GoldenEye: Source Forums

Editing and Customization => Modding Help => Topic started by: kraid on June 23, 2010, 10:04:23 pm

Title: func_rebreakable issue
Post by: kraid on June 23, 2010, 10:04:23 pm
In a map i'm working on, i've parented func_doors to func_rebreakables.
At the beginning it worked just fine, but since a few days it's fucked up.

The glass will respawn not in it's place but a few meters behind the location where it's supposed to be.
It'll still move when the door is opened and can be broken and will respawn in the same location.
It even fucks up when the door has not been opened.

Code: [Select]
Warning: Deleting orphaned children of func_door
is the only thing i get in console when i quit the server and were using the "developer 2" command

The strangest thing about it, i've also 3 func_rebreakables which don't move at all and are not child to anything.
One of them is respawning in it's place, the others are not.

Did anyone ever have a similar issue and/or knows a fix for it.
Title: Re: func_rebreakable issue
Post by: kraid on June 24, 2010, 03:50:33 pm
Noone?
Title: Re: func_rebreakable issue
Post by: FReXx on July 22, 2010, 09:56:10 pm
I have the same problem in my map too.