GoldenEye: Source Forums

Global Communications => Development Media => Topic started by: Sean [Baron] on November 23, 2006, 12:40:02 am

Title: [MAP] Control Screens (11/22/06)
Post by: Sean [Baron] on November 23, 2006, 12:40:02 am
More screens at Mod DB (http://www.moddb.com/mods/goldeneye-source/images/control7#imagebox)

(http://media.moddb.com/images/mods/1/5/4506/53275.jpg)

Map by Fourtecks

Enjoy!
Title: Re: [MAP] Control Screens (11/22/06)
Post by: Wake[of]theBunT on November 23, 2006, 12:51:22 am
Lots of referances here for this stunning level  ;D i love it to death
Title: Re: [MAP] Control Screens (11/22/06)
Post by: mbsurfer on November 23, 2006, 01:03:21 am
9th picture is teh s3x.  I think I want it as my desktop :)
Title: Re: [MAP] Control Screens (11/22/06)
Post by: Polizei on November 23, 2006, 01:16:19 am
The 'best' picture is definatly 8, it shows a clear commitment to extending and realizing concepts which Rare only attempted to address in Goldeneye 64, and doing it with class.
Title: Re: [MAP] Control Screens (11/22/06)
Post by: .sh4k3n on November 23, 2006, 01:21:24 am
It's so pretty... I want to cover it in the blood of my enemies. :D
Title: Re: [MAP] Control Screens (11/22/06)
Post by: jimmy on November 23, 2006, 01:23:03 am
It's so pretty... I want to cover it in the blood of my enemies. :D
hahah hell yeahh
*waits for cradle pics*
Title: Re: [MAP] Control Screens (11/22/06)
Post by: X23 on November 23, 2006, 01:31:42 am
This looks kickass.
Title: Re: [MAP] Control Screens (11/22/06)
Post by: Pricey on November 23, 2006, 02:57:06 am
 This is sexy...fucking sexy

Correct me if I'm wrong but i think i seen the control room WIP screen long before the alpha was out and thought that could possibly be an awesome map and by going off the screenshots you ain't disappointed.

Cant wait
Title: Re: [MAP] Control Screens (11/22/06)
Post by: m-p{3} on November 23, 2006, 12:22:30 pm
What is that big amount of light coming from the lower-right side in picture #1 ?
Title: Re: [MAP] Control Screens (11/22/06)
Post by: framed on November 23, 2006, 02:49:03 pm
What is that big amount of light coming from the lower-right side in picture #1 ?

If you look on the right hand side you can see a flood light (similar to those found in de_aztec on CS:S) its flooding the area with HDR light from that tunnel that is dug there ;D
Title: Re: [MAP] Control Screens (11/22/06)
Post by: Lyndon on November 23, 2006, 05:52:26 pm
Damn Baron, that is incredible. Youve outdone yourself
Title: Re: [MAP] Control Screens (11/22/06)
Post by: Sean [Baron] on November 23, 2006, 05:54:36 pm
Lol. Why thank you, but I'm not a Level Designer ;). Fourtecks did\is doing this map, as well as Facility.
Title: Re: [MAP] Control Screens (11/22/06)
Post by: mbsurfer on November 23, 2006, 05:56:08 pm
Damn Baron, that is incredible. Youve outdone yourself
Fourtecks is the one that is actually mapping Control.  I still think Baron did a wonderful job with the HDR screenies though :P ;)

EDIT: Damn... you beat me to it Baron :P
Title: Re: [MAP] Control Screens (11/22/06)
Post by: Dan66Stang on November 23, 2006, 05:57:22 pm
Wow! This is one of my most anticipated levels...along w/ Cradle of course.  It looks awesome guys, I can't wait!
Title: Re: [MAP] Control Screens (11/22/06)
Post by: olileauk on November 23, 2006, 07:51:04 pm
wooooow, this map looks amaaazing. i can't wait to play it. *sets control09 as desktop*
Title: Re: [MAP] Control Screens (11/22/06)
Post by: Lyndon on November 23, 2006, 07:53:00 pm
well fourteck is a really really talented guy
Title: Re: [MAP] Control Screens (11/22/06)
Post by: Mike [fourtecks] on November 23, 2006, 07:54:29 pm
What is that big amount of light coming from the lower-right side in picture #1 ?

