GoldenEye: Source Forums

Debriefing => General Goldeneye => Topic started by: kingkoopa on January 20, 2008, 11:24:34 am

Title: Where is the Silver PP7??
Post by: kingkoopa on January 20, 2008, 11:24:34 am
I Joined a server lastnight and picked up the silver pp7? but when me and my brother create our own servers we have not got the silver pp7 on any map? is this right?
Title: Re: Where is the Silver PP7??
Post by: EduCatOR on January 20, 2008, 11:28:58 am
We're using a script to that randomly gives players weapons instead of the maps issuing them. Not sure if any maps have the silver pp7 or not.
Title: Re: Where is the Silver PP7??
Post by: kingkoopa on January 20, 2008, 11:34:01 am
Ok is there anyway u can explain to me how i use a script to allow the silver pp7 and allow us to start with a handful of weapons
Title: Re: Where is the Silver PP7??
Post by: Doc.NO on January 20, 2008, 02:27:16 pm
Ok is there anyway u can explain to me how i use a script to allow the silver pp7 and allow us to start with a handful of weapons
How to use scripts (http://dev.goldeneyesource.com/wiki/index.php/IndexOfEdict_error). But it need a dedicated server.
If you dont have one, use the loadouts (located in /gesource/maps/loadouts/). For example:

Code: [Select]
cradle_tower_a_weapon
      {
        delay  "15.0"
        entities
        {
          "weapon_kf7"
        }
      }

Code: [Select]
cradle_tower_a_weapon
      {
        delay  "15.0"
        entities
        {
          "weapon_silver_pp7"
        }
      }
Title: Re: Where is the Silver PP7??
Post by: strider2 on January 21, 2008, 08:16:17 am
Ah, here's something that has been in mind for quite a while now.

Is there a way to convert some maps from CSS or hl2 so they can be played in GE source?

ZM_Boatescape 3 for instance.
Title: Re: Where is the Silver PP7??
Post by: mookie on January 21, 2008, 09:22:12 am
Ah, here's something that has been in mind for quite a while now.

Is there a way to convert some maps from CSS or hl2 so they can be played in GE source?

ZM_Boatescape 3 for instance.
You could probably use Stripper to get that done.