GoldenEye: Source Forums
Debriefing => General Goldeneye => Topic started by: unsprung on October 03, 2007, 12:55:21 pm
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Will GE:S also duplicate the multiplayer options of Goldeneye(via server settings)? eg. Handicaps, license to kill, etc.
I ask this because we always played it with "handicap" set to -10 for everyone. At that level it was possible to survive shots from weak weapons or limb shots, especially with body armor. We found it alot more fun than default health levels. We also outlawed the Oddjob model since it was an unfair advantage ;D
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Well you won't have an issue with oddjob here, we are using the male hl2 skeleton so we couldn't make him as small as he was in ge64.
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license to kill is also already in. we havn't considered handicaps yet, although it might be interesting to add
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I remember at the friends house I played most at we would almost always do LTK, but I do remember handicaps being a popular alternatives to it at other places I played. Puts a little more priority on weapon selection and aim minus the instant kills with everything.
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Handicaps in GE64 made it basically LTK but weapon shots wouldn't kill. So technically our LTK is like handicap -10, since I don't think shooting a weapon in GE:S will kill.
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Not yet.