GoldenEye: Source Forums

Debriefing => Off-Topic Lounge => Topic started by: Turboracer on October 27, 2007, 05:34:32 pm

Title: Crysis Demo
Post by: Turboracer on October 27, 2007, 05:34:32 pm
So, as some of you may know (I really have no clue if you do or not), the crysis demo came out last night. I enjoyed it, and was blown away by the graphics. You may need a somewhat decent rig to play it, but I am in a $1200 one and I have it on high with 4x AA at 1024x768 and have great performance.

After playing through it, naturally, I had to go in and see what I could do to get my graphics better, because with being on an 8800 GTS 640, I can't go to very high, only high. It wasn't very hard to change everything, if you know what it all means. I still get quite good performances, although it jitters a bit because I turned the textures to 2048 size from 1024. 2 big things that I think help, turning on Parallax occlusion mapping and sunshafts. They make the game look SO much better. The real ocean swells help a little too. Here's what I've got.

(http://users.4x4wh.com/turboracer/pics/crysis.jpg)
Title: Re: Crysis Demo
Post by: Shaken not Stirred on October 27, 2007, 10:27:22 pm
So, as some of you may know (I really have no clue if you do or not)...
::)
Title: Re: Crysis Demo
Post by: kant.think.str8 on November 04, 2007, 09:59:33 am
I can't go to very high, only high.

There is a way to force very high and it works under XP. If your rig can handle it, go for it.
http://www.incrysis.com/forums/viewtopic.php?id=11551

Mine is stable only on medium with 1280x1024. =/
Title: Re: Crysis Demo
Post by: Turboracer on November 04, 2007, 09:07:23 pm
Ah, you missed the part before that where I said I went in and changed stuff. I had that all figured out the night that the demo came out ;) Pretty fun stuff, it's so nice to look at and pretty fun to play.
Title: Re: Crysis Demo
Post by: basstronix on November 04, 2007, 09:16:56 pm
I've got pure black and floating eyeballs.
Title: Re: Crysis Demo
Post by: Janus on November 04, 2007, 11:26:09 pm
It was just a pity it was way too easy.
Title: Re: Crysis Demo
Post by: Wake[of]theBunT on November 05, 2007, 03:40:23 am
Well you are in a nano suit thing, its meant to be easy verse humans.
Title: Re: Crysis Demo
Post by: ChronoSKitz on November 05, 2007, 06:38:03 am
How was it easy.

Easy as in stupid AI.
or
Easy as in super human death machine.
or
Both.
Title: Re: Crysis Demo
Post by: kraid on November 05, 2007, 01:42:36 pm
I played the Demo Yesterday.
(On a AMD Athlon XP 2400+ with 1796MB DDR-Ram @333Mhz, ATI RADEON X1650Pro (256MB))

At first on lowest settings and 800x600 resolution, with smooth Framerate but Graphic looking worser than FarCry.

Changed to Medium and 1024x768, running well, just a few decreases in Framerate when there where more than 3 Enemies and looking much better.

Tried it also on the High settings, but got only something about 10 Frames, looking really Cool, if you don't move and just watch the Environment, but far from playable.

So basically it felt like FarCry, but there was on thing that disappointed me:
This self-regenerating Health and Armoury.
Since Halo, there are many Shooter with this "Feature", and i don't like it.

In GE64 for example, you can survive the most level without taking damage, well, if your really skilled, but in nearly every other shooter, your massive loose of health will be compensated with many health-packs or this self-regenerating thing.
It's senseless.
Title: Re: Crysis Demo
Post by: Polizei on November 05, 2007, 07:31:52 pm
It's senseless because the games are so short these days. Goldeneye was pretty short too but you couldn't do it in an afternoon because you had to chiggity check yourself and flip a shit now and then for getting capped in the ass. I could see this being somewhat acceptable in a longer game like Oblivion, but only on certain difficulty levels designed for weekend warrior gamers who just don't have time to enjoy the game. Sometimes I feel like they give you this recharge bullshit just so they don't have to think about how many enemies they're throwing at you at once or how absurd their challenges are becoming. Giant Spider vomiting smaller explosive spiders at your feet followed by helicopters shooting nuclear missiles and footsoldiers with SUPAR ARMOR which makes them JEDI MASTERS blasting you with psionic energy during an artillery barrage looks good in a game trailer and will sell units guaranteed, no demo needed. The only way to retain players for all of your in game advertising is to make them able to go from absurd event to absurd event without getting too worn out to notice your Axe Body Spray billboards.
Title: Re: Crysis Demo
Post by: Janus on November 05, 2007, 09:30:21 pm
Well you are in a nano suit thing, its meant to be easy verse humans.

If they're going to have 4 different difficulty settings with the last, being the scary name of 'DELTA' they could at least make it more challenging in the sense that you'd have to think about what your doing, because to be honest I couldn't see a great improvement in AI or other aspects from Easy to Delta. I hope for the games sake it would be harder against non-human characters because quite frankly it was a p*ss take. Also the health regenerated too quickly to make it difficult.
Title: Re: Crysis Demo
Post by: kraid on November 07, 2007, 12:14:42 pm
I played it again on yesterday, choosing another Route around the Isle and trying some other thing's.
It was really a lot of Fun, although i got in some Situations 20 Frames and below (e.g. when crashing with a car into a house).
First time i played Crysis i simply shoot every enemy, but this time i sneaked around them, killed the guy in the Car from behind, entered the Vehicle and shot the rest of them with the heavy gun.
Title: Re: Crysis Demo
Post by: Konrad Beerbaum on November 07, 2007, 05:49:26 pm
This is the difference between difficulty levels:
Easy: Attachers are highlighted, vehicle drivers can also fire mounted guns, binoculars are easier to use, players are automatically revived when killed.
Normal: All the features of easy, but players are not automatically revived when killed. 
Hard: Binoculars are set to normal, all other easy and normal features are turned off. 
Delta: Crosshairs are turned off, no warning when grenades are thrown, enemies speak korean instead of english. 

PC Gamer just gave it a 98%, tieing it with Half Life 2 as the highest rated game of all time. 
Title: Re: Crysis Demo
Post by: kant.think.str8 on November 14, 2007, 06:47:22 pm
So did anyone beat the full version yet? It was a great game. One of my favorite games out to date.
Title: Re: Crysis Demo
Post by: Shaken not Stirred on November 15, 2007, 02:36:57 am
So did anyone beat the full version yet? It was a great game. One of my favorite games out to date.
I'm close to. The last level is murder.