Games art & Design BA hons and I am looking to expand my portfolio and get some mod experience.
I am interested in possibly becoming a prop modeller and was wondering what sort of work flow you guys have as well as what kind of things that you need doing (if im able to know that info of course)
Below are some examples of my work:
(http://www.solentgamers.com/files/alien_pres_938.jpg)
(http://www.solentgamers.com/files/amp_guitar_pres_beauty_174.jpg)
(http://www.solentgamers.com/files/amp_guitar_pres_wire_180.jpg)
(http://www.solentgamers.com/files/1_463.jpg)
(http://www.solentgamers.com/files/2_213.jpg)
(http://www.solentgamers.com/files/3_327.jpg)
cheers
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Do you have any other experience in game modeling?
Did you create the textures for the alien rocker?
What program do you use?
How many years of experience do you have, and do you have anymore samples?
Thanks
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Our workflow is basically the following:
The mappers let us know what props they need for their maps, often with photo reference to give you an idea of what they want. Props are then assigned or chosen by the artists. Once a prop has been assigned, it goes through the following workflow.
Model>UVs>Texture>Compile. Work is posted in the forums throughout the process to get feedback and critiques.
As much as possible we prefer people who can take a prop from start to finish on their own. You would need to compile your own props, we can help you with this if you aren't familiar with the source engine.
Props you would be working on in the near future would primarily be from an urban street environment (Streets) and an aztec temple environment (Temple).
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Your work has potential. One critique I have for your alien images is that your normal map / bump is a bit extreme. One of the project leads will be along shortly and you'll be given a trial prop to complete if you are interested in joining the team.
Do you have a portfolio site? Also, do you own the orange box?
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I was bored, and did a google search ::)
http://www.jamesdegen.blogspot.com/
Not much else there, except the UV maps and texture maps are in there ;)
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I need to learn how to read, I thought you said Southampton Soviet University
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Sorry, I left out a lot of info:
Iv got 3 years of modelling, Unwrapping, texturing, rigging and animating behind me (tho the latter two arent my strongest points)
Everything in the scenes i posted was created by me (some photos were sourced from cgtextures.com, but were edited by me as well).
I used 3d max, photoshop and crazy bump.
There are actually other samples of my work on my website, at the very least they should be there. They appear when I visit the page (you might have to scroll down the page al ittle more!)
I dont actually own the orange box at this time but I do have Half life 2 as well as episode 1.
I have actually managed to get a basic prop into Source before (only once) so i dont think it would take me long to pick it up again.
I look forward to the test ( i have a project to do finish first but that will be done by the end of this week)
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I place my vote to have him trial as prop modeller, I would like to see you develop your skills as a rigger as well, we are in a bit of a need of someone and you at least know your way around a little bit.
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I really like his stuff too,
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almighty, im going to bump you to trial.
Go ahead and make a new thread in the Trial members section and ill get you something to do.
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cheers for the support guys