GoldenEye: Source Forums

Debriefing => General Goldeneye => Topic started by: DGMurdockIII on October 28, 2007, 08:05:50 pm

Title: why not go standalone
Post by: DGMurdockIII on October 28, 2007, 08:05:50 pm
why not make the mod/game a standalone game use a engine that dose so it dose not require people have bought a game to play it

here are some examples

Open Game Engine - http://www.opengameengine.org/

DarkPlaces - http://icculus.org/twilight/darkplaces/

Nebula - http://nebuladevice.cubik.org/

Crystal Space 3D - http://www.crystalspace3d.org

Delta3D - http://www.delta3d.org/

Sauerbraten - http://sauerbraten.org/

Panda3D - http://www.panda3d.org/

NeoEngine - http://www.realityrift.com/technology/neoengine/

Irrlicht Engine - http://irrlicht.sourceforge.net/

Genesis3D - http://www.genesis3d.com/

Horde3D - http://www.nextgen-engine.net/

Title: Re: why not go standalone
Post by: VC on October 28, 2007, 08:13:34 pm
Because it'd be more work?  Buying a Valve game isn't a big deal -- I think you can get access to base for what, $20?  You can't get access to dinner and a movie for two for $20.  Plus, we get a full toolkit and the engine is always getting better. (we will pretend the multifire bug never happened for the purposes of this argument ^_^)
Title: Re: why not go standalone
Post by: Semedi on October 28, 2007, 09:06:28 pm
Despite being free, going with one of those engines would massively reduce our realistic player base.
Title: Re: why not go standalone
Post by: Doc.NO on October 28, 2007, 10:09:03 pm
Because it'd be more work?  Buying a Valve game isn't a big deal -- I think you can get access to base for what, $20?

Half Life 2 Deathmatch cost ONLY $9.9 and it gives you an access to EVERY source mods, including goldeneye:source :) So its not a huge amount of bucks to play a wonderful game.
Title: Re: why not go standalone
Post by: Konrad Beerbaum on October 29, 2007, 02:16:12 am
Plus, last time I did research on free game engines, they are majorly lacking in essential features like normal mapping and the like.  Most of the people who I've talked to after working with the free engines said it was a big headache.  Since we can't sell the game anyway, there is no reason not to use a AAA level engine if we can get it for free, which we do. 
Title: Re: why not go standalone
Post by: Cyan on October 29, 2007, 02:49:04 am
Are you asking that after several years of development you want them to change the game engine, or the original reason the valve's source engine was chosen?
Title: Re: why not go standalone
Post by: Jonathan [Spider] on October 29, 2007, 08:59:33 am
biggest reason is, free game engines suck.

theres a reason they are free. no one would pay for those engines, because a lot of them have pretty bad support, and are lacking a huge amount of features. they are usually the equivalent of 5-10 year old software.

if people aren't willing to pony up the cash for the great games that come out of valve... odds are they wouldn't be interested in golden eye anyway.

not to mention being able to attach ourselves to the Source brand gives the mod a bit of credibility as a project. without that, and with us just going off with a free engine, i doubt we would have had the success we have today.

Nicksters decision to chose the source engine, i think was the best decision for the projects success. yea newer engines today can beat it, but they weren't around back then. and we are still waiting on crysis, and unreal 3.0 and we are coming down the home stretch on this project so for when the mod started, source really was, and still is the best choice.
Title: Re: why not go standalone
Post by: VC on October 29, 2007, 10:11:58 pm
Win2k support.

Unreal Engine 3 is too busy sucking cocks in hell to support proper operating systems that aren't emo.
Title: Re: why not go standalone
Post by: Loafie, Hero of Dreams on October 29, 2007, 10:18:18 pm
oh those silly hellcocks
Title: Re: why not go standalone
Post by: Jonathan [Spider] on October 30, 2007, 03:33:37 am
Win2k support.

Unreal Engine 3 is too busy sucking cocks in hell to support proper operating systems that aren't emo.

VC you never cease to confuse the living crap out of me hahah
Title: Re: why not go standalone
Post by: Shaken not Stirred on October 30, 2007, 08:54:52 pm
Right. Scrap everything we've accomplished so far and start over so DGMurdockIII doesn't have to spend his allowance.
Title: Re: why not go standalone
Post by: m-p{3} on November 05, 2007, 08:38:52 pm
Yeah, why change to another engine when the current one provide everything the developers need ? If you're unable to get Half-Life 2 DM or any other Source based game by your own mean, find someone who purchased the Orange Box and would be kind enough to give you Half-Life 2 or Half-Life 2 Episode One.