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Author Topic: [MAP] Cradle Screens (11/25/06)  (Read 58117 times)

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Sean [Baron]

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[MAP] Cradle Screens (11/25/06)
« on: November 25, 2006, 05:40:30 pm »

More screens at Mod DB



Map by Fonfa

Enjoy!
« Last Edit: February 25, 2009, 11:45:36 pm by JcFerggy »
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Polizei

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Re: [MAP] Cradle Screens (11/25/06)
« Reply #1 on: November 25, 2006, 05:42:50 pm »

Helllooooo
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Fro

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Re: [MAP] Cradle Screens (11/25/06)
« Reply #2 on: November 25, 2006, 06:25:30 pm »

Looking completely sick.

Hopefully you can get rocketed off the walkways in the final version and go splat on the dish.

It'll be interesting to see how the balance issues play out on this one.
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olileauk

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Re: [MAP] Cradle Screens (11/25/06)
« Reply #3 on: November 25, 2006, 06:33:46 pm »

oh. my. god. AMAAAZING
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m-p{3}

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Re: [MAP] Cradle Screens (11/25/06)
« Reply #4 on: November 25, 2006, 07:21:18 pm »

Wasn't there two walkways on the lower level ? Amazing works nonetheless ;)
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Dexee

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Re: [MAP] Cradle Screens (11/25/06)
« Reply #5 on: November 25, 2006, 07:26:47 pm »

Good stuff... I do have one small rant, but theres no forest. But I like anyways.
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rodolfostanic

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Re: [MAP] Cradle Screens (11/25/06)
« Reply #6 on: November 25, 2006, 09:18:58 pm »

Fonfa rules!
Esse cara é um mito...  :D
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Quote from: fonfa
go back to your jungle you brazilian freak

WNxPrendatram

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Re: [MAP] Cradle Screens (11/25/06)
« Reply #7 on: November 25, 2006, 09:43:52 pm »

Schmexy-ness!
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Armoured-Fury

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Re: [MAP] Cradle Screens (11/25/06)
« Reply #8 on: November 25, 2006, 10:23:54 pm »

Nice work, Fonfa, i really enjoy looking at your maps.  You have a lot of skill and i respect that  ;D

I do agree about the forest thing though i'm afraid.  In the original you couldn't even see the ground below you but yours looks a lot better (don't tell Rare that though! They'd probably agree any way..)

But definately some greenery is needed in the scenery!

GREEN DA SCENE!  lol


Keep up the great work, man.. You know it's times like this that i feel so privaliged to work on this team.. Everybody is so good at what they do (not blowing my own horn there..) and it's great to bring all that skill together to make an excellent mod!
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.sh4k3n

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Re: [MAP] Cradle Screens (11/25/06)
« Reply #9 on: November 26, 2006, 01:02:28 am »

:O

I've died and gone to heaven.
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irfman

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Re: [MAP] Cradle Screens (11/25/06)
« Reply #10 on: November 26, 2006, 01:29:12 am »

HOLY SH*T! ;D


*FAINTS*
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X23

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Re: [MAP] Cradle Screens (11/25/06)
« Reply #11 on: November 26, 2006, 01:59:47 am »

That looks amazing, the hdr is good, the 3dsky is good (Even though it isnt jungle like in goldeneye) In general the map looks awesome.

How long is the compile time?
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Wake[of]theBunT

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Re: [MAP] Cradle Screens (11/25/06)
« Reply #12 on: November 26, 2006, 02:27:42 am »

Fonfa sleeps with the light on
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boris

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Re: [MAP] Cradle Screens (11/25/06)
« Reply #13 on: November 26, 2006, 02:36:16 am »

 Where's the jungle? I'm pretty sure when Bond crashed on the bank of the lake that the Cradle was in - he wasn't in a post-apocalyptic wasteland with just dirt and rocks. Shouldn't the ground be fertile? Maybe - throw in some trees? We are in the middle of Cuba! Not in the Himalayas during Summer!

Besides that the map looks nice. Not too sure why you completely changed the bottom catwalk... it looks like it was changed for the worst.
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Polizei

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Re: [MAP] Cradle Screens (11/25/06)
« Reply #14 on: November 26, 2006, 02:46:40 am »

The ground has to be barren because the level of detail required of the trees will lower FPS. If they make crappy trees, it takes away from the map.
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