GoldenEye: Source Forums

Editing and Customization => Modding Help => Topic started by: Sam Colt on October 18, 2011, 02:22:50 am

Title: Problems getting Hammer to work
Post by: Sam Colt on October 18, 2011, 02:22:50 am
Hey guys, I've decided to dick around in Hammer, make a custom map for my clan, but I can't get the darn thing to work. My problem seems to be a fairly typical one of the grids not showing up in the editor.
Before you go pointing me to the various explanations that have been linked around this help section, that I need to configure the engine, etc.:
1) http://wiki.goldeneyesource.net/index.php/Setting_Up_Hammer
2) http://dev.goldeneyesource.com/wiki/index.php/Setting_Up_Hammer

I have tried these, they don't work. I was able to follow through with the first one to the very end, in SDK 2009, changing the game data files and such, but it wouldn't let me hit "Apply" at the end of it. So I just hit "Ok" and it didn't work at all.

In the second one the only engine option was SDK 2006 and it didn't work at all, wouldn't launch Hammer.

When I choose SDK 2007 as an engine option (as I need to do) and choose Edit Game Configurations, it gives me this
(http://i302.photobucket.com/albums/nn115/osirisfour/sourcesucks.jpg)

I don't know what I'm doing wrong here, but any help would be greatly appreciated. Thanks for your time.

I also have these error messages at the bottom of the blank Hammer screen, in SDK 2009.

(http://i.imgur.com/x42wE.jpg)

Title: Re: Problems getting Hammer to work
Post by: Mangley on October 18, 2011, 02:08:42 pm
Yeah this is Valve's fault. There is only one solution to this at the moment which is to install a custom configuration.

Copy all of this into notepad:

Code: [Select]
"Configs"
{
"Games"
{
"Goldeneye: Source - 4.1"
{
"GameDir" "c:\program files\steam\steamapps\sourcemods\gesource"
"hammer"
{
"GameData0" "c:\program files\steam\steamapps\sourcemods\gesource\goldeneye.fgd"
"GameData1" "c:\program files\steam\steamapps\USERNAME\sourcesdk\bin\source2007\bin\base.fgd"
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"GameExe" "c:\program files\steam\steamapps\USERNAME\Source SDK Base 2007\hl2.exe"
"DefaultSolidEntity" "func_detail"
"DefaultPointEntity" "prop_static"
"BSP" "c:\program files\steam\steamapps\USERNAME\sourcesdk\bin\source2007\bin\vbsp.exe"
"Vis" "c:\program files\steam\steamapps\USERNAME\sourcesdk\bin\source2007\bin\vvis.exe"
"Light" "c:\program files\steam\steamapps\USERNAME\sourcesdk\bin\source2007\bin\vrad.exe"
"GameExeDir" "c:\program files\steam\steamapps\USERNAME\Source SDK Base 2007"
"MapDir" "C:\maps\dev"
"BSPDir" "c:\program files\steam\steamapps\sourcemods\gesource\maps"
"CordonTexture" "tools\toolsskybox"
"MaterialExcludeCount" "0"
}

}
}
"SDKVersion" "3"
}


Rename all the instances of "USERNAME" in the file with your Steam account name. If you use a 64 bit OS rename your "program files" directory in each instance appropriately as program files (x64)

Then save it as GameConfig.txt and stick it in your steam/username/sourcesdk/bin/source2007/bin folder
Title: Re: Problems getting Hammer to work
Post by: Sam Colt on October 18, 2011, 02:15:57 pm
Thank you Mangley. I'm using x86, I take it I should just add that to instances of program files?

EDIT: Got it working, thanks so much.