GoldenEye: Source Forums
Debriefing => General Goldeneye => Topic started by: GEPLayer on October 21, 2007, 10:38:27 pm
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I don't know if you guys already work this in the meantime,, but i was just wondering what your plans on weapon handling/loading for the in-game character were..
IMO,, loading some weapons such as mines takes too long in battle. Weapon fire animation is rather choppy, and sporadic as far as smooth game play goes. I would say hitboxes are defined rather scrutinizingly, but with the other two changed, I wouldn't see a conflict in smooth gaming skill.
The reloading effects work rather well as far as I noticed,, but the weapon switching menu gets redundant and disorganized as you pick up more weapons.. Switching from remote mines to "Bond Watch" is rather time consuming after being able to throw the mine in the first place...
I just want to remind about how you were able to press A+B at the same time on the 64, and be able to watch the mines explode in the air. How good for gameplay was that?
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When throwing mines you can click and hold both left and right mouse buttons at the same time and it will cause your remote mines to blow up.
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...in your face.
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A lot of those issues will hopefully be aleviated to some degree in a future release.
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will we still be able to set our own button combos. for instance on my mouse i have 5 buttons could i set any two combo to detonate? ???
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could i set any two combo to detonate? ???
You can bind MOUSEn with n=[3;4;5] in /gesource/cfg/config.cfg....
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aight good to know. thanks man
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With a macro you could set it up to make it one button detonate.