GoldenEye: Source Forums
Debriefing => Off-Topic Lounge => Topic started by: Mark [lodle] on November 07, 2007, 02:46:59 am
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Hi All-
I wanted to let you all know that I have finished testing the SDK update and it will go live tomorrow morning. Thanks very much for your patience while I spent extra time testing it out.
As I've said before the main purpose of this release is to get the updated content creation tools in the hands of the community. The next major release will include the client and server DLL code for Episode 2 although there may be a couple of minor releases before to address any problems.
Here are the interesting things to know about the release tomorrow:
1. The new SDK contains tools for creating content compatible with both the Ep1 and Orange Box versions of the Source Engine.
2. By default the SDK launcher will launch the Orange Box versions of Hammer, Face Poser, and Model Viewer.
3. Adding '-engine ep1' to the launch options for the Source SDK tool will set the launcher to run the Ep1 versions of Hammer Face Poser, and Model Viewer 4. There is a new directory structure underneath '%SteamInstallPath%\steamapps\<username>\sourcesdk'
a. sourcesdk\bin - contains the binaries needed to run the SDK Launcher
b. sourcesdk\bin\ep1\bin - contains the Ep1 tools and the GameConfig.txt that is run when the Source SDK is in "Ep1" mode
c. sourcesdk\bin\orangebox\bin - contains the Orange Box tools and the GameConfig.txt that is run when the Source SDK is in "Orange Box"
mode
5. There is a .vmf file for one of the shipping Portal maps in the 'sourcesdk_content' directory - testchmb_a_05.vmf. I will add an example map for Team Fortress 2 in a subsequent release.
6. When running the Orange Box versions of the 'studiomdl' and 'vtex'
you should include '-nop4' on the command line to bypass our Perforce integration with these tools. I will eliminate this need in a subsequent release.
We're launching the new SDK in the morning so that I can be available to make fixes as soon as you get your hands on the SDK. Once it goes live please feel free to e-mail me directly if you see any problems. We aren't able to release this version of the SDK as a beta so I will try to act as quickly as possible to fix problems and put out an update.
-Mike Durand
Valve
Woot!
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\o/
edit: wait
NEW HAMMER???
\o/
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out now?!?!? gotta update haha
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What the hell is up with the update. I'm getting fatal errors. None of my maps load.
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Srsly. All my setting have been raeped, none of my maps open. Something about filesystenopendialog.dll
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He said it wasn't flawless, and he said that we would be getting updates asap to fix bugs. SO GET TO IT ALREADY :(
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if you're going to do any work on mods, you need to add '-engine ep1' to the launch options, otherwise anything in portal and tf2 work
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if you're going to do any work on mods, you need to add '-engine ep1' to the launch options, otherwise anything in portal and tf2 work
so mapping for GE can be done? Where are the launch options though?
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'-engine ep1'
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so mapping for GE can be done? Where are the launch options though?
right click on source sdk in your games list -> properties -> launch options -> -engine ep1
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I can load maps fine now, but I can't compile now...
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everything seems to work for me, i dont remember my steam client downloading that update (i leave my computer on pretty often) so it coulda downloaded itself with out me watching it, however i added engine ep1 to the launch and i had to re imput all my info for GES and what not. But everything loads and compiles fine
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...i dont remember my steam client downloading that update...
Remember, when you pause downloads, they're not really paused...