GoldenEye: Source Forums

Editing and Customization => Community Content => Topic started by: Mangley on June 19, 2010, 03:38:26 am

Title: Bunker Classic (WIP)
Post by: Mangley on June 19, 2010, 03:38:26 am
A few weeks ago, for some reason I can't quite explain, I spontaneously began recreating Bunker Classic. It started out as just a small experiment, seeing if I could recreate a small portion of the map accurately from scratch, but quickly snowballed into something much bigger than that. An accurate and faithful recreation of the Bunker multiplayer map.

The scale and proportions are as accurate to the original as possible whilst still being optimized in Source. All textures are high resolution and made from scratch and all lights, glass and monitors are breakable just like in the original.

Progress of the map is very far along, around 85% complete overall, but I can't say for sure how long it will take to complete, hopefully a few weeks as it has come so far in a very short time.

Here are some WIP images:

(http://img693.imageshack.us/img693/1740/bunkerclassicwip0011.th.jpg) (http://img693.imageshack.us/img693/1740/bunkerclassicwip0011.jpg)(http://img13.imageshack.us/img13/4011/bunkerclassicwip0007.th.jpg) (http://img13.imageshack.us/img13/4011/bunkerclassicwip0007.jpg)(http://img227.imageshack.us/img227/6910/bunkerclassicwip0012.th.jpg) (http://img227.imageshack.us/img227/6910/bunkerclassicwip0012.jpg)
(http://img155.imageshack.us/img155/1620/bunkerclassica100001.th.jpg) (http://img155.imageshack.us/img155/1620/bunkerclassica100001.jpg)(http://img6.imageshack.us/img6/263/bunkerclassica100002.th.jpg) (http://img6.imageshack.us/img6/263/bunkerclassica100002.jpg)(http://img267.imageshack.us/img267/1008/bunkerclassica100006.th.jpg) (http://img267.imageshack.us/img267/1008/bunkerclassica100006.jpg)(http://img715.imageshack.us/img715/1279/bunkerclassicwip0009.th.jpg) (http://img715.imageshack.us/img715/1279/bunkerclassicwip0009.jpg)
(http://img229.imageshack.us/img229/2391/bunkerclassica100004.th.jpg) (http://img229.imageshack.us/img229/2391/bunkerclassica100004.jpg)(http://img203.imageshack.us/img203/5827/bunkerclassica100000.th.jpg) (http://img203.imageshack.us/img203/5827/bunkerclassica100000.jpg)(http://img59.imageshack.us/img59/1672/bunkerclassica100007.th.jpg) (http://img59.imageshack.us/img59/1672/bunkerclassica100007.jpg)(http://img64.imageshack.us/img64/4272/bunkerclassicwip0010.th.jpg) (http://img64.imageshack.us/img64/4272/bunkerclassicwip0010.jpg)

I'd like to thank both Entropy-Soldier and Luchador. Their skills, help, contributions and feedback have helped a great deal to make this map possible and as good as it can be.

More soon.
Title: Re: Bunker Classic (WIP)
Post by: WNxEuphonic on June 19, 2010, 04:02:31 am
Saw you, Luch, and E-S testing it. Looks great! Much better than ge_bunker_stinky (especially excited about the correct scaling and breakable lights). Now only if we could program floating mines, grenades, etc so you can use the easter egg from the original.
Title: Re: Bunker Classic (WIP)
Post by: Rodney 1.666 on June 19, 2010, 05:17:11 am
That's... wow.
Extreme props to you.
Title: Re: Bunker Classic (WIP)
Post by: rdcarden2006 on June 19, 2010, 05:57:43 am
This looks great. I mean, from the screenshots, it looks just about perfect.
Title: Re: Bunker Classic (WIP)
Post by: Cyan on June 19, 2010, 06:27:43 am
Awesome
Title: Re: Bunker Classic (WIP)
Post by: EMH Mark I on June 19, 2010, 06:38:28 am
I heard you've been working on this for the last couple of weeks Mangley, and my jaw seriously dropped when I saw your SSs.  I can't wait to play it. 

BE-S-ST   :D
Title: Re: Bunker Classic (WIP)
Post by: The Cy on June 19, 2010, 06:56:28 am
nice fuck, mangley  ;) ;D
I can´t wait to kick some asses on this great map. I hope FReXx will also continue with his bunker-map, so that we will have even two beautiful bunkers in the end.

greetings

cy
Title: Re: Bunker Classic (WIP)
Post by: kraid on June 19, 2010, 08:15:23 am
This map turns out great, keep up the good work.
Title: Re: Bunker Classic (WIP)
Post by: JcFerggy on June 19, 2010, 09:07:47 am
Looks awesome. Hurry up and release. We needed a playable bunker forever now.
Title: Re: Bunker Classic (WIP)
Post by: coolDisguise on June 19, 2010, 11:37:46 am
Awesome, can't wait to play on this map. :-)
Title: Re: Bunker Classic (WIP)
Post by: PPK on June 19, 2010, 02:00:24 pm
Much better than ge_bunker_stinky

Put much on that. It is looking really good. A proper classic recreation of Bunker. There is one thing that needs a small tweak though: first pic, the yellow stripes in the wall. In the image below, the stripes should look like they are actually painted on the wall instead of just overlapping that inset, all this in the texture because I know you didn't actually use brushes to do those insets. It can be a problem of the perspective though, since there's one on the left side that seems to be done correctly.