Theres a thing holding 2 spotlights sitting on the floor right there. HDR is causing it to bloom up pretty damn bright, I will have to tweak the light power for HDR lightmaps a bit.

edit: just noticed framed responded about it, oh well ;)
Title: Re: [MAP] Control Screens (11/22/06)
Post by: The_JFK on November 23, 2006, 08:12:04 pm
Very very hot, I love where this is going. My only concern is how yellow some of the screenies look, but that would just be a change in lighting.
Title: Re: [MAP] Control Screens (11/22/06)
Post by: Ganondorf on November 23, 2006, 11:43:32 pm
WHERE IS BUNKER?? THAT GREAT MAP?? I want to see pics and the level in the game. Plz thats the best map on the game... Control is good too! :)
Title: Re: [MAP] Control Screens (11/22/06)
Post by: mbsurfer on November 24, 2006, 02:29:11 am
wooooow, this map looks amaaazing. i can't wait to play it. *sets control09 as desktop*
I knew it would make a good Desktop :D
9th picture is teh s3x.  I think I want it as my desktop :)
I have to say I told you so ;)
Title: Re: [MAP] Control Screens (11/22/06)
Post by: CmndoJ on December 22, 2006, 11:48:11 am
can you imagine playing on this level with like, 30 people?

thats gonna be awsome!


gw guys :)
Title: Re: [MAP] Control Screens (11/22/06)
Post by: Janus on December 22, 2006, 02:38:42 pm
Bloody good job old chap. An inspiration to all in the community.
Title: Re: [MAP] Control Screens (11/22/06)
Post by: Wake[of]theBunT on December 22, 2006, 06:05:45 pm
can you imagine playing on this level with like, 30 people?

This isnt de_dust2

You will have to keep imagining a figure like that, i believe the game is capped at 20 for Beta001, not 100% sure on this fact :P
Title: Re: [MAP] Control Screens (11/22/06)
Post by: Sean [Baron] on December 22, 2006, 06:42:01 pm
Well, nothing is capped actually. If you want 30 players you can but we don't recommend it because of how small maps generally are. We recommend somewhere around 16 players max, and maybe a little more on the larger maps.
Title: Re: [MAP] Control Screens (11/22/06)
Post by: ConfusedWisdom on December 22, 2006, 06:47:06 pm
*Looks for Jaw-Dropping smiley*
<.< >.>
God damn it.
Title: Re: [MAP] Control Screens (11/22/06)
Post by: Wake[of]theBunT on December 22, 2006, 06:50:19 pm
Well now haha, this is news to me and prob everyone else out there. Id say some map-to-map guide is given in an FAQ release day, so server hosts dont go overboard and instead select a happy medium for all their selected maps. Rather than them thinking w/e and making it 30 promoting laggy play and generally less fun for new people

i'll definitely be making one of my servers like max40 for an hour hahahaha
Title: Re: [MAP] Control Screens (11/22/06)
Post by: fonfa on December 22, 2006, 06:54:22 pm
Well, nothing is capped actually. If you want 30 players you can but we don't recommend it because of how small maps generally are. We recommend somewhere around 16 players max, and maybe a little more on the larger maps.

i like 10 players on maps like these
Title: Re: [MAP] Control Screens (11/22/06)
Post by: InvertedShadow on December 22, 2006, 08:09:23 pm
4 max ftw.
Title: Re: [MAP] Control Screens (11/22/06)
Post by: Polizei on December 22, 2006, 08:49:58 pm
4 max ftw.

qft

16 would be nice if all of these maps are larger than facility.

The only shame is that there isn't a way to recreate the splitscreen chases from the 64 because 1. there are too many people and 2. you can't see the other guy's screen.
Title: Re: [MAP] Control Screens (11/22/06)
Post by: Wake[of]theBunT on December 22, 2006, 08:54:56 pm
Eh...i dont find that a shame at all myself, because these maps and gameplay rock so hard like goldeneye you forget the n64 in a heartbeat and are just like 'WOW fuck! this is goldeneye bitch'
Title: Re: [MAP] Control Screens (11/22/06)
Post by: irfman on December 22, 2006, 09:22:28 pm
Christmas is 2 days away!  :o


This map is looking awesome. GJ Fourtecks.
Title: Re: [MAP] Control Screens (11/22/06)
Post by: Xanatos on December 23, 2006, 05:22:47 am
i dont miss split screen at all. while it was cool on a TV with everyone sitting around it, it would kinda ruin the source-experience if you actually had to play with split screen.
Title: Re: [MAP] Control Screens (11/22/06)
Post by: Polizei on December 23, 2006, 05:26:26 am
Yeah, I mean, it's no fun when people aren't sitting in the room with you.

But don't tell me it wasn't great to run screaming through archives with one bar left trying to find body armor as the other guy closed in on you.
Title: Re: [MAP] Control Screens (11/22/06)
Post by: boris on December 23, 2006, 05:30:52 am
16 would be nice if all of these maps are larger than facility.

I don't know - the green hallway they added looks like it could make the map alot bigger.
Title: Re: [MAP] Control Screens (11/22/06)
Post by: Polizei on December 23, 2006, 05:32:09 am
I meant alpha 1.1 facility D:

Oh man I just remembered about classic maps, I'm stoked.
Title: Re: [MAP] Control Screens (11/22/06)
Post by: irfman on December 23, 2006, 11:28:22 pm
Yeah, I mean, it's no fun when people aren't sitting in the room with you.

But don't tell me it wasn't great to run screaming through archives with one bar left trying to find body armor as the other guy closed in on you.

Aww mate, those were the days.... and now we entered a new era.