GoldenEye: Source Forums

Debriefing => General Goldeneye => Topic started by: unsprung on October 03, 2007, 12:55:21 pm

Title: Play Options?
Post by: unsprung on October 03, 2007, 12:55:21 pm
Will GE:S also duplicate the multiplayer options of Goldeneye(via server settings)? eg. Handicaps, license to kill, etc.

I ask this because we always played it with "handicap" set to -10 for everyone. At that level it was possible to survive shots from weak weapons or limb shots, especially with body armor. We found it alot more fun than default health levels. We also outlawed the Oddjob model since it was an unfair advantage ;D 
Title: Re: Play Options?
Post by: Konrad Beerbaum on October 03, 2007, 05:59:40 pm
Well you won't have an issue with oddjob here, we are using the male hl2 skeleton so we couldn't make him as small as he was in ge64.
Title: Re: Play Options?
Post by: Loafie, Hero of Dreams on October 03, 2007, 09:08:39 pm
license to kill is also already in. we havn't considered handicaps yet, although it might be interesting to add
Title: Re: Play Options?
Post by: Semedi on October 03, 2007, 09:49:06 pm
I remember at the friends house I played most at we would almost always do LTK, but I do remember handicaps being a popular alternatives to it at other places I played. Puts a little more priority on weapon selection and aim minus the instant kills with everything.
Title: Re: Play Options?
Post by: nowhere on October 03, 2007, 10:05:24 pm
Handicaps in GE64 made it basically LTK but weapon shots wouldn't kill. So technically our LTK is like handicap -10, since I don't think shooting a weapon in GE:S will kill.
Title: Re: Play Options?
Post by: VC on October 03, 2007, 10:14:10 pm
Not yet.