GoldenEye: Source Forums

  • October 02, 2023, 10:27:53 am
  • Welcome, Guest
Advanced search  


Pages: [1] 2 3 ... 10
 on: September 24, 2023, 05:14:46 am 
Started by Jeron [SharpSh00tah] - Last post by Loafie, Hero of Dreams
What's up brothers

 on: June 28, 2023, 09:06:18 am 
Started by Jeron [SharpSh00tah] - Last post by Helios
Hello there!

 on: May 21, 2023, 09:40:52 pm 
Started by Jeron [SharpSh00tah] - Last post by CptLima
Good evening.

 on: May 21, 2023, 02:16:40 pm 
Started by Jeron [SharpSh00tah] - Last post by markpeterjameslegg
Hey all. Bright and sunny day here in the UK, hope you are all well.

 on: May 11, 2023, 12:46:02 am 
Started by Jeron [SharpSh00tah] - Last post by TriDefiance
It's good to see everyone here from time to time. I hope all is well!

 on: May 07, 2023, 06:52:59 am 
Started by Jeron [SharpSh00tah] - Last post by kraid
Just had to drop in and say hey!
Hey Jeron.

 on: May 06, 2023, 11:51:44 am 
Started by Jeron [SharpSh00tah] - Last post by Wake[of]theBunT
I think it's been more slow moving in the past few years. But I also love to see the community forum presence going on. Getting toward 18 years, for anyone following along  :o

 on: April 26, 2023, 03:49:40 pm 
Started by Jeron [SharpSh00tah] - Last post by mbsurfer
I saw the release of Source 2 with CS2 and immediately thought about this mod. Also glad to see it's going strong. Hope everyone has been doing well over the years

 on: March 31, 2023, 06:42:17 pm 
Started by Jeron [SharpSh00tah] - Last post by Jeron [SharpSh00tah]
Hello to my long lost brothers and sisters!

Just had to drop in and say hey!

I hope everyone is doing well, and I LOVE the fact this game is still going strong!

I miss the development days for sure :( but I was just talking to someone about this, and that conversation made me have to come back and pop my head in

See you all around!

 on: March 19, 2023, 07:18:28 am 
Started by Game_Master001 - Last post by Game_Master001
Thanks! My Python skills are sadly non-existent, but I can make simple changes. What I tried was the following, but it only works half. As a test, I set a weaponlist of 9 levels consisting of the RCP90 for the first 7 rounds, the Magnum for round 8, and the Golden PP7 for round 9. It doesn't work during warm-up (gives everyone the KF7 and Slappers, which is according to the Arsenal weaponlist which I set to all KF7 to test my changes), which is 100% fine with me. During the game itself, the bots run around with the RCP90 showing I did something right, but I have no weapons whatsoever. How come? Here's the relevant part of I edited

P.s. I know I removed the Slappers from this part of the code. That's intentional (I of course also tried with the original file with the Slappers, same problem):

    # Give player their level specific weapon and the slappers
    def ar_GivePlayerWeapons( self, player ):
        if not player or player.IsDead() or len(self.weaponList) < 8:


        lvl = self.ar_GetLevel( player )

        if lvl < 8:
            weap = "weapon_rcp90"
        if lvl == 8:
            weap = "weapon_cmag"
        if lvl == 9:
            weap = "weapon_golden_pp7"

        player.GiveNamedWeapon( weap, 800 ) # We use infinite ammo so who cares about exact ammo amounts

        player.WeaponSwitch( weap )

Pages: [1] 2 3 ... 10