(http://img532.imageshack.us/img532/7346/bunkerclassica100001.png)

Title: Re: Bunker Classic (WIP)
Post by: Mangley on June 19, 2010, 04:00:54 pm
The stripes are not part of the wall texture, they're an overlay.  They were painted on exactly the same on the original, but you're right.. they are a bit unsightly overlapping on the groves in the walls... I'll see how a bump map on the wall helps with that, though I wasn't planning on using bump maps.
Title: Re: Bunker Classic (WIP)
Post by: killermonkey on June 19, 2010, 05:03:35 pm
I'll see how a bump map on the wall helps with that...

Don't. Would ruin the classic nature.

You can create a smaller run of the overlay to more easily position it so as not to overlap the grooves.
Title: Re: Bunker Classic (WIP)
Post by: CCsaint10 on June 21, 2010, 06:25:58 am
Mangley, you got so much talent man. Keep up the great work with rocket, bunker, and your klobbs. You are a natural. I look forward to seeing your future creations. Big fan of you man. :)
Title: Re: Bunker Classic (WIP)
Post by: Jonathon [SSL] on June 21, 2010, 11:17:21 am
Wow, that looks amazing! Great job man, you really nailed the everything about the map including the lighting/shadows and the textures look fantastic, something a lot of classic maps leave out. I'm thoroughly impressed.
Title: Re: Bunker Classic (WIP)
Post by: codemaster94 on June 21, 2010, 06:16:22 pm
This is really excellent. Just have a quick question though. Is the end of the hallway supposed to be blurry like that? I know this isn't finished, but it never looks blurry at the end of the hall when I play a map. Anyways, amazing job on the map.
Title: Re: Bunker Classic (WIP)
Post by: Rodney 1.666 on June 21, 2010, 07:20:22 pm
What you smoking, Willis?
Title: Re: Bunker Classic (WIP)
Post by: Mangley on June 21, 2010, 11:13:44 pm
I think he's talking quite specifically about my texture filtering settings, and he's right, I should have turned up my texture filtering before taking these screenshots as I normally use trilinear filtering which can cause this blurry appearence of textures at a distance.
Title: Re: Bunker Classic (WIP)
Post by: codemaster94 on June 22, 2010, 12:29:04 am
I think he's talking quite specifically about my texture filtering settings, and he's right, I should have turned up my texture filtering before taking these screenshots as I normally use trilinear filtering which can cause this blurry appearence of textures at a distance.

Yes, that might be the problem. I just looked at it and was really curious lol
Title: Re: Bunker Classic (WIP)
Post by: Mangley on July 03, 2010, 11:43:37 pm
Just some more WIP screens for you guys. Enjoy.

(http://img693.imageshack.us/img693/1740/bunkerclassicwip0011.th.jpg) (http://img693.imageshack.us/img693/1740/bunkerclassicwip0011.jpg)(http://img13.imageshack.us/img13/4011/bunkerclassicwip0007.th.jpg) (http://img13.imageshack.us/img13/4011/bunkerclassicwip0007.jpg)(http://img227.imageshack.us/img227/6910/bunkerclassicwip0012.th.jpg) (http://img227.imageshack.us/img227/6910/bunkerclassicwip0012.jpg)
(http://img64.imageshack.us/img64/4272/bunkerclassicwip0010.th.jpg) (http://img64.imageshack.us/img64/4272/bunkerclassicwip0010.jpg)(http://img715.imageshack.us/img715/1279/bunkerclassicwip0009.th.jpg) (http://img715.imageshack.us/img715/1279/bunkerclassicwip0009.jpg)
Title: Re: Bunker Classic (WIP)
Post by: Proxie on July 04, 2010, 12:27:37 am
Looks absolutely amazing, love the reflections on pic #2. Keep it up!  :D
Title: Re: Bunker Classic (WIP)
Post by: Jonathon [SSL] on July 04, 2010, 01:20:46 am
Needs moar classic crates in the main room, I'm pretty sure the upscaled classic textures for them are already present from facility classic, though I'm pretty sure you're capable of making better ones yourself. Also, you should see if you can put env_explosions tied to the monitors so that they explode on the monitor breaking, that would be sweet.

Looking completely awesome though.
Title: Re: Bunker Classic (WIP)
Post by: major on July 04, 2010, 02:29:48 am
Hopefully that eye opens to reveal the Goldeneye Key ;)

Looking fantastic though!
Title: Re: Bunker Classic (WIP)
Post by: WNxEuphonic on July 04, 2010, 02:49:52 am
Hopefully that eye opens to reveal the Goldeneye Key ;)

Maybe the Devs can put that in the ge_bunker version? I think since this thread is about Mangley's classic bunker he should stick to the GE64 version.

