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Author Topic: GES Update 9/7/07  (Read 22467 times)

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FlyBMXer4130

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Re: GES Update 9/7/07
« Reply #15 on: September 13, 2007, 01:43:35 am »

I was wondering, with all these weapons, are yous guys going to code in different "modes," like, "power weapons," "sniper rifles," "pistols," etc.  Or is it just going to be the same as it is now, where the server will decide which weapons to spawn.  I was thinking about how hard it is to get through weapons when I've picked up everything as is, just wondering what direction that's going in.
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Konrad Beerbaum

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Re: GES Update 9/7/07
« Reply #16 on: September 13, 2007, 01:48:12 am »

It'll be just like goldeneye, with the weapon sets, plus some additional options i believe. 
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Loafie, Hero of Dreams

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Re: GES Update 9/7/07
« Reply #17 on: September 13, 2007, 02:55:12 am »

It'll be just like goldeneye, with the weapon sets, plus some additional options i believe. 

^that

we didn't have different modes in yet since not all the weapons were done and there would have been gaping holes in most if not all of them. Oh how things change <3
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nowhere

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Re: GES Update 9/7/07
« Reply #18 on: September 13, 2007, 02:57:24 am »

Obviously we're going to have to invent some of our own, there was no weapon set with the Phantom in it in GE64.
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FlyBMXer4130

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Re: GES Update 9/7/07
« Reply #19 on: September 13, 2007, 02:59:08 am »

Awesome, that's what I was assuming and hoping for but wanted to make sure it'd be every bit of badassness I presumed.
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VC

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Re: GES Update 9/7/07
« Reply #20 on: September 13, 2007, 10:57:24 am »

My recommendation was to use Phantom with the extended weapon loadouts I detail on the wiki.  Apparently I'm the only one who's read/understood the page's content, however, so expect the unexpected.
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Cyan

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Re: GES Update 9/7/07
« Reply #21 on: September 14, 2007, 08:09:45 pm »

I was hoping weapon sets and multi-player options were handled like perfect dark, where you could choose custom weapon combos and save multiple setups of all the options for multi-player. (along with the classic sets)
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Loafie, Hero of Dreams

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Re: GES Update 9/7/07
« Reply #22 on: September 14, 2007, 08:11:22 pm »

already in ;)
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mbsurfer

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Re: GES Update 9/7/07
« Reply #23 on: September 16, 2007, 02:30:01 pm »

Yeah.. so about that release for Friday the 14th...? :P
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Re: GES Update 9/7/07
« Reply #24 on: September 16, 2007, 02:39:20 pm »

HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Haaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

You'll shoot your eye out, kid.
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Konrad Beerbaum

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Re: GES Update 9/7/07
« Reply #25 on: September 16, 2007, 05:30:13 pm »

Yeah.. so about that release for Friday the 14th...? :P

Sorry about that, the release is written, but we are waiting on media from one of the devs, hopefully it should be up tonight.
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clavicleShot

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Re: GES Update 9/7/07
« Reply #26 on: September 16, 2007, 06:25:25 pm »

Hey, I just recently joined so I could compliment on how much your mod to Half-Life 2 is wicked awesome. It brings me back -- very nostalgic!! This has to be THE best mod for any game, seriously.

I haven't played GoldenEye Source in a while, though. Downloaded it last Christmas (when it released), but now I must redownload it to my new computer. Can't wait to check out what I've been missing these past months! And I can't wait for the new updates!

You guys are the best! :)
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goldeneye

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Re: GES Update 9/7/07
« Reply #27 on: September 16, 2007, 08:45:21 pm »

hey, i've a question. is it possible to test goldeneye source while offline? or play it like counter strike vs. bots...
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