GoldenEye: Source Forums

Global Communications => Development Media => Topic started by: Xanatos on September 22, 2007, 06:53:28 am

Title: [WEP] Rocket Launcher Render (9/22/07)
Post by: Xanatos on September 22, 2007, 06:53:28 am
As seen in the 9/22/07 Weekly Update (http://forums.goldeneyesource.com/index.php/topic,1092.0.html)

Click for larger image

(http://wiki.goldeneyesource.net/images/a/a0/Rocket_Launcher_01.jpg) (http://wiki.goldeneyesource.net/images/a/a0/Rocket_Launcher_01.jpg)

Model and texture by KonradBeerbaum
Title: Re: [WEP] Rocket Launcher Render (9/22/07)
Post by: WNxBIGBIRD on September 22, 2007, 12:30:08 pm
I like it, and the red lable. It really stands out.
Title: Re: [WEP] Rocket Launcher Render (9/22/07)
Post by: Sergeant Kelly on September 22, 2007, 11:17:26 pm
Looks awesome. :)
Title: Re: [WEP] Rocket Launcher Render (9/22/07)
Post by: Polizei on September 24, 2007, 02:36:58 am
Campy. I want to see an ingame shot.
Title: Re: [WEP] Rocket Launcher Render (9/22/07)
Post by: Konrad Beerbaum on September 24, 2007, 03:47:09 am
So do I :P  It is currently in the process of being animated and put ingame, so no shot yet. 
Title: Re: [WEP] Rocket Launcher Render (9/22/07)
Post by: .sh4k3n on September 27, 2007, 02:19:53 am
It seems too shiny, perfect and unrealistic compared to all of the other guns...
Title: Re: [WEP] Rocket Launcher Render (9/22/07)
Post by: Lággy on September 27, 2007, 04:05:29 am
In my opinion, it looks a bit like a Sci-Fi movie prop. I think the texture needs to be dirtied up a bit.
Title: Re: [WEP] Rocket Launcher Render (9/22/07)
Post by: Janus on September 27, 2007, 10:04:33 pm
Yeh just a little bit but model and texture so far look ace. Good job.
Title: Re: [WEP] Rocket Launcher Render (9/22/07)
Post by: 7FoX on July 06, 2009, 03:20:07 pm
oh,. I remeber its shooting sound, PHEEWW !
Title: Re: [WEP] Rocket Launcher Render (9/22/07)
Post by: StrikerMan780 on July 06, 2009, 06:27:04 pm
Wow, nice necropost.... :|
Title: Re: [WEP] Rocket Launcher Render (9/22/07)
Post by: Sergeant Kelly on July 07, 2009, 01:19:01 am
There aren't too many posts in the media section, so bumps aren't really a big concern.
Title: Re: [WEP] Rocket Launcher Render (9/22/07)
Post by: Jeron [SharpSh00tah] on July 07, 2009, 01:27:06 am
all good, maybe this bump will get some DEV's off their ASSES!!!! <3
Title: Re: [WEP] Rocket Launcher Render (9/22/07)
Post by: PPK on July 07, 2009, 04:51:26 pm
It seems too shiny, perfect and unrealistic compared to all of the other guns...

I'm quoting a two-year old post, but... I think it is fine the way it is. The original one didn't look worn nor anything. It's not like you walk around tossing your Rocket Launcher into the floor and against walls. Sure, it could be an old one, battered by the use, but the original was just clean.
Title: Re: [WEP] Rocket Launcher Render (9/22/07)
Post by: Rodney 1.666 on July 10, 2009, 05:26:43 am
all good, maybe this bump will get some DEV's off their ASSES!!!! <3
What I was thinking.  ;)
Title: Re: [WEP] Rocket Launcher Render (9/22/07)
Post by: StrikerMan780 on July 16, 2009, 08:31:57 pm
Heh, I suppose. xD
Title: Re: [WEP] Rocket Launcher Render (9/22/07)
Post by: apedap on December 19, 2009, 10:59:23 pm
Well, this is an old post, but here's my opinion.

The rocket launcher deals great damage on (my guess) long range wich leads to more usage, wich simultaneously leads to camping / noobs bragging about their skills etc, but still, a really nice weapon!
Title: Re: [WEP] Rocket Launcher Render (9/22/07)
Post by: Jeron [SharpSh00tah] on December 20, 2009, 06:23:05 am
Servers have the choice to limit the weapons.
Title: Re: [WEP] Rocket Launcher Render (9/22/07)
Post by: Mangley on December 20, 2009, 04:01:14 pm
I actually had a dream about the rocket launcher last night... Not only was it sexy, but I was kicking ass with it.

... this is fact by the way.  :-X
Title: Re: [WEP] Rocket Launcher Render (9/22/07)
Post by: Wake[of]theBunT on December 25, 2009, 10:58:07 pm
Servers have the choice to limit the weapons.

Or better yet, if the serverhost is smart, only have 5-10 mins "rounds" during a map's cycle and have the weaponset change each new round, thus making the time of exploiting RL limited to a short time period of a map (if non explosives weaponsets enable throughout the other rounds before map change)

Ive not noticed extended use of RL being a bad thing, if ppl have a mind to have fun you'll just run around and spam the same as everyone else because explosives weaponset is just pure chaos. Or, pros will formulate a goal to take down these "noobs" you mentioned with weapons such as pp7 for that challenge element.