GoldenEye: Source Forums

Debriefing => General Goldeneye => Topic started by: enigma789 on November 18, 2007, 02:42:15 am

Title: Custom maps
Post by: enigma789 on November 18, 2007, 02:42:15 am
Is it possible to make custom maps for GE:S using SDK?
Title: Re: Custom maps
Post by: Sporkfire on November 18, 2007, 05:15:30 am
yes, If you need to know the configs look at the wiki.
Title: Re: Custom maps
Post by: enigma789 on November 20, 2007, 06:48:46 am
Ah, I found the directions.

Is it possible to make single player maps for GE:S then?

I'm guessing no, but I thought I might as well ask.
Title: Re: Custom maps
Post by: Konrad Beerbaum on November 20, 2007, 08:32:04 am
Well sure, but we don't have any AI implemented as far as I know, so it would be pretty pointless.
Title: Re: Custom maps
Post by: enigma789 on November 20, 2007, 11:01:58 pm
Yeah, that's what I was basically figuring.

How much programming skill, would you say, would be needed in order for someone like myself be able to put bots in a sp map? Is it possible to somehow import bots from, say, CSS and just change the model?
Title: Re: Custom maps
Post by: Wake[of]theBunT on November 21, 2007, 07:22:20 am
no i dont think its possible to even third-party rig up a SP scenario in GE:S, because the support for scripting code hasnt been implemented.

(as far as i know)
Title: Re: Custom maps
Post by: Mark [lodle] on November 22, 2007, 11:59:50 am
Not yet any way. :P