What would be cool is to put the crates, tables, and monitors in where they were in the original campaign version of the map, then put one of the goldeneye keyspawns on the table where it was in the original. That would be sweet!
Title: Re: Bunker Classic (WIP)
Post by: Mangley on July 04, 2010, 02:52:57 am
Needs moar classic crates in the main room, I'm pretty sure the upscaled classic textures for them are already present from facility classic, though I'm pretty sure you're capable of making better ones yourself. Also, you should see if you can put env_explosions tied to the monitors so that they explode on the monitor breaking, that would be sweet.

I won't be putting in crates, computers, mainframes or security cameras.. I was originally going to.. but those weren't in the original multiplayer bunker. Also there are places where tables/computers were that are weapon/token spawns in the multiplayer map. The ceiling monitors are explodable... they're the ones from runway. env_explosion doesn't work though.

Oh, ninja'd by euphonic!
Title: Re: Bunker Classic (WIP)
Post by: major on July 04, 2010, 04:41:31 am
there is a model in the model list that is a animation of the eye already ;)
Title: Re: Bunker Classic (WIP)
Post by: little 00 on July 04, 2010, 07:25:29 am
 8) Looks great now my problem is I will eventuality want to compare the n64 version and yours and give my self a   :-\  >:( bad headache with out trying to don't know why I do these things
Title: Re: Bunker Classic (WIP)
Post by: Doc.NO on July 13, 2010, 07:59:50 pm
I like the texture work a lot, these look amazing.
Title: Re: Bunker Classic (WIP)
Post by: [GE:S Com] DF Ank1 on July 17, 2010, 11:39:07 am
wow very great work man. ha i just get an idea for a teammodus like offensive and defense. I try to explain what i mean : In the Movie, Ouromov and Xenia can control the GoldenEye in Bunker, and so there are going to fire on Severnaya. So there could be a great teammodus like this : MI6 Team try to defend the GoldenEye Console, and Team Janus try to activate the consol and destroy severnaya. Ha it´s difficult to explain how i mean it. Just an little idea. The Bunker will blow up ^^
Title: Re: Bunker Classic (WIP)
Post by: teekay2010 on July 17, 2010, 03:57:33 pm
Love this! The only thing I would recommend is to edit the texture of the diagonal railings.
http://img227.imageshack.us/img227/6910/bunkerclassicwip0012.jpg (http://img227.imageshack.us/img227/6910/bunkerclassicwip0012.jpg)
The lines parallel to the slope of the stairs are fine, but the perpendicular lines should probably be vertical... it just looks a little odd. Also if you could get the sloped lines to match up with the horizontal ones that would probably look better too.

Keep up the great work! Can't wait to play it
Title: Re: Bunker Classic (WIP)
Post by: Mangley on July 17, 2010, 05:57:33 pm
Yes, you're right about the railings, for now they're placeholder as I'm hoping to replace them with a model and new texture.
Title: Re: Bunker Classic (WIP)
Post by: major on July 17, 2010, 10:55:05 pm
Doing those textures in hammer is a bitch. Took me hours to line up textures on Cradle, and there still a lot that are off.

Since those are small railings, I would suggest modeling it as you said.
Title: Re: Bunker Classic (WIP)
Post by: kraid on July 18, 2010, 10:09:54 am
Why modelling them, just use the displacement trick i told you of.

View the image and follow the instructions below:
http://img831.imageshack.us/img831/678/disprailingtut.jpg

1. place a straight brush with the railing texture on it on top of the railing

2. turn the sides top and front into displacements with the power of 2

3. use the "Paint geometry" tool to drag the vertex into possition beginning with the lowest vertex to avoid overlapping.
I used values of 14, 28, 42, 56 units for my railing, ofc. it depends on the situation.
Messure hight difference between your straight brush and the point where the railing should end at.
Next divide this value through 4 and you got your value 1, double and tripple it to get value 2 and 3.
Enter them into the Distance field of the disp paint tool, disable spatial and drag them down.
Maybe do this for every side seperatly, otherwise you might acidentally drag a vertex from the backside.

This technic isn't limited to railings, you can use it everywhere you need to align a texture to a diagonal surface and you don't wanna create a special texture or do it the cheap and ugly way by rotating. (see image 5)
Title: Re: Bunker Classic (WIP)
Post by: johncoxon on July 18, 2010, 03:15:55 pm
That map looks awesome, I'll look forward to running around like a headless chicken in there!
Title: Re: Bunker Classic (WIP)
Post by: little 00 on July 21, 2010, 11:28:24 am
Now only if we could program floating mines, grenades, etc so you can use the easter egg from the original.

also need to make an exploding mount for the monitors on the ceiling that makes all 4 monitors explode another easter egg in the original